Tell that to the 100 million paycheck TW got for bannerlord. It’s honestly not a wonder why they’d prioritize consoles; I would too if I was the owner of this large of a corporation. Why bother putting meaningful change into a game when you can simply put out a trash product and cash out big with sales for consoles? I mean, even if it sells 1/5 of the PC copies, it’s literally tens of millions of dollars we’re talking about. Look, as a consumer, I want a good game. But from the perspective of the corporate overlords of TW, I totally understand why they’re doing what they’re doing.
They def didn't make 100 million. This game isn't as massive as people think (grossing wise) , and even as basic as we as players think this game is, it isn't as basic to produce and make. You have to understand this game was done over 10 years now? You know what amount of money you need to sustain a development this long, paying devs and interns to work in your game, office space, computers, bills. I wouldn't be that wrong to bet that Taleworlds was probably on the verge of bankruptcy or collapse before EA. Not to mention all the interconnected mechanics in this game, it really sounds like a nightmare to me to even think of making this game out of nothing (we're talking about an indie company literally building an engine, I'm no coder, but this sounds like a ****load of work, specially such a mod allowing engine).
Saying all of this, and how much money they must spend on still producing this game, I don't think Armagan -despite how much I like to joke about it- is a millionaire dandy buying yatchs and consuming sacks of blood to feed his vampiric needs (it's a joke, sorry Army
@armagan , we appreciate you), in fact, like I said above, porting a game is actually a good idea to keep financing the game and reaching more players. But in my opinion, again, like I've said above, it's that they lacked focus, and they should have perfected the game, added new missing mechanics (a fully thought out freelancer mod for vainilla anyone?), polishing it as much as they can and then move on to porting, but I really think they do need the console's money. Again, this is an indie dev company, it's not under the wing of a massive multimillionaire company that can throw some more money to development and keep it working (even though, to be honest a Massive multimillionaire company would have already released the game full price and call it a day, so I wouldn't count on that either, at least Taleworlds continues to work on it, despite my disagreements with some mechanics)