New Armağan Yavuz Interview

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For me console port is just the next excuse for being so late. But did You notice the refusal of stating a supported minimal console generation?
At TW's speed, the game will not run on PS9 and below, once ported...
 
...People still playing WB on consoles even though there is no mods, no patches and pratically no multiplayer support...
?‍♀️ ?‍♂️
I've got 300hrs on PS4 WB lol. It's how I found out about the series as I didn't have a decent PC back then.

Funnily enough, it's probably why I dont mind playing 600 hrs of Bannerlord without mods haha (I will mod it once it's fully released, modding an early access game feels pointless)
 
modding an early access game feels pointless
...I completely agree with you, every patch could break your mod experience and you should wait for a fix from the modders to play it again, better wait the release, if you don't want have any trouble...

...anyway I start play Bannerlord online mod a week ago and I still regret to not have start to play it before...
 
Now it's clear why Taleworlds cut Bannerlord's functionality so much.
Taleworlds doesn't want to introduce new features into the game because it would hurt the console version of Bannerlord.
I thought for nothing that the developers would prioritise the PC version of Bannerlord .They should have made a console version at once .

Got money from beta testers on PC to create Bannerlord on console :grin:

P.S Taleworlds I will no longer buy your future games and will no longer participate in paid beta testing !
 
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Why is nobody talking about Armagan saying that they are hiring modders?

Edit: Since the latest patch is somewhat good, atleast better than the previous ones, its maybe because the modders worked on it? Also the economy overhaul. And we all know that the average modder is somewhat more skilled than the average programmer in Turkey
 
Why is nobody talking about Armagan saying that they are hiring modders?

Edit: Since the latest patch is somewhat good, atleast better than the previous ones, its maybe because the modders worked on it? Also the economy overhaul. And we all know that the average modder is somewhat more skilled than the average programmer in Turkey
TW have recruited modders previously. They recruited @Duh_TaleWorlds a few years ago. He worked on 1.8.0 and earlier versions. I'm not aware of any recently recruited modders. The TW Devs know more about Bannerlord's C# code than the average modder and modders can't see under the hood to understand its C++ engine code. Bloc might be the exception (re C#), but for all I know he might have interned at TW.

Modders are far more respectful of TW Devs than misguided players and very grateful for help they give on the modding discord in their free time.
 
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And we all know that the average modder is somewhat more skilled than the average programmer in Turkey
Lol do we though?
And isn't it obvious enough already to any featherless biped that it's not developer inability or insufficient programmers that's holding the game back?
 
Why is nobody talking about Armagan saying that they are hiring modders?
Like NPC99 explained, this was already known thing and this is what they do maybe even before Warband. This information in the interview is not meant to be "we are hiring modders for Bannerlord, let's make Bannerlord great again" or something like that.

Also I have very high doubts that the game is in this state because of devs incompetence but rather it is because of decision makers.

we all know that the average modder is somewhat more skilled than the average programmer in Turkey
How do we know this, exactly?
 
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