So I tried necromancy and it is... PRETTY COOL.
It looked really fun to see a zombie-skeleton ****storm wipe the floor with enemy (and their own) bodies.
Necromany pros and cons:
PROS
[list type=decimal]
[*]Cheap army with recruitment available in the camp menu.
[*]Good cannon fodder.
[*]Actually good troops at skill 6 and 8.
[*]Morale raisable by Dark Mages
[/list]
CONS
[list type=decimal]
[*]Depending on your start, can influence negative relations with most of factions
[*]Armored Zombies and Skeletons are reaally sloow
[*]The Living can lose up to 10 morale a day from them. This can be avoided using dark mages.
[*]Can turn if not having Necromancer Staff and having a lot of undead at the same time
[*]A cleric ability can wipe them out easily
[/list]
At the early game necromancy should be avoided due to how **** they are at that level. Once you get a Necromancer Staff, specialized skeletons or dark mages, then Necromancy is suggested.
And Lichdom? Never reached that point.
It looked really fun to see a zombie-skeleton ****storm wipe the floor with enemy (and their own) bodies.
Necromany pros and cons:
PROS
[list type=decimal]
[*]Cheap army with recruitment available in the camp menu.
[*]Good cannon fodder.
[*]Actually good troops at skill 6 and 8.
[*]Morale raisable by Dark Mages
[/list]
CONS
[list type=decimal]
[*]Depending on your start, can influence negative relations with most of factions
[*]Armored Zombies and Skeletons are reaally sloow
[*]The Living can lose up to 10 morale a day from them. This can be avoided using dark mages.
[*]Can turn if not having Necromancer Staff and having a lot of undead at the same time
[*]A cleric ability can wipe them out easily
[/list]
At the early game necromancy should be avoided due to how **** they are at that level. Once you get a Necromancer Staff, specialized skeletons or dark mages, then Necromancy is suggested.
And Lichdom? Never reached that point.