OSP Medieval 3D Art Narf's Plate Armour Pack (UPDATED FOR WARBAND, 06/11/10)

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Lord Waka II said:
hi nice armor Narf, just one question? where did you get the armor in you avatar? because it looks great.

That stuff is for the mod 'Italy at War', by Rath0s, which has yet to be properly started.

Krieg said:
You should thank Creative Assembly and Medieval 2: Total War makers for those plate armor textures! :lol:

But, Yes, they really look good.

I should?  What the **** for? 
 
Krieg said:
You should thank Creative Assembly and Medieval 2: Total War makers for those plate armor textures! :lol:

But, Yes, they really look good.
krieg what you say is wrong and also a little disrespectful, when you make a statement like that always be sure is true.
the design of the armor is this:
sdftyu.jpg
here m2tw :
210731-mtw6_super.jpg
and here narf:
transitional2.jpg

 
The heavy one to support your leggings, chain mail skirt and coat with an extra binding to keep your surcoat from billowing?
 
Wow  :shock:

You have alot of talent m8 i cant describe how awesome your armors look  :shock:

Taleworlds hire this man plz..  :wink:
 
Awesome work!
I was expecting this release with avidity, and I am very happy to see that you have released these armors. As soon as they were downloadables, I have begin to import them to my mod and performed some textures variations. And the morions are also very beautiful. And the shoes...
I have never seem helmets looking as your kettle hat. Can you tell us the origin of this helmet, the temporal and geographical area where it was used?

Frisian Dude: I am not sure, but I think the heavy belt is for the weapons, and so must be independant of the thinner belt which told the coat of arms.
 
Not sure you were open to requests, but I was hoping you might consider mine. Could I convince you to make an armor that's like your Black and White Striped, but without the actual plate?

Just take off the breast plate and leg coverings, and I'd greatly appreciate it.

I get that you didn't make this to get requests and it's cool if you don't feel up to it.

Also, for Warband, the entries need to be slightly different.

itm_combed_morion_blued Blued_Combed_Morion Blued_Combed_Morion 1  combed_morion_blued 0  65548 0 538 704643238 2.750000 232 48 0 0 8 0 0 0 0 0 0 0
0
0

itm_combed_morion Combed_Morion Combed_Morion 1  combed_morion 0  65548 0 538 704643238 2.750000 100 48 0 0 8 0 0 0 0 0 0 0
0
0

itm_plate_mittens Plate_Mittens Plate_Mittens 1  plate_mittens_L 134217728  65551 0 1940 704643236 1.500000 100 0 9 0 0 0 0 0 0 0 0 0
0
0
itm_flamberge Flamberge_Zweihander Flamberge_Zweihander 1  flamberge 0  6365188 4222129415393024 1123 155668 3.750000 100 0 0 0 11 51200 77 0 125 0 284 50
0
0

itm_visored_sallet Visored_Sallet Visored_Sallet 1  visored_sallet 0  65548 0 638 704643238 2.000000 100 48 0 0 7 0 0 0 0 0 0 0
0
0

itm_visored_sallet_coif Visored_Sallet_with_Coif Visored_Sallet_with_Coif 1  visored_sallet_coif 0  65548 0 738 704643238 2.250000 100 52 0 0 7 0 0 0 0 0 0 0
0
0

itm_open_sallet Open_Sallet Open_Sallet 1  open_sallet 0  65548 0 538 704643238 1.750000 100 46 0 0 7 0 0 0 0 0 0 0
0
0

itm_kettlehat Kettle_Hat Kettle_Hat 1  kettlehat 0  65548 0 293 704643238 1.500000 100 40 0 0 7 0 0 0 0 0 0 0
0
0

itm_open_sallet_coif Open_Sallet_with_Coif Open_Sallet_with_Coif 1  open_sallet_coif 0  12 0 638 704643238 2.000000 100 48 0 0 7 0 0 0 0 0 0 0
0
0

itm_milanese_gauntlets Milanese_Gauntlets Milanese_Gauntlets 1  milanese_gauntlet_L 134217728  65551 0 2140 704643236 1.500000 100 0 8 0 0 0 0 0 0 0 0 0
0
0

itm_bnw_gauntlets Black_and_White_Gauntlets Black_and_White_Gauntlets 1  bnw_gauntlet_R 134217728  65551 0 2240 704643236 1.750000 100 0 8 0 0 0 0 0 0 0 0 0
0
0

itm_bnw_armour_stripes Black_and_White_Armour Black_and_White_Armour 1  bnw_armour_stripes 0  16842765 0 3696 704643238 19.000000 100 0 50 18 8 0 0 0 0 0 0 0
0
0

itm_bnw_armour_slashed Black_and_White_Armour Black_and_White_Armour 1  bnw_armour_slashed 0  16842765 0 3696 704643238 19.000000 100 0 48 18 8 0 0 0 0 0 0 0
0
0

itm_milanese_plate Milanese_Plate Milanese_Plate 1  milanese_plate 0  16842765 0 9496 704643238 30.000000 100 0 62 22 10 0 0 0 0 0 0 0
0
0

itm_gothic_plate Gothic_Plate Gothic_Plate 1  gothic_plate 0  16842765 0 9996 704643238 24.000000 100 8 58 20 0 0 0 0 0 0 0 0
0
0

itm_bear_paw_shoes Bear_Paw_Shoes Bear_Paw_Shoes 1  bear_paw_shoes 0  536940302 0 150 123731968 1.000000 232 0 0 5 0 0 0 0 0 0 0 0
0
0
 
I got them to work, these models are great, I wish they didn't turn the women models into men though, Taleworlds fixed the original MB armor models to work with both.


These are the best Armor models I've seen released for MB, they're really really good, most other mods do a horrible job with armor/weapons and they end up making them look like stuff from a PS1 game, I hope you work on a good MB mod or get a job at some nice video game development company. Taleworlds.
 
Von Krieglitz said:
Awesome work!
I was expecting this release with avidity, and I am very happy to see that you have released these armors. As soon as they were downloadables, I have begin to import them to my mod and performed some textures variations. And the morions are also very beautiful. And the shoes...
I have never seem helmets looking as your kettle hat. Can you tell us the origin of this helmet, the temporal and geographical area where it was used?

Frisian Dude: I am not sure, but I think the heavy belt is for the weapons, and so must be independant of the thinner belt which told the coat of arms.

I made that  one quite a while ago, and I can't recall the actual reference I used.  I've seen lots of pics (from modern artists) of that sort of helm used with gothic kits, and just thought it would look cool in MnB.  I just called it a kettlehat 'cause I don't know what else to call it, and that's what it most resembles.  I'm not sure it's really got any sound historical reference, to be honest.

edit: this shows something similar: http://www.flickr.com/photos/thoog/1807269500/in/set-72157600296466881/

GenericSoldierX said:
I got them to work, these models are great, I wish they didn't turn the women models into men though, Taleworlds fixed the original MB armor models to work with both.


These are the best Armor models I've seen released for MB, they're really really good, most other mods do a horrible job with armor/weapons and they end up making them look like stuff from a PS1 game, I hope you work on a good MB mod or get a job at some nice video game development company. Taleworlds.

Wow, second post in this thread about making the armour morphological.  It wouldn't have occurred to me to make a female version of the Milanese harness, 'cause I could never imagine a wealthy Italian woman in 1460 donning full plate and heading into battle.  I guess when I have some time to kill I'll go scale the meshes to look more feminine.
 
Narf of Picklestink said:
Von Krieglitz said:
Awesome work!
I was expecting this release with avidity, and I am very happy to see that you have released these armors. As soon as they were downloadables, I have begin to import them to my mod and performed some textures variations. And the morions are also very beautiful. And the shoes...
I have never seem helmets looking as your kettle hat. Can you tell us the origin of this helmet, the temporal and geographical area where it was used?

Frisian Dude: I am not sure, but I think the heavy belt is for the weapons, and so must be independant of the thinner belt which told the coat of arms.

I made that  one quite a while ago, and I can't recall the actual reference I used.  I've seen lots of pics (from modern artists) of that sort of helm used with gothic kits, and just thought it would look cool in MnB.  I just called it a kettlehat 'cause I don't know what else to call it, and that's what it most resembles.  I'm not sure it's really got any sound historical reference, to be honest.

edit: this shows something similar: http://www.flickr.com/photos/thoog/1807269500/in/set-72157600296466881/

GenericSoldierX said:
I got them to work, these models are great, I wish they didn't turn the women models into men though, Taleworlds fixed the original MB armor models to work with both.


These are the best Armor models I've seen released for MB, they're really really good, most other mods do a horrible job with armor/weapons and they end up making them look like stuff from a PS1 game, I hope you work on a good MB mod or get a job at some nice video game development company. Taleworlds.

Wow, second post in this thread about making the armour morphological.  It wouldn't have occurred to me to make a female version of the Milanese harness, 'cause I could never imagine a wealthy Italian woman in 1460 donning full plate and heading into battle.  I guess when I have some time to kill I'll go scale the meshes to look more feminine.
Awesome, take as much time as you need to make them.
 
Alright wel, the sheer desire of wanting these beautiful armour sets in game has driven me to register in order for me to ask my question.

Ok, I cannot seem to get them to work. I am using warband. I have entered both the line in the module.ini and the lines (provided by Austupaio) into itemkinds1. The brf and textures are also in the resource and textures folders respectively. The magnificent armour sets are just not showing up in my game; I've spent the past day playing, and looking in all the armour markets. They are just not appearing for me. So just incase i missed some step or something, can someone who has it working in warband, please explain to me how to do it. And when you do, just to be perfectly sure i understand, explain it to me as if I am a small child.

Please and thank you.
 
Did you change the number of items on the second line of the item_kinds file to reflect the number of new items added to your game?  If that number says 350, the game will understand that it is only supposed to add in the first 350 items in the item_kinds file (for example).  If you don't change that number, the new items will never show up in game, even though the resources load properly.
 
And, unless you start a new game, it may take a few in-game weeks before it appears in the markets, unless you are replacing existing items with them.
 
@ Narf
No sir I didn't, that must be it! Ok, so i add the number of items ( the armour sets ) to the second line or do i add the number of lines for those items? Cause in a previous game I was moding, there was a similiar line but it counted the number of lines to read. So it is a item count not a line count correct?

And thank you for the quick response!
 
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