Von Krieglitz said:
Awesome work!
I was expecting this release with avidity, and I am very happy to see that you have released these armors. As soon as they were downloadables, I have begin to import them to my mod and performed some textures variations. And the morions are also very beautiful. And the shoes...
I have never seem helmets looking as your kettle hat. Can you tell us the origin of this helmet, the temporal and geographical area where it was used?
Frisian Dude: I am not sure, but I think the heavy belt is for the weapons, and so must be independant of the thinner belt which told the coat of arms.
I made that one quite a while ago, and I can't recall the actual reference I used. I've seen lots of pics (from modern artists) of that sort of helm used with gothic kits, and just thought it would look cool in MnB. I just called it a kettlehat 'cause I don't know what else to call it, and that's what it most resembles. I'm not sure it's really got any sound historical reference, to be honest.
edit: this shows something similar: http://www.flickr.com/photos/thoog/1807269500/in/set-72157600296466881/
GenericSoldierX said:
I got them to work, these models are great, I wish they didn't turn the women models into men though, Taleworlds fixed the original MB armor models to work with both.
These are the best Armor models I've seen released for MB, they're really really good, most other mods do a horrible job with armor/weapons and they end up making them look like stuff from a PS1 game, I hope you work on a good MB mod or get a job at some nice video game development company. Taleworlds.
Wow, second post in this thread about making the armour morphological. It wouldn't have occurred to me to make a female version of the Milanese harness, 'cause I could never imagine a wealthy Italian woman in 1460 donning full plate and heading into battle. I guess when I have some time to kill I'll go scale the meshes to look more feminine.