My suggestion to make hideout attacks more fun

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Kreu2009

Sergeant
I think the whole hideout thing needs a lot more work to really get interresting.

1. Finding the hideout.
Right now its exltremly easy to find hideouts. You just want to visit a village and suddenly you spot a hideout at the other end of the forrest. I haven't even skilled scouting and i still randomly spot them everywhere. How does it come that nobody already destroyed them if they are that easy to find.

Finding them should already be the first part of the challenge and could offer some change from the constant hunting and killing bandits.
High bandit activity in a region would be a clue that a hideout is somewhere in that area. You can then find it by following tracks or a bandit party which is on its way to the hideout. Most bandit groups should visit the hideout from time to time to store their loot and to get new men.

2. Actions once you found the hideout.
Once you found the Hideout you now get two choices.

Option A: Try to sneak up
First you get to select units you want to come with you. It is totally up to you how many and which units you want to accompany you.
After you have done that you get placed on the first of two battle maps.
On the first Battle map are one to three scattered outposts each one having a big signal fire. 25% of the hideouts men power are at these outposts. Your job is to elimiate them without the bandits being able to light any signal fire.

If you get detected by bandits two different things can happen.
They realize they are not strong enough to take on your sneaky force so they try to light the signal fire and alarm the hideout that way.
or
They think they are strong enough to defeat your sneaky forces. In that case they attack you without trying to raise alarm. Of course if they realize they are losing the fight they will retreat and try to alarm the hideout.

By sneaking up the player needs to be able to position himself close enough to the signal fires to avoid it getting kindled by bandits. Even if you get spooted a bit earlier you should at least have a chance to kill bandits who run up to the signal fire with missile weapons.

Taking a lot of soldiers with you makes it more likely that bandits spott you early. Also they will always try to alarm the hideout instead of trying to fight you.
On the other hand taking to few men will make it difficult to actually defeat the outposts. So the player needs to carefully choose his companions.

If you fail:
The hideout gets alarmed. Read option B to find out the consequenzes.

If you are successfull you and your entire army will be placed on the second battle map. This time its the hideout. because no alarm was raised, the bandits are scattered. Their numbers are lower because you already killed some of them at the outposts. Your goal is of course to defeat the remaining bandits.

Option B: Attack without trying to sneak up
In that case your army gets spotted of course and the hideout gets alarmed.
Now two things can happen:

1. The hideout thinks it can defend your attack.
In that case all remaining troops from the ourposts retreat to the hideout. The bandits fortify it and the player has to fight some kind of siege battle against a fortified position.

2.The hideout thinks it can't defend itself.
In this case the bandits take their loot, scatter and flee in all directions. The player can now try to hunt down the biggest fleeing party and get at least some value that way. Of course the hideout being abandoned now, still has a small negativ impact on the bandit population in that area.



I know my suggestion is a lot of work.
But honestly right now the hideout attacks are very similar to warband and get boring really fast.
I think they are a great opportunity to mix up the gameplay.
With my suggestion there is the possibillity to get some kind of smaller siege battle very early in the game.
Also sneaking up on the bandits and trying to stop them lighting signal fires could be a lot of fun too if the sneaking mechanic get improved.
The game could really benefit from bether sneaking and hiding mechanics anyway. Just imagine all the side quest we could have.
Assasinations, stealing, sabotage, sneak into towns to gather intel and so on.
 
I really like the idear of attacking a fortified position and playing it like a siege attack. I just love siege and it would be nice to have them ealier in the game.
But i think the whole sneaking stuff isn't needed in Mount and Blade.
 
I think the whole hideout thing needs a lot more work to really get interresting.

1. Finding the hideout.
Right now its exltremly easy to find hideouts. You just want to visit a village and suddenly you spot a hideout at the other end of the forrest. I haven't even skilled scouting and i still randomly spot them everywhere. How does it come that nobody already destroyed them if they are that easy to find.

Finding them should already be the first part of the challenge and could offer some change from the constant hunting and killing bandits.
High bandit activity in a region would be a clue that a hideout is somewhere in that area. You can then find it by following tracks or a bandit party which is on its way to the hideout. Most bandit groups should visit the hideout from time to time to store their loot and to get new men.

2. Actions once you found the hideout.
Once you found the Hideout you now get two choices.

Option A: Try to sneak up
First you get to select units you want to come with you. It is totally up to you how many and which units you want to accompany you.
After you have done that you get placed on the first of two battle maps.
On the first Battle map are one to three scattered outposts each one having a big signal fire. 25% of the hideouts men power are at these outposts. Your job is to elimiate them without the bandits being able to light any signal fire.

If you get detected by bandits two different things can happen.
They realize they are not strong enough to take on your sneaky force so they try to light the signal fire and alarm the hideout that way.
or
They think they are strong enough to defeat your sneaky forces. In that case they attack you without trying to raise alarm. Of course if they realize they are losing the fight they will retreat and try to alarm the hideout.

By sneaking up the player needs to be able to position himself close enough to the signal fires to avoid it getting kindled by bandits. Even if you get spooted a bit earlier you should at least have a chance to kill bandits who run up to the signal fire with missile weapons.

Taking a lot of soldiers with you makes it more likely that bandits spott you early. Also they will always try to alarm the hideout instead of trying to fight you.
On the other hand taking to few men will make it difficult to actually defeat the outposts. So the player needs to carefully choose his companions.

If you fail:
The hideout gets alarmed. Read option B to find out the consequenzes.

If you are successfull you and your entire army will be placed on the second battle map. This time its the hideout. because no alarm was raised, the bandits are scattered. Their numbers are lower because you already killed some of them at the outposts. Your goal is of course to defeat the remaining bandits.

Option B: Attack without trying to sneak up
In that case your army gets spotted of course and the hideout gets alarmed.
Now two things can happen:

1. The hideout thinks it can defend your attack.
In that case all remaining troops from the ourposts retreat to the hideout. The bandits fortify it and the player has to fight some kind of siege battle against a fortified position.

2.The hideout thinks it can't defend itself.
In this case the bandits take their loot, scatter and flee in all directions. The player can now try to hunt down the biggest fleeing party and get at least some value that way. Of course the hideout being abandoned now, still has a small negativ impact on the bandit population in that area.



I know my suggestion is a lot of work.
But honestly right now the hideout attacks are very similar to warband and get boring really fast.
I think they are a great opportunity to mix up the gameplay.
With my suggestion there is the possibillity to get some kind of smaller siege battle very early in the game.
Also sneaking up on the bandits and trying to stop them lighting signal fires could be a lot of fun too if the sneaking mechanic get improved.
The game could really benefit from bether sneaking and hiding mechanics anyway. Just imagine all the side quest we could have.
Assasinations, stealing, sabotage, sneak into towns to gather intel and so on.
:party: Sounds awsome!
 
But i think the whole sneaking stuff isn't needed in Mount and Blade.

Well right now the earlygame is just hunting bandits. Its a slow grind and i really think the game needs some variety. Some optional quest that include sneaking would really benefit the game in my opinion. Also with my suggestions trying to sneak up would be optional so you wouldn't have to do it.
 
just let us choose what troops to bring in the attack, I always get destroyed cos they give me bad troops

I think you already have a little bit of influence on which units you get. If i put all my elite units at the top of my party tab i normally don't spawn with rectuits. But it just might be that i just have a lot more elite units then recruits.
Being able to really select your units would be a start of course.

But honestly i think hideout attacks will get really boring really fast if they stay the way they are.
 
I think they should add in a option to attack with your whole army during the day or night. With roguery/tactics playing part in if you successfully manage to catch them unaware or not.
Having to wait 24 hours for night time is tedious at best and you have to remove all your low tier units from your army, otherwise you'll end up having to fight 40+ bandits on your own. Incredibly difficult against steppe bandits or any who have ranged weapons.
Definitely should be able to get full scale attack on bandit camps with lots of bandits in them.
 
Well at least most agree that a full scale attack (maybe with a siege) would be more fun than what we currently have
 
@Brave_Lung is right.
Also in my experience Mechanics in games mostly just get tweaked a little bit.
So far i have never seen a developer totally reworking something complex like this.
Modders will have to do that.
 
Mainly like the idea of having to encircle the hideout. If it fails bandits scatter and flee, if it succeeds you force a battle (maybe siege though that needs assets).

In essence a short siege preparation time for your forces getting into position with roguery and scouting skills (by you or companions)

Maybe make it so that you can also straight up walk up to them. If your party is small they don't take you as a threat, but maybe you can still challenge the bandit leader to a duel for them to pack up and leave the area. In that scenario you get a straight up battle.

If you are too powerful they scatter.

Just would not add too many specific new mechanics to the idea for it to work. The end goal imo should still be some kind of battle, The current sneaking part negates your progress in the game. If I have 90 men, why would I sneak into there? I want my recruits to gain experience.
 
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