If you watch a bit, you'll see that light cavalry isn't strong against archers in Warband. Their horses die quickly, leaving them vulnerable.Rackie said:But if you think a bit, light cavalry is stong against archers, and most do have their counters. You know why? Cuz thats how real life was and thats how it becomes naturally. Fast cavalry can get close to an archer much faster than a troop soldier. Thats just how it is. Nothing to do woth overwatch8
Orion said:If you watch a bit, you'll see that light cavalry isn't strong against archers in Warband. Their horses die quickly, leaving them vulnerable.Rackie said:But if you think a bit, light cavalry is stong against archers, and most do have their counters. You know why? Cuz thats how real life was and thats how it becomes naturally. Fast cavalry can get close to an archer much faster than a troop soldier. Thats just how it is. Nothing to do woth overwatch8
Rock/paper/scissors balancing doesn't work in Warband, and it won't work in Bannerlord. There are too many variables and play styles. Short of TaleWorlds railroading players into one set of equipment per class, it just won't happen, and if they tried then it would fail.
to prevent snowballing; to make multiplayer accessible to a wider ranger of players; and to provide a system where players can know what to expect when playing as or against each different type of unit
Pandemona said:Oi, does anyone know about closed beta/alpha process yet ?
Sundeki said:Pandemona said:Oi, does anyone know about closed beta/alpha process yet ?
Nope, no news whatsoever, maybe a dev can tell you. Given that they have hinted at nothing my assumption is next year at the earliest, but take that prediction with a grain of salt.
This is good. There is a big problem with noobs not selecting proper armour and weapons (naked with 2h mainly) and letting their teams down with their poor loadouts. Hopefully forcing these low-level players to have good equipment will improve team modes and also help these noobs to improve at the game.Callum_TaleWorlds said:The item system from Warband has now been changed to a class-based system, with a perk list to customise your character (such as access to different weapons or better armour). This is the system we will be using across all of our multiplayer game modes. The reasons for this change are: to help with the general balance of the game (between units and teams); to prevent snowballing; to make multiplayer accessible to a wider ranger of players; and to provide a system where players can know what to expect when playing as or against each different type of unit (and develop strategies and tactics based on this). I will also note that there still are a significant range of options across the classes and perks – which may be expanded upon based on community feedback and testing results.
They released EA and striped many aspects of the old warband apart for a fast action pace generation with console on their mind. After very slow progress and many decisions which mostly are not on point of what the most people like in this forum the situation became Frosty and afterwards hostile after a year. Now Radio Silence most of the time. (My opinion)Bump.
Devs and mods were so omnipresent in forums back in those days. What happened now?