Most of you saw the PM I sent saying that there will be no Battle mode in the same way as it was in Warband. While this is in part true, it appears to be completely misleading, so please allow me to clarify the situation.
There will be no single-life game mode in matchmaking, but there will be one for custom games (among other game modes, such as Team Deathmatch). The final design for this game mode isn't set in stone yet so you shouldn't expect to see a Battle mode which is identical to the one we have in Warband. Naturally, we will take community input on these matters into account as we strive to create an experience that is enjoyable for our fans. We also have an extensive list of server settings, so you should be able to customise any of our game modes to suit your needs (playercount, gold amounts etc.). If any of the custom modes turn out to be the game mode that clans want to use in tournaments or which our event organisers want to use for events (such as line battles), then we will work to support them with that when the time comes.
The item system from Warband has now been changed to a class-based system, with a perk list to customise your character (such as access to different weapons or better armour). This is the system we will be using across all of our multiplayer game modes. The reasons for this change are: to help with the general balance of the game (between units and teams); to prevent snowballing; to make multiplayer accessible to a wider ranger of players; and to provide a system where players can know what to expect when playing as or against each different type of unit (and develop strategies and tactics based on this). I will also note that there still are a significant range of options across the classes and perks – which may be expanded upon based on community feedback and testing results.
We want to make it clear that our aim is not to alienate our existing playerbase through our efforts to attract new players to the game. We will always listen to your feedback and try to work with you to create a game which you will enjoy playing for years to come. But, with that being said, we also have our own thoughts and ideas that we would like to put out there and we are confident that game modes like Skirmish will be well received if you are willing to give them a chance.
There will be no single-life game mode in matchmaking, but there will be one for custom games (among other game modes, such as Team Deathmatch). The final design for this game mode isn't set in stone yet so you shouldn't expect to see a Battle mode which is identical to the one we have in Warband. Naturally, we will take community input on these matters into account as we strive to create an experience that is enjoyable for our fans. We also have an extensive list of server settings, so you should be able to customise any of our game modes to suit your needs (playercount, gold amounts etc.). If any of the custom modes turn out to be the game mode that clans want to use in tournaments or which our event organisers want to use for events (such as line battles), then we will work to support them with that when the time comes.
The item system from Warband has now been changed to a class-based system, with a perk list to customise your character (such as access to different weapons or better armour). This is the system we will be using across all of our multiplayer game modes. The reasons for this change are: to help with the general balance of the game (between units and teams); to prevent snowballing; to make multiplayer accessible to a wider ranger of players; and to provide a system where players can know what to expect when playing as or against each different type of unit (and develop strategies and tactics based on this). I will also note that there still are a significant range of options across the classes and perks – which may be expanded upon based on community feedback and testing results.
We want to make it clear that our aim is not to alienate our existing playerbase through our efforts to attract new players to the game. We will always listen to your feedback and try to work with you to create a game which you will enjoy playing for years to come. But, with that being said, we also have our own thoughts and ideas that we would like to put out there and we are confident that game modes like Skirmish will be well received if you are willing to give them a chance.