Grimsight said:
In many areas of multiplayer the gameplay has been reimagined/reworked from ground up rather than built upon from Warband. Class system, new competitive gamemode, drastic combat changes, just to name a few... a worrying trend. I think TaleWorlds has the wrong impression of why Warbands multiplayer couldn't reach a larger audience. They are tackling the wrong issues and have ended up making a game that does not resemble the Warband that we know. Maybe they feel they can do things better but I don't think it's working out so far. The devs need to go back to Warband and rediscover why that game was great.
Warband's MP
is a massive success. It's got an active community after all these years with loads of mods, maps and everything. If we consider the age, visuals, production values and so on, it really can't get much more successful than this. It's outlasted other games in the genre like Chivalry and WotR, it's doing great alongside Mordhau, and if they screw this up bad enough, it might even outdo Bannerlord.
Never in all these years, with any of the people (must've been around 10) I introduced to Warband MP, did anyone ever say that it's not accessible, or imbalanced, or anything like that. It's wonderfully straightforward.
I think that some galaxy brain on the dev team thinks that a silly game about spearing people needs to be a huge e-sport (hence all the "balancing" and limitations), and the people who actually play the predecessor competitively somehow got everything wrong in his opinion.
Alternatively they focus grouped it with some Valve-tier playtesters (i.e. straight up idiots) who probably can't grasp directional parrying anyway and so they decided picking gear the normal way is too complicated.