578 说:
Klausolus 说:
Can we please get back on topic?
[SOTR] Roy 说:
DarthKiller 说:
So I had the chance to talk to one of the devs (not sure if he was actually real, but many confirmed to me that he is genuine):
I asked him if the class system was for every game-mode and he answered, that it is only meant to skirmish and captain mode (the competitive game-modes).
I quickly lost contact to him due to rounds being rather short and dead-chat is also in bannerlord so I could not ask any further.
This probably means that they right now want to test that system so that compettive won't have much changes once early-access starts.
I also imagine they put it in the current team-deathmatch because it was easier than having everyone look and jerk around with different items and rather have everyone get a gist about the balance of the competitve classes so that they fit perfectly on release.
Also, keep in mind what I said in the first sentence!
Cheers,
DarthKiller
Beta Tester
That makes more sense tbh. Though take it with a grain of salt, as I doubt one of the devs would divulge such info instead of TW releasing it via dev blog.
Seeing how the developers introduced to us the new system really makes me think that their original idea was, and quite probably still is, for it to
completely replace the old one. I hope I'm wrong on that one, though.
Sooner or later a developer will address the situation and better explain what their actual plan is.
That's easy. The lead designer of multiplayer is a napoleonic wars community member. And somehow, they thought copying NW's system would work.
Obviously the difference is that Napoleonic Wars part of a historical respect, and especially it's not too disturbing on NW because there are many classes that differ, gunners, cavalry, sapper, infantry, grenadier...
While there unfortunately in Bannerlord it will probably be limited to just the infantry, cavalry and archery, and it will be boring