Mount&Blade Warband version 0.590 is released

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Daegoth

Combat/Animation/Network/AI
Developer
With the new update, you will need to download the patch or the full installer in order to join the servers from this link:

http://beta.taleworlds.com/download.aspx

Please report the bugs you have encountered (even if they were reported for the older versions) on this topic: http://forums.taleworlds.com/index.php/topic,73937.0.html

What's new in this version:

- Fixed horse hitbox not being checked properly
- The game now differentiates between left and right-swings for determining if attacker can hit behind the defender's block
- Added itp_can_penetrate_shield to bolts.
- Increased horse prices.
- Decreased throwing axe melee damage and number.
- Quiver visuals are fixed when there are lot amount of ammo left.
- Ranged combat animation predictions are fixed.
- Client initial connection is fixed.
- Client hanging while searching servers or connecting to a server is fixed.
- Corpse amount bug is fixed, fade out is fixed.
- Showing a little bit less hit points bug is fixed.
- Hanging during map changes is fixed.
- Text messages in multiplayer mode is updated.
- Mouse cursor is fixed for ToggleFullScreen.
- You can no longer use an item that is behind a wall.
- Random profile deletion fix.
 
Can't download it... it says:
500 - Internal server error.
There is a problem with the resource you are looking for, and it cannot be displayed.

Is it just me or has anyone else encountered this problem?
 
Excellent news! Especially about the hitboxes and the block system! Great! Also, penetrating shields sounds like fun. I'm hyped up, now, gonna beta-test some more.
 
500 - Internal server error.
There is a problem with the resource you are looking for, and it cannot be displayed.

i second the problem

edit:  patch dl's correctly, but full version dispalys the internal server error

ta
 
also:

-increased crossbow accuracy

EXCELLENT changes! All much needed, especially the crossbow buffs and hitbox fixes.  Can't wait to fully test them out tonight.
 
LllllllllllllllOOOOOOOOOOOOOOooooooooooooooooooooooooVVVVVVVVVVVVVVVVvvvvvvvvvvvvvvvvvvvvvvEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeee------~~~~~~~~~IIIIIIIiiiiiiiiiiiiiiiiiiiiTTTTTTTTTTTttttttttttttttttt!!!!!!!!!!!!!!!!!!

:razz:

 
Lower number of throwin' axes is mad redic son 6 was hardly enough for anyone who wasn't a 3-slot throwin axe pansy
Do some real balancin' boy limit to 1 slot of throwing axes or give them a wind up time, SHYIT.
 
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