TheWitcher
Knight
Whoa! Soil That looks awesome! It is a good method indeed! I like it a lot! Way better than painting a skybox.
If you could upload those brfs/obj files I can play with the textures. I have a lot of source material on my HD to get things done right with your method... No performance drop I assume?
In other words - we can dump skydome painting idea. I can focus on lighting and on adding new sky textures and fiddling with weather conditions. Absence of proper fog on the maps is still bugging me.
Gohda: Yeah. That thing happened after expanding the skydome mesh. It's because in M&B sky mesh is a full sphere not a dome really. Funny enough - on some generic maps you can't see this effect at all... Skycubes are so much easier to texture...
If you could upload those brfs/obj files I can play with the textures. I have a lot of source material on my HD to get things done right with your method... No performance drop I assume?
In other words - we can dump skydome painting idea. I can focus on lighting and on adding new sky textures and fiddling with weather conditions. Absence of proper fog on the maps is still bugging me.
Gohda: Yeah. That thing happened after expanding the skydome mesh. It's because in M&B sky mesh is a full sphere not a dome really. Funny enough - on some generic maps you can't see this effect at all... Skycubes are so much easier to texture...