msamm
Regular
Raziel said:The day this releases, the world will look like your signature picture
+1
Raziel said:The day this releases, the world will look like your signature picture
JuJu70 said:Romans built castras every 20 or so miles so an army could march light, they didn't need a supply train. But in medieval Europe it was not so, since Europe was so decentralized.
kraggrim said:I hope the weapon crafting element allows us to add decorative elements to our weapons, like inlays/carvings.
Though since the weapon elements can be stretched/compressed it might be difficult to keep these looking good (I wonder how they solved this stretching problem with the normal textures actually).
Mamlaz said:...and those quivers aren't the personal quivers you wear on the hip.
Mamlaz said:That quiver is the one I already mentioned, it is the largest Ottoman quiver in a museum collection and its capacity is less than 30.
The last time I read it was stated as 26.
Mamlaz said:Hmm, which has more space;
¯\_(ツ)_/¯
Mamlaz said:Three times as much?
Ludicrous.
Perhaps you could stick a couple more in but that's it.
It is not about just the arrow shafts, but the fletchings as well, which take a lot of space and should never be squished in storage;
Even if you stuffed more arrows in, you would have an increasingly difficult time drawing those arrows out without pulling the rest of the arrows with.
Meevar the Mighty said:In subjugated territory they did, but Caesar at least sometimes just didn't give a damn and threw his armies deep into enemy territory without supplies, in the interest of expedience.
I imagine in exceptional circumstances or under exceptional leaders, medieval armies were still able to operate in this way. Since apparently leaders in Bannerlord will have not just stats and skills but special abilities, one or more of those could relate to party speed. It'd be pretty OP though; Pathfinding is easily the best skill in single-player.
Meevar the Mighty said:The reference states that they are personal quivers.
Meevar the Mighty said:but I do doubt that it can't fit more. It looks about the same size as many similar flat quivers I've seen. I find it odd that you said earlier that the largest quiver known to man could carry only 22-24 arrows... and you said that round quivers have a larger capacity than flat quivers... but apparently you knew about this particular flat quiver and have memorised its capacity of 26 arrows.
Meevar the Mighty said:Here's a diagram showing over twice as many arrows the same size, in the same space:
They're not going to get bumped around or crushed any more than they would with the original number in the unspaced quiver.
boomstomp said:I just hope they catered more fore the player that wants to keep it small and doesent want to make a big army to take every thing over than they did in warband.
nice one dudeRaziel said:zaralo said:god damn will they ever release this ?
The day this releases, the world will look like your signature picture
zaralo said:nice one dudeRaziel said:zaralo said:god damn will they ever release this ?
The day this releases, the world will look like your signature picture
oh u see the golden light in CCCP? be careful dude, all seen eye is watching you BOOYAAjoei160. said:zaralo said:nice one dudeRaziel said:zaralo said:god damn will they ever release this ?
The day this releases, the world will look like your signature picture
There's absolutely nothing nice in with the freemasons. Only the Mighty Soviet Union shall return to it's original grace, as the phoenix.
zaralo said:oh u see the golden light in CCCP? be careful dude, all seen eye is watching you BOOYAA
you cant. im invisible, im creator of MBAlene said:zaralo said:oh u see the golden light in CCCP? be careful dude, all seen eye is watching you BOOYAA
I watch all of you. With both eyes. Like this:
Dest45 said:but you only have enough things to do as long as that character is ambitious and wants to rule calradia
I assumed it would lower morale. Unless you're nailed by a flying cow carcass no damage should be received. Maybe disease will kill some of the population and guards if you're being bombarded for weeks or months, but I'm guessing that will be rare.Sir_Newton said:If diseased carcass catapult rounds are in the game I'll be modding them out immediately, there isn't a single game I've ever played where I felt Damage over Time was anything more than a pain in the ass for both sides involved.
TheWarArmoury said:I assumed it would lower morale. Unless you're nailed by a flying cow carcass no damage should be received. Maybe disease will kill some of the population and guards if you're being bombarded for weeks or months, but I'm guessing that will be rare.Sir_Newton said:If diseased carcass catapult rounds are in the game I'll be modding them out immediately, there isn't a single game I've ever played where I felt Damage over Time was anything more than a pain in the ass for both sides involved.
It would be nice to put that rotting chick/meat to good use.
But my most wanted feature of "carcass catapults" would be a release the prisoners option.
But you cut the body in half before shooting it.November1983 said:People don't splatter when crushing into the ground. I was working as crime scene cleaner for over a year and saw enough suizidals who jumped from a roof or bridge.