Regarding formation combat will there be some kind of AI that attempts to keep troops in formation and coordinate with each other? For instance a shield wall, a pike wall to defend against a cav charge. I'd llike to be able to see that a shield wall is faltering and shout out to shore it up some how.
Regarding cavalry, will there be any sort of harass mechanic or will their maneuvers be primarily driven by a charge?
Will the criminal enterprise aspect be a full path that a player might want to follow (create a criminal empire) or is it really seen as a supplemental portion to the early/mid game? (I hope for the possibility of a bandit king gameplay, kind of like outlaws of the marsh)
Will we be able to bind more functions to the keyboard? For instance, rebind formation commands, menu commands, map movement commands? (M&B is killer on carpel tunnel)
congrats on a great looking game, I'm a HUGE fan of the art direction that has happened.
Regarding cavalry, will there be any sort of harass mechanic or will their maneuvers be primarily driven by a charge?
Will the criminal enterprise aspect be a full path that a player might want to follow (create a criminal empire) or is it really seen as a supplemental portion to the early/mid game? (I hope for the possibility of a bandit king gameplay, kind of like outlaws of the marsh)
Will we be able to bind more functions to the keyboard? For instance, rebind formation commands, menu commands, map movement commands? (M&B is killer on carpel tunnel)
congrats on a great looking game, I'm a HUGE fan of the art direction that has happened.