Mount & Blade II: Bannerlord Old Discussion Thread

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Im not mad, im amazed how quick you jump at insults to other people who act differently. Yeah, i play Warband mp daily and i dont give a **** about the "community", and most of the time im using the chat is mocking and other ****. BUT i know exactly why some people would find the community to be bad, and its their right. Heck, half the time there isnt an admin you get someone saying crap about jews and etc. I dont give a ****, some do though, and actually im the wrong one not to.
 
578 said:

Stop being a wanker. Warband's multiplayer has functioned organically for years longer than the vast majority of other games with official servers and constant carroting. The base game doesn't need any more features to bring in new players -- whenever multiplayer mods get made to add new stuff, people very quickly go back to native once the first few events are over.
 
Wulfburk said:
Im not mad, im amazed how quick you jump at insults to other people who act differently. Yeah, i play Warband mp daily and i dont give a **** about the "community", and most of the time im using the chat is mocking and other ****. BUT i know exactly why some people would find the community to be bad, and its their right. Heck, half the time there isnt an admin you get someone saying crap about jews and etc. I dont give a ****, some do though, and actually im the wrong one not to.


Mate, it doesnt even matter what they say in chat. Its funny as hell to kill racist people and those who type all the time like the game is some kind of journal or some ****. You always think that everything I write is an insult. It's not, dont be oversensitive. Now, I agree with you that WB chat is horrible, but what can you do exactly? And why does it matter? (Not to you, you said you dont care) You are not in Warband to make every possible player a friend, you are there to have fun. If your fun is getting ruined by the chat, dont go online. Seriously. Jumping to conclusions that Bannerlord will have the same community as CSGO or LoL is a horrible excuse of a post that makes you look dumb as hell. Simply enough because DIFFERENT people play these games. We all know LoL is swarmed by the same kids that play CoD, and we all know CSGO is swarmed by microphone spammers. You have the tools to stop getting annoyed by these certain people by MUTING them. I talk about the public matches by the way, there are very respectful players across all these games. Also, stop having the illusion of a 'community'. Each player plays games for their own reasons and if they like it or find others to play with, then, they form communities. That term was always pissing me off. It's just too general. The same happens in all games. Good players, bad players, whiners, spammers. They exist everywhere. A game development should not be based on possible future communities but in the mechanics and gameplay. It's all natural when it comes down to the stereotypes of people who play online games and do you know THE ONLY ONE worth moaning about? HACKERS. That's the only reason I will ever cry about someone.



jacobhinds said:
578 said:

Stop being a wanker. Warband's multiplayer has functioned organically for years longer than the vast majority of other games with official servers and constant carroting. The base game doesn't need any more features to bring in new players -- whenever multiplayer mods get made to add new stuff, people very quickly go back to native once the first few events are over.

I agree with you on the first half. Warband multiplayer is amazing and it's great to see it work all these years later. On the second part, I disagree. I think multiplayer needs new and interesting game modes, maps, balance. I have gifted this game on the previous sale (not christmas one) to around 10 friends of mine. I heard the same things. Amazing game, probably one of the best RPGs ever made. Great combat, the movement feels great. They all played it to death for about a month. Half of them stopped playing it because they eventually got bored with it and half of them play it 2-3 times a week for about 2 hours on multiplayer. They all said to me when I asked them that the issue for them was the fact that the servers are mostly overpopulated for the maps and objectives they have and they would prefer steam servers, matchmaking and steam servers for official play set by taleworlds and user-servers for customizing your experience. Most of them play Chivalry by the way so you get an idea of what is their game. And quite honestly I didnt bought it for them because I was a good samaritan but because I wanted their feedback and I was really strange to see what they had to say after playing a relatively new game like Chivalry. Some of them still play the game. For those people, they asked me what mod could give the multiplayer lasting value. I told them PW, crpg, mercenary. They currently play CRPG and they like it. I havent asked them the reason they like crpg but I guess they wanted more focused character progression. I dont really like crpg myself though. Excuse me for the lengthy answer, but what I am trying to tell you is that I agree to to an extent that multiplayer has no lasting value after you play it for like 50-100 hours. I am not talking about me or you by the way. The game needs to be refreshed with new objectives and modes, balanced servers and some customization.
 
I actually like the CSGO system, where there are ranks for competitive people and servers with more focused interests - surfing, zombies, etc. The equivalent of mods in M&B. Unfortunately they hide the non-competitive and non-standard gamemodes pretty well.

578 said:
[long angry paragraph]
I think you should take a break from the internet, 578. Focus on school, go outside, hug your mom. There's really no reason to get so heated over this.
 
ToyBoat said:
I actually like the CSGO system, where there are ranks for competitive people and servers with more focused interests - surfing, zombies, etc. The equivalent of mods in M&B. Unfortunately they hide the non-competitive and non-standard gamemodes pretty well.

578 said:
[long angry paragraph]
I think you should take a break from the internet, 578. Focus on school, go outside, hug your mom. There's really no reason to get so heated over this.


I agree that the 90s csgo server browser has to go. On a second note, school is for kids. Did you honestly say 'mom'? :lol: :lol: I am not feeling heated over the discussion. It's the way I talk, dont get offended because I'd have to apologize in every reply.
 
578 said:
ToyBoat said:
I actually like the CSGO system, where there are ranks for competitive people and servers with more focused interests - surfing, zombies, etc. The equivalent of mods in M&B. Unfortunately they hide the non-competitive and non-standard gamemodes pretty well.

578 said:
[long angry paragraph]
I think you should take a break from the internet, 578. Focus on school, go outside, hug your mom. There's really no reason to get so heated over this.


I agree that the 90s csgo server browser has to go. On a second note, school is for kids. Did you honestly say 'mom'? :lol: :lol: I am not feeling heated over the discussion. It's the way I talk, dont get offended because I'd have to apologize in every reply.

It's more to do with you automatically assumed said person(s) chatting with you is a 'whiny little wuss'. All multiplayer regardless of game has it's toxic parts of the community, Bannerlord will be no different, regardless of how it moves forward. It would be appreciated that you don't auto jump down someone's throat for expressing their opinion, seeing as all involved (hopefully) wish to see a good community arise from the forthcoming game.

All opinions are valid, as they all will shape Bannerlord for good or ill, hopefully opinions stated in a civilized way.
 
[15th]Harvain said:
578 said:
ToyBoat said:
I actually like the CSGO system, where there are ranks for competitive people and servers with more focused interests - surfing, zombies, etc. The equivalent of mods in M&B. Unfortunately they hide the non-competitive and non-standard gamemodes pretty well.

578 said:
[long angry paragraph]
I think you should take a break from the internet, 578. Focus on school, go outside, hug your mom. There's really no reason to get so heated over this.


I agree that the 90s csgo server browser has to go. On a second note, school is for kids. Did you honestly say 'mom'? :lol: :lol: I am not feeling heated over the discussion. It's the way I talk, dont get offended because I'd have to apologize in every reply.

It's more to do with you automatically assumed said person(s) chatting with you is a 'whiny little wuss'. All multiplayer regardless of game has it's toxic parts of the community, Bannerlord will be no different, regardless of how it moves forward. It would be appreciated that you don't auto jump down someone's throat for expressing their opinion, seeing as all involved (hopefully) wish to see a good community arise from the forthcoming game.

All opinions are valid, as they all will shape Bannerlord for good or ill, hopefully opinions stated in a civilized way.


I understand your reasoning and ill try to more polite. I have civil discussions for every suggestion that has been given even if it is out of my league. Posters who post 1 line phrases with baseless assumptions like the one I quoted on my first reply today had it coming. Regardless, I have been reported because apparently some people think this forum must be a utopia and cannot understand people who disagree with them. Denying a game from its potential simply because your ideal community might not fit the game is a very sorry excuse. But it doesnt matter, single player fans (casual pub heroes) always downed multiplayer ideas even before I signed up on this forum. It does not worry me though. I am already satisfied with TW since they chose to promote, support and develop the game further when it comes to competitive multiplayer. The implementation of competitive newsfeed mentioned in an interview is a great start and I cant wait to see the progression/customization system which was also mentioned. TW knows that online must be solid.
 
578 said:
I think multiplayer needs new and interesting game modes, maps, balance.

That hurts all mappers feelings  :sad:
What i like most about Warband are the factions, because they have distinct looks and abilities. Somebody said it before but i hate it when there is no difference between you and the enemy like in the new Battlefields after BF2. I wouldnt mind some customization and progress inside each faction, but like cRPG ? hell no. I think its impossible to achieve balance if you have 5-6 different factions.
I agree on the gamemodes though, something similar to hostages in CS could be good, like : " Rescue and escort the maiden "

 
[15th]Harvain said:
It's more to do with you automatically assumed said person(s) chatting with you is a 'whiny little wuss'. All multiplayer regardless of game has it's toxic parts of the community, Bannerlord will be no different, regardless of how it moves forward. It would be appreciated that you don't auto jump down someone's throat for expressing their opinion, seeing as all involved (hopefully) wish to see a good community arise from the forthcoming game.

All opinions are valid, as they all will shape Bannerlord for good or ill, hopefully opinions stated in a civilized way.

Well said.

From blog 12 the campaign map looks to have really improved, it looks very visually appealing.
although if i was looking to criticize the cities look to need a little work, as some of the roofs are a little ugly. But im assuming it's WIP (the giant work in progress written in white at the top corner might be an indication of that.  :lol:
 
Firunien said:
578 said:
I think multiplayer needs new and interesting game modes, maps, balance.

That hurts all mappers feelings  :sad:
What i like most about Warband are the factions, because they have distinct looks and abilities. Somebody said it before but i hate it when there is no difference between you and the enemy like in the new Battlefields after BF2. I wouldnt mind some customization and progress inside each faction, but like cRPG ? hell no.
I agree on the gamemodes though, something similar to hostages in CS could be good, like : " Rescue and escort the maiden "

There are countless ideas, a friend of mine said to me once that a version of search and destroy in warband would be cool.  :lol: :lol: When I asked him how it would work he said the concept would be raiders versus village guards or city guards. The raiders would have to burn the food warehouses and the guards would try and stop it.

I dont like Crpg either. Probably because of its horrible design on early levels. But what would you say if Bannerlord had a system like the current warband but you could make a character and develop his stats? You could have multiple characters of course. A dedicated archer, dedicated warrior or a jack of all trades, if you understand what I say. The current warband multiplayer factions are not really balanced for me to say I like the overall design though. Battlefield players are clones, I agree, but the plus of a system like battlefields is the fact that all players are the same. From there, you can assign the role of your character based on the arsenal. Both systems have good and bad points to be honest.
 
578 said:
I dont like Crpg either. Probably because of its horrible design on early levels. But what would you say if Bannerlord had a system like the current warband but you could make a character and develop his stats? You could have multiple characters of course. A dedicated archer, dedicated warrior or a jack of all trades, if you understand what I say. The current warband multiplayer factions are not really balanced for me to say I like the overall design though. Battlefield players are clones, I agree, but the plus of a system like battlefields is the fact that all players are the same. From there, you can assign the role of your character based on the arsenal. Both systems have good and bad points to be honest.

You mean like in Chivalry?... :lol:

Just kidding... honestly, having "stats" in a multiplayer game like Warband or Bannerlord would break the balance even further, unless you planned to divide the community by adding "ranked matches", wich wouldnt be that great for such a _small_ community in comparisson to other games.
 
Der Kopfsammler said:
578 said:
I dont like Crpg either. Probably because of its horrible design on early levels. But what would you say if Bannerlord had a system like the current warband but you could make a character and develop his stats? You could have multiple characters of course. A dedicated archer, dedicated warrior or a jack of all trades, if you understand what I say. The current warband multiplayer factions are not really balanced for me to say I like the overall design though. Battlefield players are clones, I agree, but the plus of a system like battlefields is the fact that all players are the same. From there, you can assign the role of your character based on the arsenal. Both systems have good and bad points to be honest.

You mean like in Chivalry?... :lol:

Just kidding... honestly, having "stats" in a multiplayer game like Warband or Bannerlord would break the balance even further, unless you planned to divide the community by adding "ranked matches", wich wouldnt be that great for such a _small_ community in comparisson to other games.


I dont really mean like Chivalry. Warband now has hidden stats for each faction. Some are better at throwing, some are better at armor, archery etc. Id like to personalize that. I am one of those who dislike the system of warband, but I know for each one of us who dislike it, there is 1 more who likes it. I dont really like how multiplayer factions behave and there are fights that certain factions have no chance of winning. Balance is an issue indeed. I'd rather have all players have the same stats to be honest and then customizing their arsenal, rather having to play a Sultanate versus a nord because the other faction is locked of players. It's in some way forcing you to play a faction you dislike for many rounds or minutes in siege.  What I propose might not be ideal, but the current system is not likable to be honest. Although, the current system makes factions unique. It makes them unique in a way of underpowering certain ones. I like that each faction is a culture, has their own armors and colors but gameplay wise, I heavily dislike playing most of them in multiplayer.

Regarding the small community you mentioned. Warband is old, but through clever marketing and great development it has sold over 6 millions copies. I am pretty sure the majority have heard of bannerlord already. Here's hopes to a healthy and large community. If Chivalry can have it, then bannerlord can do it twice the ammount.
 
I don't think a progression system would be a good idea, that would merely exacerbate the already heavily stratified levels of player skill. Stats would probably be good though, an official duelling ladder with ranked matches would probably be really popular. I can't really see it working well outside of that though.
 
Lord Rich said:
I don't think a progression system would be a good idea, that would merely exacerbate the already heavily stratified levels of player skill. Stats would probably be good though, an official duelling ladder with ranked matches would probably be really popular. I can't really see it working well outside of that though.


Progression should be in ranks only affecting your badge similar to CSGO, that way you can matchmake players easier. Badge only shows the time you spent in the game tbh. A duel ladder would be really popular indeed. Progression systems come in all sizes, it depends how it is executed, what do you unlock etc.  It's all mere speculation at the moment. Regarding player skill level, steam servers can solve that. Level/badge system should work in group with matchmaking. For example, beginner level 1-10, certain servers. Or if not, allow all players to join public servers like any normal game but lock them from competitive (if they make one) untill a certain point. Like, gain 2 levels, spent x hours in the game or something similar.
 
578 said:
Firunien said:
578 said:
I think multiplayer needs new and interesting game modes, maps, balance.

That hurts all mappers feelings  :sad:
What i like most about Warband are the factions, because they have distinct looks and abilities. Somebody said it before but i hate it when there is no difference between you and the enemy like in the new Battlefields after BF2. I wouldnt mind some customization and progress inside each faction, but like cRPG ? hell no.
I agree on the gamemodes though, something similar to hostages in CS could be good, like : " Rescue and escort the maiden "

There are countless ideas, a friend of mine said to me once that a version of search and destroy in warband would be cool.  :lol: :lol: When I asked him how it would work he said the concept would be raiders versus village guards or city guards. The raiders would have to burn the food warehouses and the guards would try and stop it.
There's already a fight and destroy mode in Warband MP. You try to break the enemy's catapult. You probably don't know because nobody plays that beautiful mode :sad:
 
erennuman_mb said:
578 said:
Firunien said:
578 said:
I think multiplayer needs new and interesting game modes, maps, balance.

That hurts all mappers feelings  :sad:
What i like most about Warband are the factions, because they have distinct looks and abilities. Somebody said it before but i hate it when there is no difference between you and the enemy like in the new Battlefields after BF2. I wouldnt mind some customization and progress inside each faction, but like cRPG ? hell no.
I agree on the gamemodes though, something similar to hostages in CS could be good, like : " Rescue and escort the maiden "

There are countless ideas, a friend of mine said to me once that a version of search and destroy in warband would be cool.  :lol: :lol: When I asked him how it would work he said the concept would be raiders versus village guards or city guards. The raiders would have to burn the food warehouses and the guards would try and stop it.
There's already a fight and destroy mode in Warband MP. You try to break the enemy's catapult. You probably don't know because nobody plays that beautiful mode :sad:


I am not sure how this works because I am not familiar with it. Search and destroy has been pretty much the same for all games I have played. Analysing the psychology behind a player who plays Search and destroy, it goes something like that:

-Spawn with your team
-Scout/fight/try to hold keypoints
-Plant the objective
-Objectives finishes in 30 seconds
-Objectives applies pressure for action to the players who are supposedly the defence on the map
-Eliminate enemy team or wait for the objective to finish.

that was from the attacker's point of view.

I am not sure what Fight and destroy is for warband, are there any servers running it?


 
578 said:
erennuman_mb said:
578 said:
Firunien said:
578 said:
I think multiplayer needs new and interesting game modes, maps, balance.

That hurts all mappers feelings  :sad:
What i like most about Warband are the factions, because they have distinct looks and abilities. Somebody said it before but i hate it when there is no difference between you and the enemy like in the new Battlefields after BF2. I wouldnt mind some customization and progress inside each faction, but like cRPG ? hell no.
I agree on the gamemodes though, something similar to hostages in CS could be good, like : " Rescue and escort the maiden "

There are countless ideas, a friend of mine said to me once that a version of search and destroy in warband would be cool.  :lol: :lol: When I asked him how it would work he said the concept would be raiders versus village guards or city guards. The raiders would have to burn the food warehouses and the guards would try and stop it.
There's already a fight and destroy mode in Warband MP. You try to break the enemy's catapult. You probably don't know because nobody plays that beautiful mode :sad:


I am not sure how this works because I am not familiar with it. Search and destroy has been pretty much the same for all games I have played. Analysing the psychology behind a player who plays Search and destroy, it goes something like that:

-Spawn with your team
-Scout/fight/try to hold keypoints
-Plant the objective
-Objectives finishes in 30 seconds
-Objectives applies pressure for action to the players who are supposedly the defence on the map
-Eliminate enemy team or wait for the objective to finish.

that was from the attacker's point of view.

I am not sure what Fight and destroy is for warband, are there any servers running it?
Unfortunately not. It works by destorying the enemy's two catapults while they try to defend it with no respawning.
 
Yabloko said:
Lord Brutus said:
I have it on good authority that there are no devs named Hitler, Mussolini or Stalin working at Taleworlds.

That information, coming from someone called Brutus, cannot be trusted.


Brutus is a nice dank name though. Its like br00tal mixed with roman name. Brut(al)us.

 
578 said:
[15th]Harvain said:
578 said:
ToyBoat said:
I actually like the CSGO system, where there are ranks for competitive people and servers with more focused interests - surfing, zombies, etc. The equivalent of mods in M&B. Unfortunately they hide the non-competitive and non-standard gamemodes pretty well.

578 said:
[long angry paragraph]
I think you should take a break from the internet, 578. Focus on school, go outside, hug your mom. There's really no reason to get so heated over this.


I agree that the 90s csgo server browser has to go. On a second note, school is for kids. Did you honestly say 'mom'? :lol: :lol: I am not feeling heated over the discussion. It's the way I talk, dont get offended because I'd have to apologize in every reply.

It's more to do with you automatically assumed said person(s) chatting with you is a 'whiny little wuss'. All multiplayer regardless of game has it's toxic parts of the community, Bannerlord will be no different, regardless of how it moves forward. It would be appreciated that you don't auto jump down someone's throat for expressing their opinion, seeing as all involved (hopefully) wish to see a good community arise from the forthcoming game.

All opinions are valid, as they all will shape Bannerlord for good or ill, hopefully opinions stated in a civilized way.
Regardless, I have been reported because apparently some people think this forum must be a utopia and cannot understand people who disagree with them.
Holy crap, sorry to burst your bubble dude, but you were probably reported not because of people disagreeing, but because you were giving out uncalled for insults right and left.
 
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