I've never had bad ping in a multiplayer match. Not that I've played too many of these, but there was one time when I loved playing sieges. But lag? Never.
Ryozu does play multiplayer >.>ronin44 said:ryozu said:What ping problem?
If you doing multiplayer you ll see.
The game is nt synchronized between players.
Err, yeah. That's what latency (ping) and packet loss does. How exactly should they solve it? Clap their hands and chant a prayer that makes all the routers and switches in the world have sub 1 ms processing times? Replace all the ****ty cabling in the world with fiber optics? Make light travel faster than speed of light? Have the game predict what players will do in advance so it can send their keypresses and mouse movements before they make them so that everyone has an effective ping of 0?ronin44 said:If you doing multiplayer you ll see.
The game is nt synchronized between players.
ronin44 said:Maybe make game mechanism to sent and receive less data to players have better ping or a program to synchronized latency between players.
I played rome totalwar multyplayer for years but i had no such a problem.
I never had enjoy multiplayer this game cuz that.
I play this game for 5-6 years but im bored only signle playing.
Rallix said:I'm trying to think of a way to execute a Multiplayer campaign in a fun way.
With the way Battles/Party Encounters work right now in M&B, there is one way of allowing all players to enjoy it.
If a battle starts, players will get to choose whichever side they wish and take control of a unit, or simply stay a spectator.
It would be somewhat like Battle Time. With the exception that all players can begin a fight.
Allowing players to command a team that isn't their own party should be optional.
Of course, this would necessitate removing any parties on the map of less than +/-20 men, so that everybody's game isn't constantly interrupted by people starting fights with looters. To facilitate this, it would be necessary to have players start out strong enough to not need to fight/grind against minor parties. This would essentially be cutting out the early game and skipping straight to the mid-game.