Marmz said:What interview? What did I miss? It's not buried under 92 pages of nothing is it?Suspicious Pilgrim said:Hey, I thought that interview was enough for a month.
It's in the first post.
Marmz said:What interview? What did I miss? It's not buried under 92 pages of nothing is it?Suspicious Pilgrim said:Hey, I thought that interview was enough for a month.
Mass transfers of troops to/from garrisons really work that way. Shift moves 10 troops in a stack, ctrl the whole stack.caddux said:Armie_knock said:Ctrl-leftclick and the whole unit will be /used/. If you want to train, move or anything else - cntrl-leftclick... or maybe shift. One of them. In Native.
Jesus Christ... have you guys ever played native in your lives? NO, you CANNOT move the whole unit from/to garrison with ctrl-leftclick or shift-leftclick or whatever. You HAVE to move ONE BY ONE. Please, check your facts before posting.
As for training, yes, that is true. But I was talking about managing the garrison.
Stop this madness. You do can move the whole batch of units with one ctrl+lmb click. Go try it yourself before posting.caddux said:Jesus Christ... have you guys ever played native in your lives? NO, you CANNOT move the whole unit from/to garrison with ctrl-leftclick or shift-leftclick or whatever. You HAVE to move ONE BY ONE. Please, check your facts before posting.
As for training, yes, that is true. But I was talking about managing the garrison.
MadVader said:Mass transfers of troops to/from garrisons really work that way. Shift moves 10 troops in a stack, ctrl the whole stack.caddux said:Armie_knock said:Ctrl-leftclick and the whole unit will be /used/. If you want to train, move or anything else - cntrl-leftclick... or maybe shift. One of them. In Native.
Jesus Christ... have you guys ever played native in your lives? NO, you CANNOT move the whole unit from/to garrison with ctrl-leftclick or shift-leftclick or whatever. You HAVE to move ONE BY ONE. Please, check your facts before posting.
As for training, yes, that is true. But I was talking about managing the garrison.
Please, check your facts before raging.
Understandable. M&B is a lot of things, but consistent in its controls and UI it most certainly ain't. That's one of many things that I hope they're going to improve in the sequel.caddux said:Now, thinking about why my brain never thought of clicking on the give button, I think that maybe it's because one of the first things you learn in the game is that you can move inventory itens by ctrl-clicking them. I think that's why my brain always told me to ctrl-click on the units name, not on the give button!
dia151 said:Captain Lust said:Hayır, Türkçe bilmiyorum ve öğrenmek istemiyorum. Oh god... it's already happening.
Anyway eurh, enough about me. Continue discussing the lord of banners. Personally I think it's going to be really good and I'm going to tell all my friends about it. You guys too right?
ill tell only the chosen ones
Nevertheless, the basic suggestion is very valid: M&B needs more depth in its world.Under_the_Storm said:DanAngleland said:Interesting ideas, but the Khergits, however they lived outside Calradia, invaded and took over the Calradian towns that they now possess, so it makes sense that they control them. Many (maybe all) major nomadic invasions in history result in the nomads running cities, including of course the Mongols. In fact sedentary civilisations were sometimes the descendants, or ruled by the descendants, of nomadic invaders (I think Persia is a good example of this, if I remember rightly nomads invaded, supplanted the previous rulers and were eventually replaced themselves by later nomadic invasions). That said, a purely nomadic faction would be a cool addition to the series. If they wanted the devs could move the timeline forwards or back and have the Kherigts be a faction without cities (maybe with decisions to be made on how they govern cities once they do capture them during gameplay).
Good point! As the devs said something about giving us "more of Calradia" it wouldn't be too farfetched to actually include the nomadic khergits; or maybe even another culture that is nomadic. Baheshtur talks about the khergits coming over the mountains, "growing soft" in their cities and eventually succumb to a new generation of khergits that come from over the mountains. In this instance he only names them as khergits but the nomads that live past the mountain could in theory be many different tribes and/or cultures. (Compare to the "barbarian" hordes that brought upon the fall of west rome). So I think the inclusion of a nomadic faction is plausible, even without changing the timeframe that much.
However; if they do change the timeframe say forward, could mean they somehow try to include the idea that Calradia actually was united again (as if by the player). Maybe we'll actually see a new bigger map, with a united Calradia, the land or islands the Nords came from, this "mystical" Geroia and several other countries around. Interesting.
But I certainly hope they think of making other differences between the cultures than just the appearence of towns and soldiers, no matter how big and different the new map will be!
I agree with you, and btw your pop up drawing scared me a bit lolMadocComadrin said:Because on a whole, having wealth/land to pass on meant that you were living comfortably. That, plus the much higher sense of collectivism during medieval times meant that the dynasty overall received more importance than the individual.
Suspicious Pilgrim said:Yeah, not too many people had the philosophy "all for me and none for my children".
MadocComadrin said:Because on a whole, having wealth/land to pass on meant that you were living comfortably. That, plus the much higher sense of collectivism during medieval times meant that the dynasty overall received more importance than the individual.
Orion said:all people love putting in my mouth.