Rungsted93 said:
If it's because you're not content with the current fighting that's totally fine! We all understand and it's a crucial part of the game! No one is going to get angry for you polishing and improving stuff. The point is just tell us!
This is pretty much the same content as in Pendragon's post yesterday; both asking for something that we were given three weeks ago. Lust posted and said that he will be starting work on a blog soon (so he has probably started on it by now), he also told us that Taleworlds are currently mainly focused on the combat for the purpose of starting some external testing.
Obviously I don't have any insider knowledge, but my view of the situation is as follows. Last year was unprecedented for Taleworlds in terms of how many games conventions they went to. Bannerlord was given a lot of public exposure; that was clearly a priority last year, and would have dictated the schedule of the team (people having to prepare their part of the game specifically for each games convention).
This year, they have moved onto the next stage and so the order of priorities has changed- they have said they are focusing on combat at the moment to get it ready for external testing (Speaking of which, someone asked if we can expect 'something for our hands' in the next two months- bear in mind this was the 2nd of January- and Lust replied "Really can't talk about dates at all. I want to say that's looking at least a little early though"). Lust said in one of his many replies on 2nd of January that they aren't planning to go to PC Gamer Weekender this year because: "that's a reflection of our current development goals and cycles" and "The timing just isn't quite right unfortunately!", which is why I say the priorities have changed. That's not to say they won't go to such conventions when they have something new and impressive ready to show, but preparing things for games conventions is not their focus at the moment, it is getting the game ready for public testing and advancing the game in general toward a release state.