Ateway
Yaga said:People are no longer waiting game... people expect blogs
It's like expecting a Mars colony when you can settle for a SpaceX landing.
Yaga said:People are no longer waiting game... people expect blogs
Oh god noStus67 said:This game is going to turn into a Duke Nukem Forever at this rate.
Stus67 said:This game is going to turn into a Duke Nukem Forever at this rate.
HedgeKnight said:Stus67 said:This game is going to turn into a Duke Nukem Forever at this rate.
If they'll follow your advice and release it immediately, It will turn into Viking Conquest or Fallout: New Vegas (lovely games that were horribly bug-ridden at launch).
We have no idea what stage of development Bannerlord was in when we first heard about it. I just hope it's not too late to inspire changes.Yabloko said:Bannerlord has not been in an abnormally long development process, It's that we knew about it in it's early stages.
Lord Brutus said:We have no idea what stage of development Bannerlord was in when we first heard about it. I just hope it's not too late to inspire changes.Yabloko said:Bannerlord has not been in an abnormally long development process, It's that we knew about it in it's early stages.
Lord Brutus said:I hope Commodore Lust reads this. It is my fondest wish for Bannerlord. KOEI, in 1989, came out with "Bandit Kings of Ancient China" for the NES where each character had a distinctive face and personality when talking with the player character. It's part of the reason I still play the game today with an emulator. I wish Taleworlds would figure out that interaction is addictive.
Lord Brutus said:We have no idea what stage of development Bannerlord was in when we first heard about it. I just hope it's not too late to inspire changes.
M.ArdA said:https://www.taleworlds.com/en/Games/Bannerlord/Blog/15
M.ArdA said:https://www.taleworlds.com/en/Games/Bannerlord/Blog/15
Is not Frank said the next blog is going to be a recap? Or am i recalling it wrong? Anyway, i bet they are preparing for this years Gamescom too, so we will see a lot of stuff i hope!Lumos said:So... the fabled blog was just a recap of the video? Wow.
If castles don't exist as a thing, how do you control territory? Can a host still walk right past however much enemy territory they want and hit whatever target they want? I was hoping that castles would be a real thing, meaning that I won't be able to go through a mountain pass, for an example, without permission from the keep that's atop it, but I guess that sort of thing wasn't meant to be.
Lumos said:So... the fabled blog was just a recap of the video? Wow.
If castles don't exist as a thing, how do you control territory? Can a host still walk right past however much enemy territory they want and hit whatever target they want? I was hoping that castles would be a real thing, meaning that I won't be able to go through a mountain pass, for an example, without permission from the keep that's atop it, but I guess that sort of thing wasn't meant to be.