testertesting
Regular
If other elements are implemented [which I have talked about numerous times] such as charging (sprint-attacking, sprint-pushing, sprint-thrusting etc.), sliding, leaning (in the sense of dodging), crouching, jumping, climbing - and all combinations between them -, if superior tactics and a larger range of attacks are implemented, be it short swings, long swings, quick thrusts, long thrusts (and much more are thinkable), unrealistic issues such as back-paddling, static jumps and attack spamming would be resolved - not through specific bug patches which include unrealistic 'cool down' times or other aspects as such, but through the immersive realism and complexity which offers both duelers an immense range of options.jacobhinds said:If a player starts half swording anywhere else, the other player can just backpedal and make use of superior range before the half sworder can react. It's like what happens when 2h sword meets 1h sword on a deathmatch server.
In this context, I must say that I personally wish for the game to gain in complexity - the more the better. Not sharing @hoe12moe's opinion on this one:
hoe12moe said:I hope they keep it simple
The Mighty McLovin said:Would it even hurt if you got swinged by a sword wearing this armour? It must of took hours for someone to die.
Yes and no. Yes, because armor is an extremely important, vital part of medieval combat which really made the whole difference on the battlefield. A strong piece of armor can indeed make the wearer immune to mostly any hits. No, because armor duels are not a simple hack and slash event where the duelers simply hit each other until a piece of armor cracks. In fact, most hand-to-hand combats where both sides wear heavy armor end in a ground brawl where blunt force makes all the difference. A sword is not such a bad idea in this context, because it can bring a tremendous blow if impacted at full speed on the opponents body.redwood36 said:Of course not, that's why military techniques focused on either piercing the armor (the primary reason for half-swording), using hammers/maces, grappling, or aiming at openings in armor. A sword is a pretty poor weapon to use in that particular circumstance.
For instance, in the video below you will see what a devastating impact pure blunt force can have - nomatter how hard and impenetrable the armor:
https://youtu.be/98hRtOJqOYE?t=39m30s
In the same documentary, a few minutes before, we can see weapons specifically made for use against armor. These include small, bashing weaponry peaces made for blunt hits and/or for sticking them in vulnerable holes in armor pieces, once the enemy is incapacitated. At that point, the armor can also be taken off and the opponent executed.
https://youtu.be/98hRtOJqOYE?t=36m58s
'Hour-long' duels didn't really exist mostly because of the fatigue. Long duels could be thinkable in noblemen or arena-type duels with 1 on 1 fights between fully armored opponents. Of course, cutting damage is as good as non-existent. @Urban_Viking's made a point concerning half-swording and multifunction in weapons, which can be applied in this context. Like mentioned earlier, I'm all for 'the more the merrier'.