- Female still standing, in this case apparently struggling with some immersion.
- New poster on the wall, showing organic horse food.
- Window very close to corner with soft edge, perhaps a UV problem. Floor has a tiled texture with clear seams.
- New face texture to the right, wearing an uncomfortable helmet with the metal on his forehead. His belt mounted quiver rests over a sword in scabbard and appears to defy gravity.
- Barely armoured troops using straight self bows while the ones in quilted armour have what looks like a recurved compound bow.
- 4 kinds of quiver on a single troop type, none of them looking particularly faction appropriate.
- Troop on the left with a leather vambrace looks like an archer, but holds a short stick of some kind, possibly a javelin.
- Wooden floor looks nice.
- Walls looking high and dramatic.
- Troop on the left seems to hold some comical polearm with an unnatural posture.
- Nearby troops hold short swords with a Rus look about them.
- Swords are held in a very uncomfortable pose with wrists, shoulders and elbows strained.
- One moves to the left for some reason.
- The bloody one has different equipment that is not clearly visible. A dead ally can be seen beneath his shoulder and it might be a ladder in the bushes behind him.
- Higher tier archers from this faction use extremely light straight self bows.
- Perhaps a camera effect distorts the bodies to give them disproportionate upper and lower legs.
- The troops seem severely malnourished.
- Moving up the ladders, there appears to be a choice to climb or to stand still and engage in combat.
- There seem to be two huge siege towers at the walls, but they appear to have been moved by very few men. They would weigh an enormous amount and it shouldn't be possible to use them with only a small force.
- The reinforcement on the sides of the closer siege tower makes little sense.
- Various kite shields can be seen: at least 3 on the nearby infantry troop type and another on the mail wearer approaching the ladder.
- Belt and back mounted throwing weapon holsters are depleted.
- The ground texture lacks definition when compared with the first screenshots that we saw.
- A good variety of clothing, but the grey stuff in particular suffers from illogical dents.
The screens and blog don't say much about the subject of the blog.
The Bowman said:
You could perhaps rennounce to the current entries for archers and add new ones. They would work in the following way: the scener places entry points just in front of any battlement hole they desire. These entries would attract a maximum of 2 ranged units, which instead of moving mindlessly, would stay in a fixed position and shoot from there. Whenever an unit gets killed, he would be replaced by another ranged unit. So the entries I'm proposing should work just like the siege defending point, which is present right now in Warband, but the difference is that they ought to work only for ranged units and be more stable.
Doesn't the current system work just like that? Towers are always filled with archers and a couple will stop at arrow slits, as far as I remember. Maybe some castles have better waypoints than others.