Louis said:
jacobhinds said:
Bannerlord doesn't have to be an exact year-for-year carbon copy of history.
Im so stupid then!, oh, should I end my life for this offense? Don't make me laugh.
Don't you believe me, search in the Devs Blog, you'll find it anyway
@Louis, that's a peculiar reaction, quite inappropriate considering the fact that
@jacobhinds simply stated an opinion (hence the 'doesn't have to') - as far as I understand. I talked about this aspect some time ago, and fairly I would be disappointed if they restrict their whole gameplay to a single era, especially one that doesn't cover more 'modern' medieval tactics and elements such as armor, knights etc. It would seem like the development uses a contextual aspect as a reason for leaving technical, mechanical aspects out. I personally agree with
@jacobhinds, hence my post in retrospective:
testertesting said:
Firstly, the game takes place in a fictional world: Calradia. Saying it's parallel - that is from a temporal viewpoint - to something from the real world is as questionable as the geographic location itself. Secondly, in the calradian year 1257 we encounter quite heavy pieces of armory, one of which - if my visual memory doesn't deceive me - is forged into a single piece for the torso. That would make it a very thick plate armor, it being also quite voluminous. Such an armor is historically speaking way before its time. I find leaving out heavy armor pieces just for historical coherency would implicitly require a realistic geographical adaptation as well. This is a medieval combat game not a representation for a single, predefined timespan, so why would one leave an important (and most entertaining) aspect out of it? Might as well restrict the whole game to a nude gladiator arena.