There is something deeply off about the current meta of skirmish. I would be so curious to get some statistics from TW about the causes of deaths in skirmish, because i feel like AT the very least 75% of the deaths are caused by a projectile of some sort, be it throwing weapons or archery. This is one of the MANY reasons why it is so obnoxious to play infantry, and practically nobody ever bothers to do so anymore. Playing Infantry as become a lame-attempt at a game of boring dodgeball, where every ennemy you encounter ends up throwing stuff at you, while his teamates are throwing stuff at you from every angles imaginable. This meta is getting so annoyingly boring, it needs a nerf.
Issues i see :
-Throwing weapons and Crossbows deal way... WAY too much damage. Doing a one shot kill with a throwing weapon is a way too recurrent event in skirmish. Pilas are possibly the most op of the bunch when it comes to damage.
-Classes that, imo, should not have access to throwing weapons do have access to it : legionary, sergents, oathsworms, etc.
-Completely impossible to play 2h classes such as voulgier, menav, in competitive skirmish. Basicly, picking a 2h class will get you ridiculed by the ennemy team and flamed by your own team for throwing the game.
-Some classes have too many throwing weapons
-Bolts hits for way too much damage.
-Damage metigation too much based on armor, only high end armor wearers will survive a throwing weapon hit.
-You do not sacrifice a good perk to get throwing weapons, most of the time what you sacrifice is "short spear" or some other kind of bad spear. One example of a class in which the throwing aspect is way balanced is Clan Warrior, in order to acquire the throwing spear, you give up having a shield, this is a big deal compared to giving up on a spear.
Suggestion :
-Give access to throwing weapons only to the following classes : peasant classes, 2h users. Remove all access to throwing weapons to big ass plate wearers and let the agile 2h classes be the ones specialized in throwing stuff. This reduces the amount of **** being thrown in games + it gives a small tap in the back to the 2h classes for skirmish.
Issues i see :
-Throwing weapons and Crossbows deal way... WAY too much damage. Doing a one shot kill with a throwing weapon is a way too recurrent event in skirmish. Pilas are possibly the most op of the bunch when it comes to damage.
-Classes that, imo, should not have access to throwing weapons do have access to it : legionary, sergents, oathsworms, etc.
-Completely impossible to play 2h classes such as voulgier, menav, in competitive skirmish. Basicly, picking a 2h class will get you ridiculed by the ennemy team and flamed by your own team for throwing the game.
-Some classes have too many throwing weapons
-Bolts hits for way too much damage.
-Damage metigation too much based on armor, only high end armor wearers will survive a throwing weapon hit.
-You do not sacrifice a good perk to get throwing weapons, most of the time what you sacrifice is "short spear" or some other kind of bad spear. One example of a class in which the throwing aspect is way balanced is Clan Warrior, in order to acquire the throwing spear, you give up having a shield, this is a big deal compared to giving up on a spear.
Suggestion :
-Give access to throwing weapons only to the following classes : peasant classes, 2h users. Remove all access to throwing weapons to big ass plate wearers and let the agile 2h classes be the ones specialized in throwing stuff. This reduces the amount of **** being thrown in games + it gives a small tap in the back to the 2h classes for skirmish.
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