calimer
Recruit
Mount and Blade wish list -
In the list I'm trying to be realistic for each version and that's how I divided the lists.
For the next version:
- Defending castles returning. Also I would really like to get rid of that automated castle siege stuff where you automatically lose troops for putting up a ladder. If there is a part where you need to put up a ladder the player should be able to attempt it him or herself. The whole rest of game is completely interactive, why take it away there. Also when defending castles, there needs to be an easier way than going to castle and resting and hope that the enemy unit stays there. That wastes a lot of game time and is quite tedious. I think that if your unit is "underneath" the area of the castle when they are attacked they should be able to fight from it, or some other method.
- Battle sizer allowing up to 1000 - using that new mod that enables it makes for some really cool battles!!
- Athletics doing more. Even with athletics at 7 and very light weapons and armor my guy doesn't move very fast.
- I'm indifferent about this but my brother really thinks that ironflesh should raise more hitpoints
- chests in castles to store items. Also it would be kind of cool if there was a jail in the castles too for when you store prisoners, kind of like how you see the troops when you select visit on a castle you own.
- Get rid of that party penalty for NPCS. It is only hurting gameplay, not helping or making anything more interesting. Also adding more NPCS would be cool.
- AI being more responsive to commands, especially actually holding position when asked to.
- I would like more control over what units I actually send into battle too. Sometimes I don't always want my archers to fight, or don't want certain units getting involved and putting them somewhere remote with hold position won't do the trick.
- More quests and interesting ideas. More bounty hunter related quests might be interesting, and also toppling rulers and such. Also maybe having to search for someone in a town and battling it out in the town would be interesting.
- Faster navigation through towns would be nice too. It is annoying to have to run into the town on horseback and go to the weapon/armor shops, when with the merchants you can just select it from the town menu.
- Unique weapons would be interesting, especially if received after a quest. I'm sure some of the blacksmiths are better than others and could make some special weapons, especially for the right price.
For the final version:
- The ability to siege and capture enemy towns and have to keep them defended from attack
- More plot and storyline with the swadarians and vagiers. I can never decide which side to help since they both seem just about the same. That is a reason I like darkmod a lot because it has clear good and evil sides. Perhaps a third faction that strives to dominate everyone would be really cool to have. It would be really cool to be in a defensive position where invaders are pouring in and there is a fanatic struggle to defend the homeland and drive back the invaders. If people don't like the idea of "good and evil" then how about a third faction that is barbarian invaders that are trying to take everyone out and plunder things, much like vikings.
- I know this is a huge stretch but the ability to construct your own castles/towns and defend them. It would be neat to be able to populate them too with more than just soldiers, such as having merchants and such.
- The AI is already quite good when compared to other games but there can be a lot improved on too. One thing that drives me crazy is when I give a bow to an NPC who has a horse and they just run up into the fray when I have hold position set. Also horsemen in general like to charge forth when I just want them to sit and chill. So maybe there should be a hold camp where they can attack stuff when they get relatively near, and then hold position should be just stay there and don't move. Also archers need to be able to create a better formation where they stand side by side. They do a decent job at getting out of each others way but could do better. Formations in general would be interesting especially if you could create your own.
- Some kind of stats system might be interesting where it keeps track of how many guys you killed and what kinds and such.
- The ability to record battles and output them to AVI or something. It would be cool to be able to replay some videos of battles that happened, although fraps could be used I guess, but it is a bit limited and outputs huge files.
- Jousting tournaments. Also it would be cool to have tournaments in general where you fight harder opponents each time and fight to be the champion. Perhaps each city could have their own unique challenges.
I think that's all I have for now but I know I'm forgetting things. I'll update it if I think of more. Take care.
-calimer
In the list I'm trying to be realistic for each version and that's how I divided the lists.
For the next version:
- Defending castles returning. Also I would really like to get rid of that automated castle siege stuff where you automatically lose troops for putting up a ladder. If there is a part where you need to put up a ladder the player should be able to attempt it him or herself. The whole rest of game is completely interactive, why take it away there. Also when defending castles, there needs to be an easier way than going to castle and resting and hope that the enemy unit stays there. That wastes a lot of game time and is quite tedious. I think that if your unit is "underneath" the area of the castle when they are attacked they should be able to fight from it, or some other method.
- Battle sizer allowing up to 1000 - using that new mod that enables it makes for some really cool battles!!
- Athletics doing more. Even with athletics at 7 and very light weapons and armor my guy doesn't move very fast.
- I'm indifferent about this but my brother really thinks that ironflesh should raise more hitpoints
- chests in castles to store items. Also it would be kind of cool if there was a jail in the castles too for when you store prisoners, kind of like how you see the troops when you select visit on a castle you own.
- Get rid of that party penalty for NPCS. It is only hurting gameplay, not helping or making anything more interesting. Also adding more NPCS would be cool.
- AI being more responsive to commands, especially actually holding position when asked to.
- I would like more control over what units I actually send into battle too. Sometimes I don't always want my archers to fight, or don't want certain units getting involved and putting them somewhere remote with hold position won't do the trick.
- More quests and interesting ideas. More bounty hunter related quests might be interesting, and also toppling rulers and such. Also maybe having to search for someone in a town and battling it out in the town would be interesting.
- Faster navigation through towns would be nice too. It is annoying to have to run into the town on horseback and go to the weapon/armor shops, when with the merchants you can just select it from the town menu.
- Unique weapons would be interesting, especially if received after a quest. I'm sure some of the blacksmiths are better than others and could make some special weapons, especially for the right price.
For the final version:
- The ability to siege and capture enemy towns and have to keep them defended from attack
- More plot and storyline with the swadarians and vagiers. I can never decide which side to help since they both seem just about the same. That is a reason I like darkmod a lot because it has clear good and evil sides. Perhaps a third faction that strives to dominate everyone would be really cool to have. It would be really cool to be in a defensive position where invaders are pouring in and there is a fanatic struggle to defend the homeland and drive back the invaders. If people don't like the idea of "good and evil" then how about a third faction that is barbarian invaders that are trying to take everyone out and plunder things, much like vikings.
- I know this is a huge stretch but the ability to construct your own castles/towns and defend them. It would be neat to be able to populate them too with more than just soldiers, such as having merchants and such.
- The AI is already quite good when compared to other games but there can be a lot improved on too. One thing that drives me crazy is when I give a bow to an NPC who has a horse and they just run up into the fray when I have hold position set. Also horsemen in general like to charge forth when I just want them to sit and chill. So maybe there should be a hold camp where they can attack stuff when they get relatively near, and then hold position should be just stay there and don't move. Also archers need to be able to create a better formation where they stand side by side. They do a decent job at getting out of each others way but could do better. Formations in general would be interesting especially if you could create your own.
- Some kind of stats system might be interesting where it keeps track of how many guys you killed and what kinds and such.
- The ability to record battles and output them to AVI or something. It would be cool to be able to replay some videos of battles that happened, although fraps could be used I guess, but it is a bit limited and outputs huge files.
- Jousting tournaments. Also it would be cool to have tournaments in general where you fight harder opponents each time and fight to be the champion. Perhaps each city could have their own unique challenges.
I think that's all I have for now but I know I'm forgetting things. I'll update it if I think of more. Take care.
-calimer