Dain Ironfoot
Count
A blunt_Weapon flag. So we can set items to be treated as blunt weapons even if they do different kinds of damage.
store_sin = 2127 # (store_sin, <destination_fixed_point>, <value_fixed_point>), takes sine of the value that is in degrees
store_cos = 2128 # (store_cos, <destination_fixed_point>, <value_fixed_point>), takes cosine of the value that is in degrees
store_tan = 2129 # (store_tan, <destination_fixed_point>, <value_fixed_point>), takes tangent of the value that is i