Nice demo.
Definitely a bad control scheme though, I'm assuming that the other one is more like the MechWarrior games with the mouse rotating the torso/arms and the keyboard controlling leg movement? Because not being able to look and shoot and walk in different directions changes the gameplay pretty massively.
The change camera key doesn't seem to do anything on my system for some reason and I know it's an early alpha and all, but you might want to raise the camera angle a bit further for third person, as it is you can't really see where you're firing unless you aim down.
Edit:
Nevermind, got it working. For some reason the mouse was locking up whenever I moved, moving back inline with the mechs legs, fixed it by blowing myself up. Still would prefer a leg based orientation system for controlling movement, but the current set-up works fine.
The change camera key doesn't seem to do anything on my system for some reason and I know it's an early alpha and all, but you might want to raise the camera angle a bit further for third person, as it is you can't really see where you're firing unless you aim down.
Edit:
Nevermind, got it working. For some reason the mouse was locking up whenever I moved, moving back inline with the mechs legs, fixed it by blowing myself up. Still would prefer a leg based orientation system for controlling movement, but the current set-up works fine.