("create_kingdom_party_if_below_limit",
[
(store_script_param_1, ":faction_no"),
(store_script_param_2, ":party_type"),
(call_script, "script_count_parties_of_faction_and_party_type", ":faction_no", ":party_type"),
(assign, ":party_count", reg0),
(assign, ":party_count_limit", 0),
(faction_get_slot, ":num_towns", ":faction_no", slot_faction_num_towns),
(try_begin),
## (eq, ":party_type", spt_forager),
## (assign, ":party_count_limit", 1),
## (else_try),
(eq, ":party_type", spt_ship),
(assign, ":party_count_limit", 20),
(else_try),
(eq, ":party_type", spt_patrol),
(try_begin),
(eq, ":num_towns", 0),
(assign, ":party_count_limit", 1),
(else_try),
(eq, ":num_towns", 1),
(assign, ":party_count_limit", 4),
(else_try),
(eq, ":num_towns", 2),
(assign, ":party_count_limit", 7),
(else_try),
(assign, ":party_count_limit", 12),
(else_try),
## (eq, ":party_type", spt_messenger),
## (assign, ":party_count_limit", 1),
## (else_try),
(eq, ":party_type", spt_kingdom_caravan),
(try_begin),
(eq, ":num_towns", 0),
(assign, ":party_count_limit", 0),
(else_try),
(eq, ":num_towns", 1),
(assign, ":party_count_limit", 5),
(else_try),
(eq, ":num_towns", 2),
(assign, ":party_count_limit", 10),
(else_try),
(assign, ":party_count_limit", 15),
(try_end),
## (else_try),
## (eq, ":party_type", spt_prisoner_train),
## (assign, ":party_count_limit", 1),
(try_end),
(assign, reg0, -1),
(try_begin),
(lt, ":party_count", ":party_count_limit"),
(call_script,"script_cf_create_kingdom_party", ":faction_no", ":party_type"),
(try_end),
]),
("cf_create_kingdom_party",
[
(store_script_param_1, ":faction_no"),
(store_script_param_2, ":party_type"),
(str_store_faction_name, s7, ":faction_no"),
(assign, ":party_name_str", "str_no_string"),
(faction_get_slot, ":reinforcements_a", ":faction_no", slot_faction_reinforcements_a),
(faction_get_slot, ":reinforcements_b", ":faction_no", slot_faction_reinforcements_b),
(faction_get_slot, ":reinforcements_c", ":faction_no", slot_faction_reinforcements_c),
(try_begin),
## (eq, ":party_type", spt_forager),
## (assign, ":party_template", "pt_forager_party"),
# (assign, ":party_name_str", "str_s7_foragers"),
## (else_try),
## (eq, ":party_type", spt_scout),
## (assign, ":party_template", "pt_scout_party"),
# (assign, ":party_name_str", "str_s7_scouts"),
## (else_try),
(eq, ":party_type", spt_ship),
(assign, ":party_template", "pt_ships"),
# (assign, ":party_name_str", "str_s7_patrol"),
(else_try),
(eq, ":party_type", spt_patrol),
(assign, ":party_template", "pt_patrol_party"),
(else_try),
(eq, ":party_type", spt_kingdom_caravan),
(assign, ":party_template", "pt_kingdom_caravan_party"),
# (assign, ":party_name_str", "str_s7_caravan"),
## (else_try),
## (eq, ":party_type", spt_messenger),
## (assign, ":party_template", "pt_messenger_party"),
# (assign, ":party_name_str", "str_s7_messenger"),
## (else_try),
## (eq, ":party_type", spt_raider),
## (assign, ":party_template", "pt_raider_party"),
## (assign, ":party_name_str", "str_s7_raiders"),
## (else_try),
## (eq, ":party_type", spt_prisoner_train),
## (assign, ":party_template", "pt_prisoner_train_party"),
# (assign, ":party_name_str", "str_s7_prisoner_train"),
(try_end),
(try_begin),
(eq, ":party_type", spt_ship),
(set_spawn_radius, 1),
(spawn_around_party,"p_svadyagemi",":party_template"),
(try_end),
(assign, ":result", -1),
(try_begin),
(try_begin),
(eq, ":party_type", spt_kingdom_caravan),
(call_script,"script_cf_select_random_town_with_faction", ":faction_no", -1),
(set_spawn_radius, 0),
(else_try), #not used at the moment
(call_script,"script_cf_select_random_walled_center_with_faction", ":faction_no", -1),
(set_spawn_radius, 1),
(try_end),
(assign, ":spawn_center", reg0),
(is_between, ":spawn_center", centers_begin, centers_end),
(spawn_around_party,":spawn_center",":party_template"),
(assign, ":result", reg0),
(party_set_faction, ":result", ":faction_no"),
(try_begin),
(eq, ":party_type", spt_kingdom_caravan),
(party_set_slot, ":result", slot_party_home_center, ":spawn_center"),
(party_set_slot, ":result", slot_party_last_traded_center, ":spawn_center"),
(try_end),
(party_set_slot, ":result", slot_party_type, ":party_type"),
(party_set_slot, ":result", slot_party_ai_state, spai_undefined),
(try_begin),
(neq, ":party_name_str", "str_no_string"),
(party_set_name, ":result", ":party_name_str"),
(try_end),
(try_begin),
## (eq, ":party_type", spt_forager),
## (party_add_template, ":result", ":reinforcements_a"),
## (else_try),
## (eq, ":party_type", spt_scout),
## (party_add_template, ":result", ":reinforcements_c"),
## (else_try),
(eq, ":party_type", spt_ship),
## (party_add_template, ":result", ":reinforcements_a"),
(party_add_template, ":result", ":reinforcements_c"),
(party_add_template, ":result", ":reinforcements_b"),
(party_add_template, ":result", ":reinforcements_b"),
(party_add_template, ":result", ":reinforcements_a"),
(else_try),
(eq, ":party_type", spt_patrol),
## (party_add_template, ":result", ":reinforcements_a"),
(party_add_template, ":result", ":reinforcements_c"),
(party_add_template, ":result", ":reinforcements_a"),
(party_add_template, ":result", ":reinforcements_b"),
(party_add_template, ":result", ":reinforcements_a"),
(else_try),
(eq, ":party_type", spt_kingdom_caravan),
(try_begin),
(eq, ":faction_no", "fac_player_supporters_faction"),
(party_get_slot, ":reinforcement_faction", ":spawn_center", slot_center_original_faction),
(faction_get_slot, ":reinforcements_b", ":reinforcement_faction", slot_faction_reinforcements_b),
(try_end),
(party_add_template, ":result", ":reinforcements_b"),
(party_add_template, ":result", ":reinforcements_b"),
(party_set_ai_behavior,":result",ai_bhvr_travel_to_party),
(party_set_ai_object,":result",":spawn_center"),
(party_set_flags, ":result", pf_default_behavior, 1),
(store_sub, ":item_to_price_slot", slot_town_trade_good_prices_begin, trade_goods_begin),
(try_for_range, ":cur_goods", trade_goods_begin, trade_goods_end),
(store_add, ":cur_goods_price_slot", ":cur_goods", ":item_to_price_slot"),
(party_set_slot, ":result", ":cur_goods_price_slot", average_price_factor),
(try_end),
## (else_try),
## (eq, ":party_type", spt_messenger),
## (faction_get_slot, ":messenger_troop", ":faction_no", slot_faction_messenger_troop),
## (party_add_leader, ":result", ":messenger_troop"),
## (party_set_ai_behavior,":result",ai_bhvr_travel_to_party),
## (party_set_ai_object,":result",":spawn_center"),
## (party_set_flags, ":result", pf_default_behavior, 0),
## (else_try),
## (eq, ":party_type", spt_raider),
## (party_add_template, ":result", ":reinforcements_c"),
## (party_add_template, ":result", ":reinforcements_b"),
## (party_add_template, ":result", "pt_raider_captives"),
## (else_try),
## (eq, ":party_type", spt_prisoner_train),
## (party_add_template, ":result", ":reinforcements_b"),
## (party_add_template, ":result", ":reinforcements_a"),
## (try_begin),
## (call_script,"script_cf_faction_get_random_enemy_faction",":faction_no"),
## (store_random_in_range,":r",0,3),
## (try_begin),
## (lt, ":r", 1),
## (faction_get_slot, ":captive_reinforcements", reg0, slot_faction_reinforcements_b),
## (else_try),
## (faction_get_slot, ":captive_reinforcements", reg0, slot_faction_reinforcements_a),
## (try_end),
## (party_add_template, ":result", ":captive_reinforcements",1),
## (else_try),
## (party_add_template, ":result", "pt_default_prisoners"),
## (try_end),
(try_end),
(try_end),
(ge, ":result", 0),
(assign, reg0, ":result"),
]),
#Kingdom Parties
(1.0, 0, 0.0, [],
[(try_for_range, ":cur_kingdom", kingdoms_begin, kingdoms_end),
(faction_slot_eq, ":cur_kingdom", slot_faction_state, sfs_active),
## (neq, ":cur_kingdom", "fac_player_supporters_faction"),
## (try_begin),
## (store_random_in_range, ":random_no", 0, 100),
## (lt, ":random_no", 10),
## (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_forager),
## (try_end),
## (try_begin),
## (store_random_in_range, ":random_no", 0, 100),
## (lt, ":random_no", 10),
## (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_scout),
## (try_end),
(try_begin),
(store_random_in_range, ":random_no", 0, 100),
(lt, ":random_no", 10),
(call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_patrol),
(try_end),
(try_begin),
(store_random_in_range, ":random_no", 0, 100),
(lt, ":random_no", 10),
(call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_ship),
(try_end),
## (try_begin),
## (store_random_in_range, ":random_no", 0, 100),
## (lt, ":random_no", 10),
## (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_messenger),
## (try_end),
(try_begin),
(store_random_in_range, ":random_no", 0, 100),
(lt, ":random_no", 10),
(call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_kingdom_caravan),
(try_end),
## (try_begin),
## (store_random_in_range, ":random_no", 0, 100),
## (lt, ":random_no", 10),
## (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_prisoner_train),
## (try_end),
(try_end),
]),
Pilgrim said:Thank you! One more question. If I create a new troop tree for a new kingdom, does that kingdom's villages automatically offer them in the beginning of a new game or do I have to edit a file to change which troops a village offers for recruitment?
Iirc WSE has that operationdragos said:And I wonder if I can add an operation like play_bink_video? I want to start playing a video when a menu option is selected in the game. Possible? If it is, how?
The Dark Robin said:Iirc WSE has that operationdragos said:And I wonder if I can add an operation like play_bink_video? I want to start playing a video when a menu option is selected in the game. Possible? If it is, how?
Kingdom caravan doesn't spawn.
In module_scpris
create_kingdom_party_if_below_limit
cf_create_kingdom_partyCode:("create_kingdom_party_if_below_limit", [ (store_script_param_1, ":faction_no"), (store_script_param_2, ":party_type"), (call_script, "script_count_parties_of_faction_and_party_type", ":faction_no", ":party_type"), (assign, ":party_count", reg0), (assign, ":party_count_limit", 0), (faction_get_slot, ":num_towns", ":faction_no", slot_faction_num_towns), (try_begin), ## (eq, ":party_type", spt_forager), ## (assign, ":party_count_limit", 1), ## (else_try), (eq, ":party_type", spt_ship), (assign, ":party_count_limit", 20), (else_try), (eq, ":party_type", spt_patrol), (try_begin), (eq, ":num_towns", 0), (assign, ":party_count_limit", 1), (else_try), (eq, ":num_towns", 1), (assign, ":party_count_limit", 4), (else_try), (eq, ":num_towns", 2), (assign, ":party_count_limit", 7), (else_try), (assign, ":party_count_limit", 12), (else_try), ## (eq, ":party_type", spt_messenger), ## (assign, ":party_count_limit", 1), ## (else_try), (eq, ":party_type", spt_kingdom_caravan), (try_begin), (eq, ":num_towns", 0), (assign, ":party_count_limit", 0), (else_try), (eq, ":num_towns", 1), (assign, ":party_count_limit", 5), (else_try), (eq, ":num_towns", 2), (assign, ":party_count_limit", 10), (else_try), (assign, ":party_count_limit", 15), (try_end), ## (else_try), ## (eq, ":party_type", spt_prisoner_train), ## (assign, ":party_count_limit", 1), (try_end), (assign, reg0, -1), (try_begin), (lt, ":party_count", ":party_count_limit"), (call_script,"script_cf_create_kingdom_party", ":faction_no", ":party_type"), (try_end), ]),
module_triggers:Code:("cf_create_kingdom_party", [ (store_script_param_1, ":faction_no"), (store_script_param_2, ":party_type"), (str_store_faction_name, s7, ":faction_no"), (assign, ":party_name_str", "str_no_string"), (faction_get_slot, ":reinforcements_a", ":faction_no", slot_faction_reinforcements_a), (faction_get_slot, ":reinforcements_b", ":faction_no", slot_faction_reinforcements_b), (faction_get_slot, ":reinforcements_c", ":faction_no", slot_faction_reinforcements_c), (try_begin), ## (eq, ":party_type", spt_forager), ## (assign, ":party_template", "pt_forager_party"), # (assign, ":party_name_str", "str_s7_foragers"), ## (else_try), ## (eq, ":party_type", spt_scout), ## (assign, ":party_template", "pt_scout_party"), # (assign, ":party_name_str", "str_s7_scouts"), ## (else_try), (eq, ":party_type", spt_ship), (assign, ":party_template", "pt_ships"), # (assign, ":party_name_str", "str_s7_patrol"), (else_try), (eq, ":party_type", spt_patrol), (assign, ":party_template", "pt_patrol_party"), (else_try), (eq, ":party_type", spt_kingdom_caravan), (assign, ":party_template", "pt_kingdom_caravan_party"), # (assign, ":party_name_str", "str_s7_caravan"), ## (else_try), ## (eq, ":party_type", spt_messenger), ## (assign, ":party_template", "pt_messenger_party"), # (assign, ":party_name_str", "str_s7_messenger"), ## (else_try), ## (eq, ":party_type", spt_raider), ## (assign, ":party_template", "pt_raider_party"), ## (assign, ":party_name_str", "str_s7_raiders"), ## (else_try), ## (eq, ":party_type", spt_prisoner_train), ## (assign, ":party_template", "pt_prisoner_train_party"), # (assign, ":party_name_str", "str_s7_prisoner_train"), (try_end), (try_begin), (eq, ":party_type", spt_ship), (set_spawn_radius, 1), (spawn_around_party,"p_svadyagemi",":party_template"), (try_end), (assign, ":result", -1), (try_begin), (try_begin), (eq, ":party_type", spt_kingdom_caravan), (call_script,"script_cf_select_random_town_with_faction", ":faction_no", -1), (set_spawn_radius, 0), (else_try), #not used at the moment (call_script,"script_cf_select_random_walled_center_with_faction", ":faction_no", -1), (set_spawn_radius, 1), (try_end), (assign, ":spawn_center", reg0), (is_between, ":spawn_center", centers_begin, centers_end), (spawn_around_party,":spawn_center",":party_template"), (assign, ":result", reg0), (party_set_faction, ":result", ":faction_no"), (try_begin), (eq, ":party_type", spt_kingdom_caravan), (party_set_slot, ":result", slot_party_home_center, ":spawn_center"), (party_set_slot, ":result", slot_party_last_traded_center, ":spawn_center"), (try_end), (party_set_slot, ":result", slot_party_type, ":party_type"), (party_set_slot, ":result", slot_party_ai_state, spai_undefined), (try_begin), (neq, ":party_name_str", "str_no_string"), (party_set_name, ":result", ":party_name_str"), (try_end), (try_begin), ## (eq, ":party_type", spt_forager), ## (party_add_template, ":result", ":reinforcements_a"), ## (else_try), ## (eq, ":party_type", spt_scout), ## (party_add_template, ":result", ":reinforcements_c"), ## (else_try), (eq, ":party_type", spt_ship), ## (party_add_template, ":result", ":reinforcements_a"), (party_add_template, ":result", ":reinforcements_c"), (party_add_template, ":result", ":reinforcements_b"), (party_add_template, ":result", ":reinforcements_b"), (party_add_template, ":result", ":reinforcements_a"), (else_try), (eq, ":party_type", spt_patrol), ## (party_add_template, ":result", ":reinforcements_a"), (party_add_template, ":result", ":reinforcements_c"), (party_add_template, ":result", ":reinforcements_a"), (party_add_template, ":result", ":reinforcements_b"), (party_add_template, ":result", ":reinforcements_a"), (else_try), (eq, ":party_type", spt_kingdom_caravan), (try_begin), (eq, ":faction_no", "fac_player_supporters_faction"), (party_get_slot, ":reinforcement_faction", ":spawn_center", slot_center_original_faction), (faction_get_slot, ":reinforcements_b", ":reinforcement_faction", slot_faction_reinforcements_b), (try_end), (party_add_template, ":result", ":reinforcements_b"), (party_add_template, ":result", ":reinforcements_b"), (party_set_ai_behavior,":result",ai_bhvr_travel_to_party), (party_set_ai_object,":result",":spawn_center"), (party_set_flags, ":result", pf_default_behavior, 1), (store_sub, ":item_to_price_slot", slot_town_trade_good_prices_begin, trade_goods_begin), (try_for_range, ":cur_goods", trade_goods_begin, trade_goods_end), (store_add, ":cur_goods_price_slot", ":cur_goods", ":item_to_price_slot"), (party_set_slot, ":result", ":cur_goods_price_slot", average_price_factor), (try_end), ## (else_try), ## (eq, ":party_type", spt_messenger), ## (faction_get_slot, ":messenger_troop", ":faction_no", slot_faction_messenger_troop), ## (party_add_leader, ":result", ":messenger_troop"), ## (party_set_ai_behavior,":result",ai_bhvr_travel_to_party), ## (party_set_ai_object,":result",":spawn_center"), ## (party_set_flags, ":result", pf_default_behavior, 0), ## (else_try), ## (eq, ":party_type", spt_raider), ## (party_add_template, ":result", ":reinforcements_c"), ## (party_add_template, ":result", ":reinforcements_b"), ## (party_add_template, ":result", "pt_raider_captives"), ## (else_try), ## (eq, ":party_type", spt_prisoner_train), ## (party_add_template, ":result", ":reinforcements_b"), ## (party_add_template, ":result", ":reinforcements_a"), ## (try_begin), ## (call_script,"script_cf_faction_get_random_enemy_faction",":faction_no"), ## (store_random_in_range,":r",0,3), ## (try_begin), ## (lt, ":r", 1), ## (faction_get_slot, ":captive_reinforcements", reg0, slot_faction_reinforcements_b), ## (else_try), ## (faction_get_slot, ":captive_reinforcements", reg0, slot_faction_reinforcements_a), ## (try_end), ## (party_add_template, ":result", ":captive_reinforcements",1), ## (else_try), ## (party_add_template, ":result", "pt_default_prisoners"), ## (try_end), (try_end), (try_end), (ge, ":result", 0), (assign, reg0, ":result"), ]),
How can I fix?Patrol is spawn but kingdom caravans doesn't spawn.Code:#Kingdom Parties (1.0, 0, 0.0, [], [(try_for_range, ":cur_kingdom", kingdoms_begin, kingdoms_end), (faction_slot_eq, ":cur_kingdom", slot_faction_state, sfs_active), ## (neq, ":cur_kingdom", "fac_player_supporters_faction"), ## (try_begin), ## (store_random_in_range, ":random_no", 0, 100), ## (lt, ":random_no", 10), ## (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_forager), ## (try_end), ## (try_begin), ## (store_random_in_range, ":random_no", 0, 100), ## (lt, ":random_no", 10), ## (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_scout), ## (try_end), (try_begin), (store_random_in_range, ":random_no", 0, 100), (lt, ":random_no", 10), (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_patrol), (try_end), (try_begin), (store_random_in_range, ":random_no", 0, 100), (lt, ":random_no", 10), (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_ship), (try_end), ## (try_begin), ## (store_random_in_range, ":random_no", 0, 100), ## (lt, ":random_no", 10), ## (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_messenger), ## (try_end), (try_begin), (store_random_in_range, ":random_no", 0, 100), (lt, ":random_no", 10), (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_kingdom_caravan), (try_end), ## (try_begin), ## (store_random_in_range, ":random_no", 0, 100), ## (lt, ":random_no", 10), ## (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_prisoner_train), ## (try_end), (try_end), ]),
(play_bink_video, "@modules/project/bink_files/first_video_to_scenario.bik"),
Pilgrim said:Is it legal to port Warband resources to the original MB? Like the turbans or the animations?
Pilgrim said:Is it legal to port Warband resources to the original MB? Like the turbans or the animations?
litdum said:Finally I could add siege tower to Adorno's castle exterrior scene. But now there is other problem: My soldiers do not go on the tower. I did edit AI meshes but it does not work:
How can i make the soldiers go on the tower??
Lumos said:The error you're getting, MuszelBanana, comes from the XP given at the end of script_spawn_bandits jumping outside of a loop. This happens because you've not assigned your new faction (without an R) their tier 1 troops. Make sure your new faction's troop slots are set up correctly, and this problem should not appear anymore.
Husselism said:litdum said:Finally I could add siege tower to Adorno's castle exterrior scene. But now there is other problem: My soldiers do not go on the tower. I did edit AI meshes but it does not work:
How can i make the soldiers go on the tower??
You have to connect the meshes on the ground with the mesh on the siegetower. If you have a seperated way the ai is not using /jumping to another path that isnt connected. delete 1 plane on the ground and connect it with the edge ond the tower.you can see the "fill" function on the side.
Here's a picture where cou can see whats wrong and how its working :