Barabas said:It was meant as a OSP for warband, so if he used warband models and retextured them it becomes a bit problematic to use them in another game. Sure if you edit them a bit here and there you might get away with it. It all depends on what the developrs of Warband think about you using their models for WFaS. If they don't really care then you can even use Native items.
Specialist said:Barabas said:It was meant as a OSP for warband, so if he used warband models and retextured them it becomes a bit problematic to use them in another game. Sure if you edit them a bit here and there you might get away with it. It all depends on what the developrs of Warband think about you using their models for WFaS. If they don't really care then you can even use Native items.
On that, tell me where in this page it actually says "Warband Only... Other than "I retextured all of the Native bows except..."
http://forums.taleworlds.com/index.php?topic=135699.0
Specialist said:Add the troop between mercenaries_begin, and mercenaries_end (Watchman to Hired Blade) to add them to taverns. For txt decompilation, nope. Nothing is out yet.
(ti_on_item_unwielded, 0, 0, [
# blah blah
(troop_get_slot, ":num_entries", "trp_temp_list", 0),
(val_add, ":num_entries", 1),
(troop_set_slot, "trp_temp_list", ":num_entries", ":agent_no_to_check"),
(troop_set_slot, "trp_temp_list", 0, ":num_entries"),
]),
(1, 0, 0, [
(troop_slot_gt, "trp_temp_list", 0, 0),
], [
(troop_get_slot, ":upper_bound", "trp_temp_list", 0),
(val_add, ":upper_bound", 1),
(try_for_range, ":i", 1, ":upper_bound"),
(troop_get_slot, ":agent_no", "trp_temp_list", ":i"),
# do whatever you need to do to the agent
(try_end),
(troop_set_slot, "trp_temp_list", 0, 0),
]),