Chingarse
Recruit
keinPlan86m said:
Just finished the upload to the Repository, the Link can be found at the first post with a warning, I also updated the manual.
Well, whats new?
We have a reworked AI for the merchants.
We have the first version of the "Plundering and Murdering"-featureset, so now the AI and the player are able to plunder, burn down or massacre a village.
The item prices and rent's and taxes got reworked and i hope i got a good balancing.
The banking system has been reworked, new menu options to transfer more money, more loans can be taken if you own more businesses and other smaller changes.
Many small fixes and addition in the backround, like that you now see how much every building costs when you ask the guild master and other comfort features.
Voice Commands and Kingdom Restoration are now optional features, that can be activated in the "Mod Preferences", which can be found in the Camp-menu.
You are now able to send goods from one Kontor to another.
If you wanna test this version, it would be nice if you could give some feedback about the merchant behavior (caravans/sea traders) (to look after them i would suggesting enabling the cheat mode and pressing strg + t), distribution of goods and development of market prices, income from city's, castles and villages you own, personal tradeincome and general feedback about bugs and other things.
That's it, hope you like the changes and new features.
Have fun playing around.
Hey checking out the mod not, and what is strg + t?