Seafoodking
Recruit
Problems with current melee cavalry
So far in BL, melee cavalry charge isn't as devastating as it should be in real life. Also, I find it hilarious that Khuzait's Khan guard being much more powerful in MELEE than the rest of T6 cavalry. I have 600+ hours of gameplay in BL, and I find that spears in this game are uber underpowered, and that is why khan guards slaughter other T6 cavalry in a melee fight. Their glaive can strike down and almost certainly and one shot the enemy when they are clogged with the enemy infantry. Conversely, a spear equipped T6 cavalry can hardly one shot any enemy even top-speed charge damage bonus, and their close-quarter combat with spears can barely land a valid hit that does more than 30 damage due to their way of damage calculation for spears.
I had tested many times with khan's guard vs banner knights vs elite cataphracts etc, and literally every single time the khan's guard will outperform the counterparts multiple times. It is extremely ridiculous that a group of 40 elite cataphracts having casualties from charging into a group of 50 looters, and takes 4-5 rounds of cycle charge to win. For a party of 40 khan's guard against a noble's party of 100, they can win the battle without any casualties in MELEE ONLY, and all it took was cycle charging 4-5 rounds.
Suggestions to the problems
Please suggest if you guys got any good ideas too!
So far in BL, melee cavalry charge isn't as devastating as it should be in real life. Also, I find it hilarious that Khuzait's Khan guard being much more powerful in MELEE than the rest of T6 cavalry. I have 600+ hours of gameplay in BL, and I find that spears in this game are uber underpowered, and that is why khan guards slaughter other T6 cavalry in a melee fight. Their glaive can strike down and almost certainly and one shot the enemy when they are clogged with the enemy infantry. Conversely, a spear equipped T6 cavalry can hardly one shot any enemy even top-speed charge damage bonus, and their close-quarter combat with spears can barely land a valid hit that does more than 30 damage due to their way of damage calculation for spears.
I had tested many times with khan's guard vs banner knights vs elite cataphracts etc, and literally every single time the khan's guard will outperform the counterparts multiple times. It is extremely ridiculous that a group of 40 elite cataphracts having casualties from charging into a group of 50 looters, and takes 4-5 rounds of cycle charge to win. For a party of 40 khan's guard against a noble's party of 100, they can win the battle without any casualties in MELEE ONLY, and all it took was cycle charging 4-5 rounds.
Suggestions to the problems
- Currently, if there isn't enough momentum for a spear thrust there isn't any damage at all or a 1-3 damage roll. I'm sure in real life, pressurizing a spear onto someone at point-blank can still deal damage. This should be fixed by modifying the spear damage calculation. This would also help cavalry to perform in close-quarter combat with their spear thrust to the enemy infantry from the top.
- Make the skill riding matters more, such as higher riding skills will allow units to get away from clogging inside the infantry faster, and allowing the cavalry to build up speed faster, which means more rounds of cycle charges, and able to couch their lance in a shorter period of time.
- Increase the recruitment cost and upkeep for the cavalry multiple times, just like real life.
Please suggest if you guys got any good ideas too!
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