B Medieval Medieval Conquests

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Montegoor

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Can someone explain me how can I play with a friend (coop battles) ? 

We are currently using the same internet conection ( same house), but I can't find the way to play with him.


Thanks :*
 

Asjo

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So, I previously made a thread asking people to help me mod various parts of this great mod, to make it even greater. Just moments ago, I posted the results. As you can see in earlier posts, I wrote the specifics of where I made some of these changes in the case, so you can tweak it yourself, should you wish.

So, for anyone interesting, here you are:

Asjo said:
Medieval Conquests - Asjo modded version

Simply extract it to your Steam\steamapps\common\MountBlade Warband\Modules folder.

So, what does it include? Well, I can hardly remember it all anymore, but here are the main changes:

  • Added 76 new units, most of which were from Calradia's fire. Some I made up myself and then I also added the original huscarl version, since they're awesome. I downloaded most of the mods in the same category to check if they had some cool units, but few of them did. One unit I did steam was the Slingers from the Brytenwalda. Afterwards, I realized that they were using firearms, so I had to made some stones for them to throw instead. But they're still very cool.
  • Added 211 items, almost all of which from Calradia's fire (over half of these added because the added units used them). Probably made up around 20 myself.
  • I improved the faction colors. A very annoying thing with this mod was that a lot of factions had overlapping colors, making it hard to tell them apart. Now, everyone has distinc colors, and those with somewhat similar colors are on either side of the world.
  • I made all of the neutral parties that spawn more interesting to fight. I made sure they had more unit diversity and could be bigger (to match the bigger army sizes).
  • I changed army sizes so that typical AI sizes will be 300-700 instead of 100-300. Playing army size is scaled accordingly. Morale and wages have been tweaked to fit with this change (wages have been lowered significantly, to allow for a more casual player experience). Sizes of garrisons, neutral parties, reinforcements, etc. have been increased as well
  • I made food last a lot longer, accommodating bigger armies and saving the player some hassle as well.
Edit: Newer version of the mod post here.
 

Asjo

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omerta0414 said:
Did you fix the name/title bug?
Nope, didn't manage to fix that one. It's quite annoying, but was never important enough to do a lot of work for :/
 

Hazzardevil

Master Knight
NW
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Asjo said:
  • I changed army sizes so that typical AI sizes will be 300-700 instead of 100-300. Playing army size is scaled accordingly. Morale and wages have been tweaked to fit with this change (wages have been lowered significantly, to allow for a more casual player experience). Sizes of garrisons, neutral parties, reinforcements, etc. have been increased as well
Is it possible to reduce the army sizes? I'm on a much slower laptop than most people here seem to be.
 

troycall

Squire
WB
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Hazzardevil said:
Asjo said:
  • I changed army sizes so that typical AI sizes will be 300-700 instead of 100-300. Playing army size is scaled accordingly. Morale and wages have been tweaked to fit with this change (wages have been lowered significantly, to allow for a more casual player experience). Sizes of garrisons, neutral parties, reinforcements, etc. have been increased as well
Is it possible to reduce the army sizes? I'm on a much slower laptop than most people here seem to be.
I believe you can reduce the minimum AI size in the mod options as I've already implemented that in the last patch, if I remember correctly.
 

Asjo

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Hazzardevil said:
Asjo said:
  • I changed army sizes so that typical AI sizes will be 300-700 instead of 100-300. Playing army size is scaled accordingly. Morale and wages have been tweaked to fit with this change (wages have been lowered significantly, to allow for a more casual player experience). Sizes of garrisons, neutral parties, reinforcements, etc. have been increased as well
Is it possible to reduce the army sizes? I'm on a much slower laptop than most people here seem to be.
There isn't an option in the current patch of this mod to change army sizes. troy mentioned this in my thread as well, but it's not in this patch. I have uploaded how the mod options look and highlighted the options that I usually change when I start a new game (since you cannot change the in the module.ini). Check it here.

You can change it yourself through the scripts.txt in the mod directory:

party_get_ideal_size -1
62 21 1 1224979098644774912 4 0 32 2 144115188075857605 30 2133 2 1224979098644774913 144115188075857605 5 0 2133 2 1224979098644774913 30 3 0 4 0 541 3 1224979098644774912 0 13 1652 3 1224979098644774914 1224979098644774912 0 2204 2 1224979098644774915 1224979098644774912 4 0 32 2 144115188075857605 30 2133 2 1224979098644774913 144115188075857605 5 0 2133 2 1224979098644774913 30 3 0 2170 3 1224979098644774916 1369094286720630785 1224979098644774914 2172 3 1224979098644774917 1224979098644774914 3 2107 2 1224979098644774916 5 2105 2 1224979098644774913 1224979098644774916 2105 2 1224979098644774913 1224979098644774917 520 3 1224979098644774918 1224979098644774914 7 2123 3 1224979098644774919 1224979098644774918 25 2105 2 1224979098644774913 1224979098644774919 4 0 542 3 1224979098644774915 11 1224979098644774914 2105 2 1224979098644774913 100 3 0 4 0 542 3 1224979098644774915 8 1224979098644774914 2105 2 1224979098644774913 20 3 0 6 3 1224979098644774920 648518346341351556 648518346341351758 541 3 1224979098644774920 7 1224979098644774914 2105 2 1224979098644774913 20 3 0 3 0 2133 2 1224979098644774921 0 6 3 1224979098644774922 648518346341351445 648518346341351758 2204 2 1224979098644774923 1224979098644774922 31 2 1224979098644774915 1224979098644774923 2105 2 1224979098644774921 1 30 2 1224979098644774921 2 2133 2 1224979098644774922 0 3 0 4 0 31 2 1224979098644774921 1 542 3 1224979098644774915 11 1224979098644774914 2105 2 1224979098644774913 150 5 0 31 2 1224979098644774921 1 2105 2 1224979098644774913 25 3 0 4 0 32 2 144115188075857605 30 2110 2 1224979098644774913 144115188075857605 2105 2 1224979098644774913 320 5 0 2110 2 1224979098644774913 300 3 0 2133 2 72057594037927936 1224979098644774913
Base party size of AI lords
Amount of troops per leadership for an AI lord
Amount of renown required per extra troop an AI lord can get (higher number = less bonus troops for high renown)
Amount of extra troops the leader of a faction gets
Possibly minimum army size for AI lord with two fiefs (I cannot remember)
Possibly minimum army size for AI lord with three fiefs (I cannot remember)
 

Gurkhal

Sergeant
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The mod has a nice but a bit uninspiring and repetitive selection of coat of arms to pick from and I am wondering if there are plans to alter or expand the coat of arms that can be selected in the future? For example from known real life knights and families, inspired by mythology or fantasy (with Asoiaf probably being the chef contender for inclusion)?

I really like heraldry and I really like this mod and so would love to see this aspect expanded as I see the heraldry as very immersive in regards to RPing the characters we play in the game. Not to mention that its pretty inspiring to keep playing with an attention grabbing coat of arms that I feel reflect the character as I envision her or him while a dull one can be a bit lacking in engaging myself.
 

troycall

Squire
WB
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Asjo said:
Hazzardevil said:
Asjo said:
  • I changed army sizes so that typical AI sizes will be 300-700 instead of 100-300. Playing army size is scaled accordingly. Morale and wages have been tweaked to fit with this change (wages have been lowered significantly, to allow for a more casual player experience). Sizes of garrisons, neutral parties, reinforcements, etc. have been increased as well
Is it possible to reduce the army sizes? I'm on a much slower laptop than most people here seem to be.
There isn't an option in the current patch of this mod to change army sizes. troy mentioned this in my thread as well, but it's not in this patch. I have uploaded how the mod options look and highlighted the options that I usually change when I start a new game (since you cannot change the in the module.ini). Check it here.

You can change it yourself through the scripts.txt in the mod directory:

party_get_ideal_size -1
62 21 1 1224979098644774912 4 0 32 2 144115188075857605 30 2133 2 1224979098644774913 144115188075857605 5 0 2133 2 1224979098644774913 30 3 0 4 0 541 3 1224979098644774912 0 13 1652 3 1224979098644774914 1224979098644774912 0 2204 2 1224979098644774915 1224979098644774912 4 0 32 2 144115188075857605 30 2133 2 1224979098644774913 144115188075857605 5 0 2133 2 1224979098644774913 30 3 0 2170 3 1224979098644774916 1369094286720630785 1224979098644774914 2172 3 1224979098644774917 1224979098644774914 3 2107 2 1224979098644774916 5 2105 2 1224979098644774913 1224979098644774916 2105 2 1224979098644774913 1224979098644774917 520 3 1224979098644774918 1224979098644774914 7 2123 3 1224979098644774919 1224979098644774918 25 2105 2 1224979098644774913 1224979098644774919 4 0 542 3 1224979098644774915 11 1224979098644774914 2105 2 1224979098644774913 100 3 0 4 0 542 3 1224979098644774915 8 1224979098644774914 2105 2 1224979098644774913 20 3 0 6 3 1224979098644774920 648518346341351556 648518346341351758 541 3 1224979098644774920 7 1224979098644774914 2105 2 1224979098644774913 20 3 0 3 0 2133 2 1224979098644774921 0 6 3 1224979098644774922 648518346341351445 648518346341351758 2204 2 1224979098644774923 1224979098644774922 31 2 1224979098644774915 1224979098644774923 2105 2 1224979098644774921 1 30 2 1224979098644774921 2 2133 2 1224979098644774922 0 3 0 4 0 31 2 1224979098644774921 1 542 3 1224979098644774915 11 1224979098644774914 2105 2 1224979098644774913 150 5 0 31 2 1224979098644774921 1 2105 2 1224979098644774913 25 3 0 4 0 32 2 144115188075857605 30 2110 2 1224979098644774913 144115188075857605 2105 2 1224979098644774913 320 5 0 2110 2 1224979098644774913 300 3 0 2133 2 72057594037927936 1224979098644774913
Base party size of AI lords
Amount of troops per leadership for an AI lord
Amount of renown required per extra troop an AI lord can get (higher number = less bonus troops for high renown)
Amount of extra troops the leader of a faction gets
Possibly minimum army size for AI lord with two fiefs (I cannot remember)
Possibly minimum army size for AI lord with three fiefs (I cannot remember)
Its there, it's the option "Minimum size of all parties & garrisons, unfortunately I believe I set the minimum to 30, so you can't reduce it, but you can increase it to have overly large battles -- for example a size of 1000 would have all garrisons and parties a MINIMUM size of 1000 units, the wages, experience, etc requireemnts all scale appropiately with the amount set, for example a minimum size of 1000 would reduce wages to near 1 gold piece per unit.
 

Asjo

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troycall, forcing a minimum size for all parties and garrisons is a far cry from a balanced scaling of army size. If you like to see armies of 300-700, you don't fix that by setting the minimum army size to 700. That will leave no variation. Also, you're forced to change the garrisons along with army size, which isn't necessarily what people want.

In my game, I wanted kings and lords of high renown to be able to have armies of a size up to 700. So, as described at the start of my thread, I tuned various parameters to scale AI armies a bit differently, meaning I see some armies of 200, but also some armies of 700. I don't want all battles to be big cluster**** battles, but I think it's nice that some enemies can be hard to take down because they manage to amass a huge army.

Are you still planning a new patch release for the mod, and if so will you manage it before Bannerlord is released? Otherwise, I think it might be time to release the source files so that contributors can fix some of the things that turn people off to the mod and people can find optimal enjoyment in it until Bannerlord :smile:
 
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I never ended up completing my list of changes, since I moved onto other things. However, I did find a document with a list of changes that I thought should be made within the HRE and states to its east. Here it is:
  • Aachen should belong to the Emperor, as the traditional "capital" of the Empire, the place where Charlemagne built his main palace, and the site of coronations. I would also, in the absence of information indicating that Nördlingen had its own rulers, give it to the Emperor.
  • Den Bosch (which should probably be renamed Hertogenbosch for historical accuracy), Leuwen, and possibly Brussels should belong to Duke Henri "the Kind" de Brabant. The uncertainty about Brussels comes from the fact that I'm unclear about the relationship between the Brabantine Dukes and the Castellans of Brussels.
  • Köln should belong to its Archbishop(-Elector), Konrad von Hochstaden, who should also have Bonn and Neuß (which is well north, and possibly a bit west, of where it should be).
  • Koblenz and Trier (which needs to move a due south a little, so that Mainz is northeasterly, not southeasterly) should belong to Bishop(-Elector) Arnold II of Isenburg.
  • Bingen and Mainz should belong to Archbishop(-Elector) of Mainz, Gerhard Wildgraf.
  • Sponheim should belong to Count Heinrich von Sponheim.
  • Nancy should belong to Duke Ferry III de Lorraine.
  • Basel should belong to its Bishop, Berthold II von Pfirt.
  • Bern should belong to Mayor Ulrich von Wippingen.
  • Zürich is a difficult one. After the extinction of the Dukes of Zähringen in 1218, rulership over the city was given to a Reichsvogt (lit. "Imperial Advocate") elected by the urban nobility and the Abbess of Fraumünster, who, as a woman and a cleric, would not have bore arms. I've been able to confirm to my satisfaction that the Abbess at this time was Elisabeth von Schneckenburg, but I'm not able to locate records of who held the Reichsvogteischaft. So you can either give it to Abbess Elisabeth, or you can make someone up, unless you're able to uncover who got the Reichsvogteischaft at this time.
  • Limburg should belong to Baron Gerlach von Limburg.
  • Frankfurt should belong to Mayor Wolfram II von Praunheim, and should be moved closer to Mainz.
  • Heidelberg (which needs to move south) and München should belong to the Duke of Upper Bavaria, Ludwig II "the Strict" von Wittselbach.
  • Landshut and Regensburg should belong to the Duke of Lower Bavaria, Heinrich von Wittelsbach (his ordinal as Duke of Lower Bavaria is I; it's only as joint Duke of all of Bavaria that he gets the ordinal XIII, and he and his brother Ludwig, mentioned above, partitioned the duchy in 1255).
  • Stuttgart should belong to Margrave Friedrich von Baden.
  • Friesach is out of place. I'm not clear what this is supposed to be; the place with that name is actually in Austria. Its location is roughly the same as Emlichheim, so replace it with that and give it to Count Otto II van Bentheim.
  • Bremen should belong to its Archbishop, Gerhard II von Lippe.
  • Braunschweig should belong to Duke Albrecht "the Great" von Braunschweig-Lüneburg.
  • Gelnhausen should belong to Mayor Dietrich von Partenstein.
  • Würzburg should belong to its Bishop, Iring von Rheinstein-Homburg.
  • Nürnburg should belong to Burgrave Konrad von Zollenrn.
  • Hamburg should belong to Count Adolf IV von Schauenburg.
  • Lübeck should belong to Mayor Hinrich Vorrade.
  • Salzwedel, Spandau (which I think should be re-named to Berlin), and Brandenburg should belong to the Margrave of Brandenburg (this should either be Johann or Otto III von Brandenburg; they ruled jointly).
  • Magdeburg should belong its Archbishop, Rudolf von Dinselstadt.
  • Wittenberg should belong to Duke Albrecht von Sachsen.
  • Leipzig should belong to Mayor Albertus.
  • Meißen should belong to the Margrave of Meißen, Heinrich "the Illustrious" von Wettin.
  • Eger appears to have belong to the Staufer. This makes things really complicated, since the Staufer line had become extinct in Germany three years before the start of this mod, and ruled Sicily (incidentally, Konradin, not Manfred, was King of Sicily in 1257; Manfred didn't usurp the title until the following year). Dunno what to say about this.
  • If you’re going to have the Kingdom of Bohemia as an independent faction, then Wien and Graz should be part of the Kingdom of Bohemia, since Austria belonged to King Otakar Přemysyl II of Bohemia.
  • Szczecin should belong to Duke Barnim of Pomerania, who was a vassal of the German crown, not the Polish.
  • Lubusz should belong to the Margrave of Brandenburg, and should be part of the HRE, not Poland.
  • Bolesłwiec and Legnica should belong to Duke Bolesław of Legnica.
  • Głogow, Wrocław (Breslau), Åšwidnica (which is a really strange way of rendering Świdnica), Opole, and Raczibórz were all part of several Silesian Duchies, whose status was not totally clear; I would make them part of the HRE just because German influence was stronger than Polish at this point.
  • Międzyrzecz needs to be a bit further east. I'll actually not really ding anyone for that one because putting a lot of these locations in their proper places, and making them correct relative to other places, is a little hard on this map (which is why I called it janky).
 

Комсорг

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Мод дно полное исправлений нет вообще тут, как не возвращался посол так и не возвращается, удар ногой отдельная история, у крестоносцев найма войск нет как и смены религии только католичество, 1 из 10 моя оценка. За год не исправить баги такие это наплевательство мододела полное.
 

Jaytaro

Sergeant
WBWF&SNW
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fortify camp mod included?
also i did my own troop and item tweaks to ad1257, probably not safe for me to port them to this aye?
 

Stoney

Grandmaster Knight
WBNWM&BWF&S
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At that years there is no ilkhanete on anatolia, you must add seljuks as a free nation.
 

Vayne

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There is a way to disable faction splitting/creating? i can only set mid size and rurik dinasty to 364 days the others stay at 14 and 40 and cannot be changed,would appreciate a way to turn that off

Siege of Dover Castle hass odd black stripes on the background.

Anyway great mod.
 

Vayne

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Ser Stoney said:
At that years there is no ilkhanete on anatolia, you must add seljuks as a free nation.
The Seljuq Turks were under the sphere of influence of the Il-khanate at this time
 

Ujwarius

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I started as Serbian king and i dont know why but in my castlle the ladyes dont talk with me,just that they want to fight...is this a bug ?
 

diiter

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Is there anyway to reduce the garrison size of castles and towns? I know its meant to be that way so you cant conquer the map in a few weeks, but its pretty tiresome to hack through 800 men in the same looking city again and again.
 

Drax70

Sergeant at Arms
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How do I repair/improve my gear with armorer/weaponsmith? I talk to them but they do nothing...
Doesn't it work like Viking Conquest or I'm missing something?


Edit for bugs:
Edit1 : Heraldic armors and shields look out of place and wird, textures are twisted and keep changing.
Edit2 for a suggestion: Horses speed is too slow, speed modifier looks better and realistic if you add extra 10 points in horses speed!
Edit3 : Some "Arena keepers" are dressed as women?!!!
Edit4 typo: The Constable still refers to Calradia when I asked him how goes the war, he said that "...as a bid to extend control over Calradia.".
Edit5 bug: Some wird NPCs in the taverns with "{!}" in their names, also I found some wird looking tanners there..
Edit6 bug: Household possetions keeps disappearing after a few gamedays.

Thanks!