I felt the urge to play recently, and it felt obvious that a few changed would improve things. The bandit parties weren't interesting enough to fight, so I changed the composition of these, and also made sure that you can risk running into some even bigger bandit parties. The Venetian units of heavy infantry, luxury guard and luxury knight as well as the freelancer elite units all seemed a little too strong to be able to release as prisoners. So, I made troop trees for all of those, which meant adding 16 units and seven items.
I made sure that a few of the companies that you can hire also have some of the new units I added. I changed a few mod faction colors that looked bad on text or were too close to the faction they spawned from. I made sure that you get more items and gold from bandit parties since you now need a bigger army, given that you can face bigger bandit parties.
So, it's not a huge change, but an important one, I feel.
Medieval Conquests - Asjo modded - version 2
The installation instruction: Extract this zip-file into your Steam\steamapps\common\MountBlade Warband\Modules folder
My recommendation: Use bigger army size by editing the value of battle_size in Documents\Mount&Blade Warband\rgl_config.txt to at least 2.7000
Asjo said:
So, I previously made a thread asking people to help me mod various parts of this great mod, to make it even greater. Just moments ago,
I posted the results. As you can see in earlier posts, I wrote the specifics of where I made some of these changes in the case, so you can tweak it yourself, should you wish.
So, for anyone interesting, here you are:
Asjo said:
Medieval Conquests - Asjo modded version
Simply extract it to your Steam\steamapps\common\MountBlade Warband\Modules folder.
So, what does it include? Well, I can hardly remember it all anymore, but here are the main changes:
- Added 76 new units, most of which were from Calradia's fire. Some I made up myself and then I also added the original huscarl version, since they're awesome. I downloaded most of the mods in the same category to check if they had some cool units, but few of them did. One unit I did steam was the Slingers from the Brytenwalda. Afterwards, I realized that they were using firearms, so I had to made some stones for them to throw instead. But they're still very cool.
- Added 211 items, almost all of which from Calradia's fire (over half of these added because the added units used them). Probably made up around 20 myself.
- I improved the faction colors. A very annoying thing with this mod was that a lot of factions had overlapping colors, making it hard to tell them apart. Now, everyone has distinc colors, and those with somewhat similar colors are on either side of the world.
- I made all of the neutral parties that spawn more interesting to fight. I made sure they had more unit diversity and could be bigger (to match the bigger army sizes).
- I changed army sizes so that typical AI sizes will be 300-700 instead of 100-300. Playing army size is scaled accordingly. Morale and wages have been tweaked to fit with this change (wages have been lowered significantly, to allow for a more casual player experience). Sizes of garrisons, neutral parties, reinforcements, etc. have been increased as well
- I made food last a lot longer, accommodating bigger armies and saving the player some hassle as well.