InfinityFire
Recruit
So, in my playthrough, I had lawspeakers and some other thing that would subtract influence every day... so I had trouble just maintaining a positive influence, let alone actually gaining any.
I know influence is gained by staying in one of the 'armies' that a lord may form or by winning battles against enemy factions.
However this is not a plausible option as being in an army seems to give .5 influence a day or something, and it is only possible to win so many battles a day, especially during times of peace.
So even if someone is only losing -1 influence per day, it is just a pain to maintain positive influence.
I think the system just needs to be balanced better - or a limit set to 0 influence, so you cannot drop below that.
Edit: (I have just recently learned that it is possible to gain influence by donating troops to friendly garrisons. Despite this, I still think that a limit of 0 to prevent negative influence would be nice, especially for new players who might not know of this or cannot spare troops.)
This leads into my second topic, marriage.
One would think that when marrying a noble or lady of high renown or status - their own influence would increase, right? This was my reasoning when marrying Ira (the daughter of the ruler of the southern empire, a damn princess) - but alas my influence did not increase by a single point.
Now as for the marriage system as a whole - I'm not sure if it's working as intended or simply not fully implemented yet. If it's the prior, I do think it needs to be reworked to add some depth to it.
As shallow as the marriage system was in Warband, effort was still necessary and it provided more of a sense of accomplishment when it was time to get married. (as you would first have to get permission, visit the lady, learn and recite poems, yada yada and gain permission again - all whilst gaining relation with your spouse of choice) Like I stated, quite simple, but at least it took some effort.
In Bannerlord, it seems far too easy to marry a lady or noble of the realm. I've only talked to about 5 different ladies on my playthrough, but for each, the system seems to be the exact same.
- express admiration
- answer three questions correctly (the game tells you the correct answers)
- ask for marriage (answer another couple of questions with no consequence)
- pay some money to parent, get married.
What really annoys me is that all of this can happen within the span of little more than 1 or 2 days in-game. Essentially what it boils down to is: approach lady, get married the next day.
I do hope that this system is a simply a shadow of the actual marriage system waiting to be implemented. The fact that you gain no relation whatsoever with your spouse and can propose marriage to a person you just met, really seems absurd to me.
I know influence is gained by staying in one of the 'armies' that a lord may form or by winning battles against enemy factions.
However this is not a plausible option as being in an army seems to give .5 influence a day or something, and it is only possible to win so many battles a day, especially during times of peace.
So even if someone is only losing -1 influence per day, it is just a pain to maintain positive influence.
I think the system just needs to be balanced better - or a limit set to 0 influence, so you cannot drop below that.
Edit: (I have just recently learned that it is possible to gain influence by donating troops to friendly garrisons. Despite this, I still think that a limit of 0 to prevent negative influence would be nice, especially for new players who might not know of this or cannot spare troops.)
This leads into my second topic, marriage.
One would think that when marrying a noble or lady of high renown or status - their own influence would increase, right? This was my reasoning when marrying Ira (the daughter of the ruler of the southern empire, a damn princess) - but alas my influence did not increase by a single point.
Now as for the marriage system as a whole - I'm not sure if it's working as intended or simply not fully implemented yet. If it's the prior, I do think it needs to be reworked to add some depth to it.
As shallow as the marriage system was in Warband, effort was still necessary and it provided more of a sense of accomplishment when it was time to get married. (as you would first have to get permission, visit the lady, learn and recite poems, yada yada and gain permission again - all whilst gaining relation with your spouse of choice) Like I stated, quite simple, but at least it took some effort.
In Bannerlord, it seems far too easy to marry a lady or noble of the realm. I've only talked to about 5 different ladies on my playthrough, but for each, the system seems to be the exact same.
- express admiration
- answer three questions correctly (the game tells you the correct answers)
- ask for marriage (answer another couple of questions with no consequence)
- pay some money to parent, get married.
What really annoys me is that all of this can happen within the span of little more than 1 or 2 days in-game. Essentially what it boils down to is: approach lady, get married the next day.
I do hope that this system is a simply a shadow of the actual marriage system waiting to be implemented. The fact that you gain no relation whatsoever with your spouse and can propose marriage to a person you just met, really seems absurd to me.
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