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What feature do you mostly want to add?

  • Religions Improvements: pray, spendable Piety Points, branches, deeper immersion

    Votes: 90 19.8%
  • Offices: town/guild/kingdom council, vote for tax level/more profit, war/peace

    Votes: 235 51.6%
  • Revised Traits: more traits, buy/train traits, gain upon actions

    Votes: 130 28.6%

  • Total voters
    455

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I mean the old v2.0.1 version folder  :iamamoron:.
I need it for the good ol' super-user-friendly Steam:

http://steamcommunity.com/workshop/filedetails/discussion/498482336/520519112496589947/
 
Though the shaders are cool and well liked by many.
I need to ask how to take them off. As it causes my hardware to skip and now its apart of all my mods so they all skip now.
I NEED TO GET IT OFF!

EDIT

Ok I got a few files off and I may have decreased it. But I dont know if I got all the files. You said "enbseries.ini"
So I took off two files with the enb...in frount of them. But I didnt find the exact file you named.
 
Josh42392 said:
Ok I got a few files off and I may have decreased it. But I dont know if I got all the files. You said "enbseries.ini"
So I took off two files with the enb...in frount of them. But I didnt find the exact file you named.

I think enbseries.ini is in the Warband folder, not the mod folder.

Another way to turn it off (temporarily) is to press shift+F12 (worked with 2.1, probably the same for 3.0?)
 
Quintillius said:
Announcement Nova Aetas v3.0 uploaded to Steam!


http://steamcommunity.com/sharedfiles/filedetails/?id=498482336

Nice.
I wondered what happened to my savegame before noticing the 3.0 tag. Damn notification less steam updater.
 
Ixal said:
Quintillius said:
Announcement Nova Aetas v3.0 uploaded to Steam!


http://steamcommunity.com/sharedfiles/filedetails/?id=498482336

Nice.
I wondered what happened to my savegame before noticing the 3.0 tag. Damn notification less steam updater.
There is a guide in the discussion about how to restore your savegame.


gerrin07 said:
So which troops will have the armors from CWE and can we only get them from crusaders camps.
Sometimes a crusader/jihad merchant visits a tavern. Other than tha, you need to visit a Jihad/Crusader camp and be at war with the faction holdng Hierosolyma.
 
Have fun!  :grin:

Current changelog for v3.0.1:

FIXED ISSUES
- Fixed armour not showing up in tournaments
- Fixed bug failed to see mesh banner_kingdom_m
- Docks added for towns, colonies and villages
- No longer rain in temples
- No longer missing legs for guildmembers
- Enhanced conditions to prevent error messages in battle
- No longer 35% chance to see temple in town, now permanent
- No longer unlimited prestige points through guild hall
- Lowered prestige gained through guild hall by 50
- Added throwable axes for Noregr Axe Throwers
- Fixed mesh barbuta_b not found
- Fixed all crusader/jihads troops costing same
- Fixed texture drachenburg_walls not found
- Fixed construction site appearing at Drachenburg.
- Fixed pic_soldier_world_map error
- Fixed error message missing faction ID when enlisting (Freelancer)
- Fixed missing pic in some Freelancer menus
- Fixed farm field one giving only seeds
- Changed crossbow animation to original one.
- Fixed blue hat missing
- Christian player owning Hierosolyma can now enter city as normal.
- Fixed Tochtepec, Toluca and Tlaxiaco being unreachable by land.
- Fixed armor glitch Master Templars (at distance) //Needs testing
- Extra operation added to prevent rain in indoor scenes

???- Activated new musket animation???


BALANCING / POLISHING
- Vaegir armour much better now (+10 def)
- Activated new musket animation

GRAPHICAL / PERFORMANCE


ADDED FEATURES
- Item modifiers (fine, exquisite, large bag) added for getting grain, timber and stone

BUGS


HARD BUGS


NO BUGS


CREDITS
© Quintillius - Nova Aetas
 
Quintillius said:
Have fun!  :grin:

Current changelog for v3.0.1:

FIXED ISSUES
- Fixed armour not showing up in tournaments
- Fixed bug failed to see mesh banner_kingdom_m
- Docks added for towns, colonies and villages
- No longer rain in temples
- No longer missing legs for guildmembers
- Enhanced conditions to prevent error messages in battle
- No longer 35% chance to see temple in town, now permanent
- No longer unlimited prestige points through guild hall
- Lowered prestige gained through guild hall by 50
- Added throwable axes for Noregr Axe Throwers
- Fixed mesh barbuta_b not found
- Fixed all crusader/jihads troops costing same
- Fixed texture drachenburg_walls not found
- Fixed construction site appearing at Drachenburg.
- Fixed pic_soldier_world_map error
- Fixed error message missing faction ID when enlisting (Freelancer)
- Fixed missing pic in some Freelancer menus
- Fixed farm field one giving only seeds
- Changed crossbow animation to original one.
- Fixed blue hat missing
- Christian player owning Hierosolyma can now enter city as normal.
- Fixed Tochtepec, Toluca and Tlaxiaco being unreachable by land.
- Fixed armor glitch Master Templars (at distance) //Needs testing
- Extra operation added to prevent rain in indoor scenes

???- Activated new musket animation???


BALANCING / POLISHING
- Vaegir armour much better now (+10 def)
- Activated new musket animation

GRAPHICAL / PERFORMANCE


ADDED FEATURES
- Item modifiers (fine, exquisite, large bag) added for getting grain, timber and stone

BUGS


HARD BUGS


NO BUGS


CREDITS
© Quintillius - Nova Aetas


Will it be savegame compatible?
 
Yes.  :grin:

// Update

I might have found the cause of the calculate_distance error messages. I am now testing my fix. If everything goes fine, a hotfix will be released in the next hours  :party:.
 
Announcement:  Hotfix v3.0.1 released!


Changelog

FIXED ISSUES
- Fixed armour not showing up in tournaments
- Fixed bug failed to see mesh banner_kingdom_m
- Docks added for towns, colonies and villages
- No longer rain in temples
- No longer missing legs for guildmembers
- Enhanced conditions to prevent error messages in battle
- No longer 35% chance to see temple in town, now permanent
- No longer unlimited prestige points through guild hall
- Lowered prestige gained through guild hall by 50
- Added throwable axes for Noregr Axe Throwers
- Fixed mesh barbuta_b not found
- Fixed all crusader/jihads troops costing same
- Fixed texture drachenburg_walls not found
- Fixed construction site appearing at Drachenburg.
- Fixed pic_soldier_world_map error
- Fixed error message missing faction ID when enlisting (Freelancer)
- Fixed missing pic in some Freelancer menus
- Fixed farm field one giving only seeds
- Changed crossbow animation to original one.
- Fixed blue hat missing
- Christian player owning Hierosolyma can now enter city as normal.
- Fixed Tochtepec, Toluca and Tlaxiaco being unreachable by land.
- Fixed armor glitch Master Templars (at distance) //Needs testing
- Extra operation added to prevent rain in indoor scenes
- Fixed bug in faction technological overview, tech not showing correctly.
- Fixed error message related to script_calculate_distance
- Fixed overview of ships not disappearing from player's party name

BALANCING / POLISHING
- Vaegir armour much better now (+10 def)
- Activated new musket animation
- Sharpened all face textures 2x


GRAPHICAL / PERFORMANCE


ADDED FEATURES
- Item modifiers (fine, exquisite, large bag) added for getting grain, timber and stone
- Uxkhal riddle added


BUGS


HARD BUGS


NO BUGS


CREDITS

Download

Dropbox

Important


I need you to test if before I can release it to the ten thousands of people waiting for it.  :party: You only need to load your savegame and do the following:

1. Check if text ingame is correct (names for example are very sensible).
2. Check if party icons are still there.
3. Check if your inventory is still the same.

One yes to above is an instant release to Steam  :party:.
 
Quintillius said:
Announcement:  Hotfix v3.0.1 released!


Changelog

FIXED ISSUES
- Fixed armour not showing up in tournaments
- Fixed bug failed to see mesh banner_kingdom_m
- Docks added for towns, colonies and villages
- No longer rain in temples
- No longer missing legs for guildmembers
- Enhanced conditions to prevent error messages in battle
- No longer 35% chance to see temple in town, now permanent
- No longer unlimited prestige points through guild hall
- Lowered prestige gained through guild hall by 50
- Added throwable axes for Noregr Axe Throwers
- Fixed mesh barbuta_b not found
- Fixed all crusader/jihads troops costing same
- Fixed texture drachenburg_walls not found
- Fixed construction site appearing at Drachenburg.
- Fixed pic_soldier_world_map error
- Fixed error message missing faction ID when enlisting (Freelancer)
- Fixed missing pic in some Freelancer menus
- Fixed farm field one giving only seeds
- Changed crossbow animation to original one.
- Fixed blue hat missing
- Christian player owning Hierosolyma can now enter city as normal.
- Fixed Tochtepec, Toluca and Tlaxiaco being unreachable by land.
- Fixed armor glitch Master Templars (at distance) //Needs testing
- Extra operation added to prevent rain in indoor scenes
- Fixed bug in faction technological overview, tech not showing correctly.
- Fixed error message related to script_calculate_distance
- Fixed overview of ships not disappearing from player's party name

BALANCING / POLISHING
- Vaegir armour much better now (+10 def)
- Activated new musket animation
- Sharpened all face textures 2x


GRAPHICAL / PERFORMANCE


ADDED FEATURES
- Item modifiers (fine, exquisite, large bag) added for getting grain, timber and stone
- Uxkhal riddle added


BUGS


HARD BUGS


NO BUGS


CREDITS

Download

Dropbox

Important


I need you to test if before I can release it to the ten thousands of people waiting for it.  :party: You only need to load your savegame and do the following:

1. Check if text ingame is correct (names for example are very sensible).
2. Check if party icons are still there.
3. Check if your inventory is still the same.

One yes to above is an instant release to Steam  :party:.
YES! :mrgreen:
 
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