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What feature do you mostly want to add?

  • Religions Improvements: pray, spendable Piety Points, branches, deeper immersion

    Votes: 90 19.8%
  • Offices: town/guild/kingdom council, vote for tax level/more profit, war/peace

    Votes: 235 51.6%
  • Revised Traits: more traits, buy/train traits, gain upon actions

    Votes: 130 28.6%

  • Total voters
    455

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Blaine said:
Just wanted to say this mod is amazing and a breath of fresh air. Thanks for making it and keep up the great work, looking forward to seeing how it progresses over time.
Thanks!

1) You purchase troops? Interesting. Most players train and hire them.
Ghehe. They are supposed to be upgradeable, unless you train personal kingdom troops. They are not.

1) =X Well you ruined your town now. Allowing Jews is actually a bad decision, it lowers religious uniformity with 3%. All your kingdom income is now lowered with 3%. Religious uniformity changes your income. 58% Rel. Unif. = 58% income.  :mrgreen:

11%...
 
Dulgakhor said:
delavaskez said:
Did anyone try to plant seeds on a farm? any idea how?
1. build a farm
2. Have 10 units of seeds
3. Go to your farm
4. Talk with workbench.

Harvesting is more of a problem here- agricultural sickles are harder to find than masterpiece swords.

thanks
 
Announcement: v1.1 released!


"I thank you for all feedback during the days after the release of Nova Aetas. I've worked hard to fix all issues you reported. The priest dialogues work better. Training peasants and looting now have correct spawn points in scenes. I also changed the way how cutting wood and quarrying stone works. You can do this with all weapons, but only using the gathering tools will result in a Prestige Point and resources. Also finding gathering tools is much easier now. Every town has atleast one tool for sale.

Some people also mentioned issues with the Turguhn Horde not conquering most of the centers in east of Calradia. I hope this is fixed now. If not, report this immediately!

This is a standalone (full mod) version, not a patch!
You need to start a new savegame unfortunately.

Have fun playing v1.1!"


Download Link - Moddb

Fixed Issues
List of Fixed Issues
- Error: 'Couldn't load "Textures/long_bow.dds' fixed.
- White mesh for bows fixed
- Fixed 'Visit local Church' being only option everywhere
- Exploit: renting out no longer gives you money immediately
- Added option to leave dialogue when donating to temple
- Woodcutter/Farmer/Miner tools now appearing in shops much more
- Removed blackened, ugly armour textures
- Language: 'civilization' replaced by 'civilisation'
- Donating to kingdom treasury now really adds gold
- Villages have correct entry points for quest 'Train peasants' now
- Less cattle parties on world map
- Fixed player owning random village at beginning
- Side Sword now visible in hands in melee
- Missing collision added for Vaegir white wall (no longer falling through walls Reyvadin)
- Bugs with priest dialogue fixed
- Added extra option to quit dialogue at giving donation
- Vaegir lords wearing suitable armour now
- No more reports of: colonies owned by 'March 24, 1423' lost due to...
- Gathering resources with common weapons no longer results in gaining points and timber, equip the right tool!
- Late Renaissance town hall no longer have weird wooden poles
- Capitals no longer get upgraded town hall
- No one of the Court of Nobles will appear naked =X
- Fixed player paying salaries for laborers even after construction of castle finished
- Character screen will tell you being atheist, if you are.
- Red Vaegir infantry armour has better stats now
- Steppe Iron Charger has correct hitpoints now
- Zendar lords will no longer defect to other kingdoms
- Errors related to 'script_party_get_ideal_size' fixed
- Fixed issue with some items not being wielded by player, but only used as scabbard
- Fixed recruiting infinite troops in recruitment slot B
- Game registers won't be restored every second now, only upon loading savegame
- Disabled musician's music in taverns
- Upon attacking/defending villages, the teams will spawn correctly now
- Upon cancelling recruiting soldiers in castles, towns, you will no longer lose money
- Player monarchs will see their names in dialogues as well now
- Defecting to Acztaoc Empire no longer happens
- Construction Site no longer displayed in list of player owned centers
- Setting King's Purse to zero, now actually does
- Boots given to Ritterbruder and Knight of Christ
- No longer Prestige Points substracted when not owning residents
- Agonic reinforcements now go home after a while
- Some tweaks for Turguhn Horde
- Fixed priest not spawning correctly in owned towns
- Fixed 'Kingdom failed to respond to provocations...' spamming all time
- Fixed missing siege scene of Ashinipaq
- Acztaoc Bowman now has bow
- Tweaked some axes to become twohanded
- Language: village walls description edited

Now it's time to sleep.
 
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