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What feature do you mostly want to add?

  • Religions Improvements: pray, spendable Piety Points, branches, deeper immersion

    Votes: 90 19.8%
  • Offices: town/guild/kingdom council, vote for tax level/more profit, war/peace

    Votes: 235 51.6%
  • Revised Traits: more traits, buy/train traits, gain upon actions

    Votes: 130 28.6%

  • Total voters
    455

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Quintillius said:
Papal throneroom:

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Sims3-style  rug overuse??? :grin:

Anyways, awesome... And yeah, you're just like

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Just when I get back from Spain, school starts and kaboom on me....
 
Update: Resurrect the Calrad Empire


- Restore this ancient Empire with name and banner
- Become Emperor
- Get access to

* Calrad Legionnaires
* Calrad Centurions
* Calrad Velites
* Calrad Equites


Requirements:
1. You need atleast 3 towns of either originally Nordic, Swadian or Rhodok culture (old Calradidic lands)
2. Right to rule needs to be atleast 60.

Consequences
1. Your banner changes to Calradic Banner.
2. Kingdom name changes to 'Calradic Empire'.
3. You become Emperor.
4. Faction colour changes.


Screenshots

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To Do Next


- Acztaoc town and castle (siege) scenes
- Updating mainland castle and town siege scenes
- Acztaoc Empire (finishing it)
- Calrad capital
- Testing
- Release of closed beta
- Release of Nova Aetas v1.0

Features for Next Version (or for beta version)


- Crafting
- More quests
- Town scene for Nords and Rhodoks
- Village scene for Nords
- House scenes for Nords, Rhodoks and Vaegirs
- Civilian jobs / political offices
- Camp entrenchments
- Banking (deposit money, get interest)
- Improved tournaments
- Statues (king builds these for you in a random town)
- Looting system (loot the village buildings on yourself)
- Medicines (heal yourself on the battlefield in real-time)
- Special people to hire (to improve party skills)
- Complex duelling feature




 
Have you ever considered making your own game? One thing in a time obviously, but by looking at this... how? How have you accomplished all this in a year if you're gonna compare to taleworlds. You're one guy.
 
Tybalt_ said:
Have you ever considered making your own game? One thing in a time obviously, but by looking at this... how? How have you accomplished all this in a year if you're gonna compare to taleworlds. You're one guy.
Hehe I could have done more if I had more energy and more time.
 
Beta week (August 25th till 30th)


On August 25th I will release the closed beta for Nova Aetas.
I still need beta testers. People who helped me making this mod (scene building, coding and other things)
are guaranteed to become beta tester.

It's also possible for you to become beta tester. I expect from you to report:

- Bugs
- Performance issues
- Glitches
- Graphical errors
- Game errors
- Spelling/grammar errors
- Detailed gameplay feedback 
- Random suggestions

Your task consists of finding above issues, writing detailed reports and helping me to release a polished mod.



Want to become beta tester? Send me a personal message with these questions answered:


Code:
[b]1. Why do you support Nova Aetas?[/b]


[b]2. Explain your motivation for becoming beta tester.[/b]


[b]3. What feature ingame do you think you would like most?[/b]

Messages with short answers will not even be checked. Please try to write a satisfying story.





 
*secretly prepares recording equpmient*

Wow, youll do beta testing only 5 days before the release, at the same time as adding all the features. MORE MADNESS.
 
I just ha amazing idea - what if on the road (as the time and your might grows) you can get ambushed or in the cities you get an escort mission, you need to move from point A to B yo rscape or complete quest in-battle. Would be amazing.
 
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