Odin boarhelm said:Hey Quinny, the download link has expired and I can't click on the file on the moddb page. Could you repost?
Still the case as of now...
Odin boarhelm said:Hey Quinny, the download link has expired and I can't click on the file on the moddb page. Could you repost?
Diaphantos1 said:Are there still storage chests in towns? I can't seem to find them. Do I need to get married to have storage?
FIXED ISUES
- AI sea travel bugs fixed
- Fixed Church's Tithe
- Fixed player kingdom vassals recruiting 'x'-named troops
- You can no longer build a castle on an island without port, beach or harbour to prevent AI travel bugs.
- Fixed empty inventories of tavern merchants (book sellers, jihad, crusader merchants)
- Heathen temples are now destroyable
- Fixed infinite harvesting wheat
- Fixed gold not being removed from player when building a farm
- Town options are no longer locked for players with rescue prisoner quest
- Smithy's grindstone will now add prestige and XP
- Added flag to mounted gunners so they use their firearms now
- Replaced 'Jihadist' word by 'Mujahed' for better historical accuracy
- Moved Plate Armour from tailor's items to blacksmith's ones
- Added extra conditions to prevent calculate_distance script errors
- Fixed non-controllable overhead thrust spear animation
- Added flag to make the Slaver Chief use his horse
- Fixed freezes
- No more ships stuck at Zendar or other harbours
- Restored distance for AI lords joining battles to default value.
- Players no longer pay for lords in exile
- Fixed village building message hold: 'please, move yourself another 999 cm.'
- Fixed bug where AI parties might reinforce foreign centers.
BUGS
NEW FEATURES
BALANCING / POLISHING
- Improved world geographical map by rounding coast edges
NO BUGS
TODO
- Lords attacking player's colonies feature is disabled for now.
CREDIT
-----------------------------------------------------------------------------------------------
© Quintillius - Nova Aetas
Quintillius said:[snip]
Quintillius said:Thank you!
Current changelog for 4.2:
FIXED ISUES
- AI sea travel bugs fixed
- Fixed Church's Tithe
- Fixed player kingdom vassals recruiting 'x'-named troops
- You can no longer build a castle on an island without port, beach or harbour to prevent AI travel bugs.
- Fixed empty inventories of tavern merchants (book sellers, jihad, crusader merchants)
- Heathen temples are now destroyable
- Fixed infinite harvesting wheat
- Fixed gold not being removed from player when building a farm
- Town options are no longer locked for players with rescue prisoner quest
- Smithy's grindstone will now add prestige and XP
- Added flag to mounted gunners so they use their firearms now
- Replaced 'Jihadist' word by 'Mujahed' for better historical accuracy
- Moved Plate Armour from tailor's items to blacksmith's ones
- Added extra conditions to prevent calculate_distance script errors
- Fixed non-controllable overhead thrust spear animation
- Added flag to make the Slaver Chief use his horse
- Fixed freezes
- No more ships stuck at Zendar or other harbours
- Restored distance for AI lords joining battles to default value.
- Players no longer pay for lords in exile
- Fixed village building message hold: 'please, move yourself another 999 cm.'
- Fixed bug where AI parties might reinforce foreign centers.
BUGS
NEW FEATURES
BALANCING / POLISHING
- Improved world geographical map by rounding coast edges
NO BUGS
TODO
- Lords attacking player's colonies feature is disabled for now.
CREDIT
-----------------------------------------------------------------------------------------------
© Quintillius - Nova Aetas