Conquerrr
Veteran
Dear Taleworlds,
After playing bannerlord for hundreds of hours, I felt emptiness and I started to think about why. At first I thought it was caused by the lack of content in the EA stage, but after careful thinking, I think the problem lies in the lack of vitality of the game.
Compared with Bannerlord, Warband does not have such a complicated system, but it is more substantiated and will not feel empty. Why? Because at least Warband has vitality. Playing warband, I know every king and lord, every unit and every npc. . . I know that every one of my companions, even pirates, are so impressed. Warband has more successfully shaped the image of computer characters in the hearts of players. Love, friendship (even family affection in some mods). . . Friends and enemies, lords and fiefs, kings and vassals, at least I can feel that they are alive.
But in Bannerlord, there are births and deaths, but they are so casual and not solemn. People are born and die every day, but so what? I don't care about the life or death of a person who has nothing to do with me! However, if I or my relatives and friends give birth to children, we should all be happy about it. My relatives and friends have passed away, and we feel sad about it; my friends congratulated them for their victory, and I comforted them and rejoiced for their safety. Family, love, friendship, I can't feel them.
With so many roles in Calradia, I only remember the kings and the main lords. I don't know my companion, I just remember what he can do for me. My companion died, find another one, and then forgot, who cares? I married my wife just for her equipment and the children who will be my heirs. There is no so-called ambiguity. I can arrest my father-in-law and go to jail. My wife will not intercede for him because she can't see this. . .
I wish I could feel more humanity, not facing robots. I hope that there will be more relationship changes and their linkages, and not only changes in relationship numbers, but tangible impacts, including changes in conversation and behavior.
I have played Kingdom Come: Deliverance these past few days. There is no doubt that it is very immersive as a role-playing game. I have also played strategy games such as Crusader Kings. The complex system is amazing. What I want to say is that Mount&Blade is a unique game type! It can learn from the excellent parts of other games, but it shouldnot lose the overall feeling of the game. This feeling is wonderful and unique, which makes people addicted. At least for now, I have found a sense of lack: the sense of substitution brought about by vitality. To be sure, Bannerlord can develop more content in the direction of military strategy, but the overall feeling of Mount&Blade shouldnot be lost in the direction of role-playing. As for how to retrieve that feeling in a less complicated system, I can't make professional suggestions.
After playing bannerlord for hundreds of hours, I felt emptiness and I started to think about why. At first I thought it was caused by the lack of content in the EA stage, but after careful thinking, I think the problem lies in the lack of vitality of the game.
Compared with Bannerlord, Warband does not have such a complicated system, but it is more substantiated and will not feel empty. Why? Because at least Warband has vitality. Playing warband, I know every king and lord, every unit and every npc. . . I know that every one of my companions, even pirates, are so impressed. Warband has more successfully shaped the image of computer characters in the hearts of players. Love, friendship (even family affection in some mods). . . Friends and enemies, lords and fiefs, kings and vassals, at least I can feel that they are alive.
But in Bannerlord, there are births and deaths, but they are so casual and not solemn. People are born and die every day, but so what? I don't care about the life or death of a person who has nothing to do with me! However, if I or my relatives and friends give birth to children, we should all be happy about it. My relatives and friends have passed away, and we feel sad about it; my friends congratulated them for their victory, and I comforted them and rejoiced for their safety. Family, love, friendship, I can't feel them.
With so many roles in Calradia, I only remember the kings and the main lords. I don't know my companion, I just remember what he can do for me. My companion died, find another one, and then forgot, who cares? I married my wife just for her equipment and the children who will be my heirs. There is no so-called ambiguity. I can arrest my father-in-law and go to jail. My wife will not intercede for him because she can't see this. . .
I wish I could feel more humanity, not facing robots. I hope that there will be more relationship changes and their linkages, and not only changes in relationship numbers, but tangible impacts, including changes in conversation and behavior.
I have played Kingdom Come: Deliverance these past few days. There is no doubt that it is very immersive as a role-playing game. I have also played strategy games such as Crusader Kings. The complex system is amazing. What I want to say is that Mount&Blade is a unique game type! It can learn from the excellent parts of other games, but it shouldnot lose the overall feeling of the game. This feeling is wonderful and unique, which makes people addicted. At least for now, I have found a sense of lack: the sense of substitution brought about by vitality. To be sure, Bannerlord can develop more content in the direction of military strategy, but the overall feeling of Mount&Blade shouldnot be lost in the direction of role-playing. As for how to retrieve that feeling in a less complicated system, I can't make professional suggestions.