Glad to hear there might be some non-random selection. And not because I think it might favour me hah. I just hope the developers think about (and get) an effective testing process.
In fact, apart from normal bug reports and feedback, I realise just now that in-game data collection could be very helpful, particularly for this project. For example, detailed information about kills and damage dealt (broken down by map, team, player class, weapon and equipment of the attacker/victim, attack direction, location on the map, maybe even speed and direction of player movement) - gathered from games with representative players - could potentially give the developers very good control over the game balance. Especially since it's a roughly historical setting (i.e., there are real things to compare the data against), and they have access to some reasonably qualified opinions, on this forum and elsewhere. Anyone know how feasible that would be?
In fact, apart from normal bug reports and feedback, I realise just now that in-game data collection could be very helpful, particularly for this project. For example, detailed information about kills and damage dealt (broken down by map, team, player class, weapon and equipment of the attacker/victim, attack direction, location on the map, maybe even speed and direction of player movement) - gathered from games with representative players - could potentially give the developers very good control over the game balance. Especially since it's a roughly historical setting (i.e., there are real things to compare the data against), and they have access to some reasonably qualified opinions, on this forum and elsewhere. Anyone know how feasible that would be?