List of Cities with Unique Units

Brennus13

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The title says it all. I was hoping someone could give a list of which cities give unique units so as to plan my conquests accordingly. The only ones I know so far are:

Ulm-Mounted Gunners
Zollern-Greatarmors

I suspect not too many people look at this board anymore, but a guy can dream.
 

Somebody

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So if you use Morgh's editor you can see that certain towns start out with troops in their garrison - these are the original unique units which are added to the garrison monthly. The Grand Duchy cities don't have these troops.
Code:
  ("town_1","Nibelheim",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-3.52686,71.6444),[(trp_laurian_regional,10,0)], 170),
  ("town_2","Tihr",     icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-42.2005,96.6355),[], 120),
  ("town_3","Lerna",   icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-47.9597,-44.8348),[(trp_lion_cannon,5,0)], 80),
  ("town_4","Ulm",     icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-23.8692,33.1879),[(trp_ulm_horse_archer,7,0)], 290),
  ("town_5","Ellis",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-45.8807,-17.6922),[(trp_lion_hand,7,0)], 90),
  ("town_6","Vienna",   icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-6.7,-15.6),[], 155),
  ("town_7","Marienburg",   icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(14.4958,-33.257),[], 240),

  ("town_8","Ivangorod", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(38.1692,51.7923),[(trp_vaegir_opric,10,0)], 175),
  ("town_9","Volga",   icon_town_snow|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(83.6446,34.3881),[], 90),
  ("town_10","Bergama",   icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(70.0098,-73.5128),[], 310),
  ("town_11","Zenislev",   icon_town_snow|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(87.9363,-1.39204),[], 150),
  ("town_12","Wercheg", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(47.4984,86.894),[], 25),
  ("town_13","Odoiev",icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(64.1355,67.911),[], 60),
  ("town_14","Ozalp",  icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(41.6453,-82.0657),[], 135),

  ("town_15","Abdera",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-63.4042,15.6538),[(trp_lion_cannon,5,0)], 135),
  ("town_16","Zollern",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(12.6212,20.7577),[(trp_zollern_greatarmor,7,0)], 135),
  ("town_17","Darende",  icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(21.6865,-73.3323),[], 135),
  ("town_18","Rumelia",  icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-11.056,-85.5398),[], 135),
##############################3
#NEW
#########################
  ("town_19","L'Renouille",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-127.147,42.9945),[(trp_state_leviathan,10,0)], 170),
  ("town_20","Mourne",     icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-109.024,86.5971),[], 120),
  ("town_21","Lorraine",   icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-120.863,13.2428),[], 80),

  ("town_22","Vasterboot",   icon_town_snow|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(127.508,17.1827),[(trp_halmar_life,10,0)], 80),
  ("town_23","Sveavald",   icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(98.6683,91.7375),[(trp_halmar_cannon,5,0)], 170),
  ("town_24","Oreborg",   icon_town_snow|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(135.438,89.147),[(trp_halmar_cannon,5,0)], 150),
Moreover when you have claimants taking over control of a faction, the unique troops get shuffled around so you'll have access to troops from the legacy versions of teatrc. These can be found as follows
Code:
################################# regional troops for each town (changed to reserves)
	  # #swadian
	  (party_set_slot,"p_town_4", slot_town_reserved, "trp_ulm_horse_archer"), #same
	  (party_set_slot,"p_town_6", slot_town_reserved, "trp_inquisitor"),  #vienna
	  (party_set_slot,"p_town_7", slot_town_reserved, "trp_swadian_adler_squire"), #marienburg
	  (party_set_slot,"p_town_16",slot_town_reserved, "trp_zollern_greatarmor"), #same

	  # #vaegir
	  (party_set_slot,"p_town_8",  slot_town_reserved, "trp_kingdom_bannerman"),
	  #arbitrary troops below
	  # (party_set_slot,"p_town_9",  slot_town_reserved, "trp_vaegir_cossack"),
	  (party_set_slot,"p_town_11", slot_town_reserved, "trp_rus_infantry"),
	  (party_set_slot,"p_town_13", slot_town_reserved, "trp_kingdom_guard"),
	  (party_set_slot,"p_town_13", slot_town_old_name, "str_old_name_odo"),

	  # #khergit (all troops arbitrary)
	  # (party_set_slot,"p_town_10", slot_town_reserved, "trp_ormeli_nefer_janissary"),
	  (party_set_slot,"p_town_14", slot_town_reserved, "trp_raider_alhazard"),#spawnpoint closest
	  # (party_set_slot,"p_town_17", slot_town_regional, "trp_ormeli_cannon_janissary"),
	  (party_set_slot,"p_town_17", slot_town_old_name, "str_old_name_dar"),
	  # (party_set_slot,"p_town_18", slot_town_regional, "trp_ormeli_janissary"),

	  # #laurian

	  (party_set_slot,"p_town_1",  slot_town_reserved, "trp_laurian_castle_guard"), #no longer queen's guard
	  (party_set_slot,"p_town_2",  slot_town_reserved, "trp_bermian_swordsman"), #coastal
	  # (party_set_slot,"p_town_2",  slot_town_old_name, "str_old_name_tihr"),
	  (party_set_slot,"p_town_12", slot_town_reserved, "trp_bermian_crossbow"),

	  # #lion throne
	  (party_set_slot,"p_town_3",  slot_town_reserved, "trp_lion_thureophoros"),
	  (party_set_slot,"p_town_5",  slot_town_reserved, "trp_legionaire"),
	  (party_set_slot,"p_town_15", slot_town_reserved, "trp_white_wolf"),

	  # #state
	  (party_set_slot,"p_town_19", slot_town_reserved, "trp_state_engineer"),
	  (party_set_slot,"p_town_20", slot_town_reserved, "trp_state_repeater"),
	  (party_set_slot,"p_town_21", slot_town_reserved, "trp_state_cannoneer"),
 

Brennus13

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I notice there's nothing nordic in there. Is it possible to bring back the kingdom of the nords? Is that what happens when you overthrow Haelmar? I think it would be hilarious to see a bunch of angry vikings carving through a pike formation.
 

Somebody

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No, because the swap happens when you restore a claimant and that dude is a chancellor, he doesn't have any nordic ties.
 

Brennus13

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That's too bad. I suppose I can do the Ellis claimant and recruit lots and lots of White Wolves instead!
 
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