Scouting is legitimately one of like four skills that companions can easily level up past 200 in. The others are Stewardship, Trade and Riding.
in how many years, and how many level-ups must they endure first of all so that you can put all attribute points in cunning?
Well...since we don't have books to read that might add focus points, push learning limits or grant extra skill points we are a bit at a loss, don't you think?
In my book missions for criminals should give roguery for instance instead of charm and have a chance of not being detected. A horrid design is the fence goods mission. You can only do it by losing money (but get good relation boost to 2 merchants) or to piss them off and get criminal rating because you are ALWAYS caught.
I really want the books back - they were good. Add some monastery where you can study. And for heaven's sake: make governor skills apply to clan leader! Since he governs ALL of his fiefs. Maybe reduced to 50% effect but stacking with a governor in place. I mean...why does almost every perk have a secondary ability that we NEVER can use since we never can be governors?!
What if we could be appointed governor by our jarl/sultan/king/emperor or whatever before we can hold our first fief?
Abilities? Get salary, may upgrade castle (maybe request lord's money for boosts), have access to dungeon and garrison and lord's hall in that fief. Talk with lord about useful stuff like what to do next (councilor function). I cannot believe how much possibilities are just squandered for making the game some kind of Call of Duty with swords and bows instead. The game could be an open world rich with RPG, empire building, trading, questing AND epic battles.
Yes I saw that mod. But I wish they balanced the game themselves officially. It's funny that it's a top-mod, yet they don't seem to think there is a problem with their current system, when many people are already tweaking their game...I am using bannerlordstweaks mod because of the slow leveling. My xp gain is increased substantially.
Very good input, thank you. Yes, I do imagine the 100% exp in tournament/arena is a MUST. At the beginning of development I thought that they should reduce the exp or it would become abusable, but right now I think it's ESSENTIAL to good gameplay to be able to hone your skills in an arena. I hope they change that design decision ASAP. Also I agree, shooting off a horse seems to level-up riding and shooting pretty quickly... but the best way to do that is basically to fight low level parties alone, gallop back, turn around, headshot people while sitting still. I wonder if this is the intended gameplay that taleworlds imagined for us, lol.I have easily managed to get shooting and horse riding to 300 plus as a dedicated horse archer so those are definitely do able and by extension I would imagine crossbows are too if you can use them mounted as it lets you rack up a lot of kills (although I enjoy hunting step bandits and trying to solo some fights so I'll admit it might not be to all tastes).
On foot I think it would be much trickier and Athletics and close combat levelling is harder in general.
Smithing is broken so doesn't count but easy enough to max out at 330 if you want to invest the points and like making javelins.
I have nearly managed to get trade to 300 without any cheating and think it is doable, but damn the last 25 drag an unbelievable amount. It's why I'm so glad they have kept the everything has there price as it makes an end goal for what will not be a quick process
Leadership is broken unless you lead armies which I feel is a bit stupid as the perks in it benefit you leading your party and it feels wrong to lock them to only happening when you lead armies.
I don't auto resolve battles so have no idea on tactics.
Scouting once you get to the ones that help you find tracks around the 100 mark levels ok and have got over 200 in it.
Steward is also a fairly ok one and I've got over 200 in that.
Roguery as you said is fairly broken.
The worst is medicine I have tried with a maxed out focus and int character and amassed about 30points in a fairly long play through (although I didn't starve or hit my own troops to up my XP gain which some say does work).
I personally have come to use mods to grant 100% XP in tournament/arena (which should be on as standard IMO as it's player time spent fighting so why not reward it fully) and also 1 attribute point per level which helps you having to be dedicated to a single path or be a low level generalist.
Then again I am more of a Skyrim than a total war player and so am more interested in developing a character as much as I can, again very much not to all tastes, but it works for me.
As Rulin says Bannerlord tweaks lets you adjust these settings as much as you wish
Bannerlord Tweaks - Update at Mount & Blade II: Bannerlord Nexus - Mods and community
Personally though I think levelling rate for everything other than medicine, roguery, leadership and the very last bit of trade isn't too bad as long as you get full tournament/arena XP (and if you want to be good at lots of skills 1 attribute point per level).
Leadership can come with high party moral thus getting gourmand helps. Since Leadership levels raise morale as well this will be buffing itself over time. The first steps are the hardest. As for tactics...i reckon you get some XP for giving orders to troops as well (lead troops). I got that during a fight and not in autoresolve.
Some levelling ends up being passive - and that's the best kind - Once I have sufficient income, I make as many parties as I can afford, and I keep them with me in a permanent army - your own parties don't cost influence. It leads to me levelling through leadership and ending up quite high without even noticing. Once you make 200 leadership, everyone is smiling at you, all the time. If you have 4-500 troops in your own army, then even when you add another 500 to go on campaign, the influence boost from having all your parties in an army usually funds the influence cost for adding other parties.
Trade is doable, and if you really focus on it, you can get to 300 in between 500-1000 game days depending on distractions. I always start with trade anyway. You can get to 150-175 trade within a couple of hundred game days and the passive gains this gives you makes everything else in game much much easier - even if you don't continue to 300 - including passively levelling your character and clan up. So I always start with a solid grounding in trade before I do anything else.
I think the levelling of traits isn't too bad. Getting up to 200 in most isn't that difficult, but because of the inflationary way that building sills works, that last 100 in any trait can be a killer. I tend to end up with a character that after 10 years is rated highly in many traits, exceptionally in a couple and world leading at maybe one I have focussed on (usually trade). But I'd expect that anyone who wants to become the best in the world at smithing or archery should probably have to put in years of game time to get there at the expense of other traits. It shouldn't be easy. It should be exceptionally hard.
pretty much, and I can't wait for the feature for our character to die in battle. I really wish for that (dying to bandits etc). But even if they don't implement such a thing, the skills still need to be tweaked as the last levels are just impossible...It should be much MUCH faster considering that your character is now not immortal compared to Warband. OP is completely correct in that the insanely slow levelling does not match the super fast pace of everything else in the game.
Same, companions seem like a true waste of time atm... If there were higher tiered armors that you could buy for lots of money and equip them with, then they would be pretty cool. But right now regular troops are more useful than companions. All that companions are good for is putting them in a settlement to passively gain relations, or send them on caravan duty :/They really need to balance there leveling to the rest is the game. With war and battles happening non-stop then a slow painful grubs of leveling and attributes which sadly add next to nothing they need to make a change as they currently feel like they are from two different games. And I don't even use companions really in my latest runs as they die immediately and never upgrade.
medicine suck deep, leadership, athletics, roguery, all these skills are insane hard to lvl.
most easy one is stewardship
trade skill is usless now since its nearly impossible to gain 300 skill for >Everything has a price< perk
Charm has two rows of perks that only have an effect for a governor, pretty funny... I do agree that every perk should be in one way useful to both the player, companions, if you're a captain in a battle... I would prefer if they made every perk situational. For example: if you're governor - gain 1 militia per day. If you're the leader of the party in a battle - give your troops a morale boost/or hp. But if you're a captain, that same perk would give a different effect, maybe a lower/halved effect (to make skills easier to create for the devs) or a completely different effect. That way everyone and everything can make use of their level-ups. Yes it is more complex, yes it would take more work and more thinking to do this right, but the end-result would definitely be more satisfying.they should either balance it so all perks are useful or just simplify it back to how it was in warband
Attribute points are pretty minor, all things considered, I think you only need like four to reaching 200 Scouting.
As for time spent, I think four years, starting from 60 or 80 on my companion. It is one of the easiest skills to power level on a companion, for real. Most skills suck to level on companions but Scouting is one of the good ones, haha.
Scouting and steward are pretty easy to get to 200. The thing with scouting is when it low it levels slow because they don't see any tracks, but if discover hideout it gives exp and they will increase, once they like 100 they get more passive from seeing tracks as you run around. Scouting is very good for MC I find, because the 275 perk is very powerful. I max cunning now and I feel pretty good about it. Roguery and tactics are another story though...in how many years, and how many level-ups
Now look, after the first two weeks, it became rather obvious to me that Main Character can not win battles alone. Parties and Armies win battles. So the main focus should be on the skills which allow you to gather and lead big armies and support as many parties as you possibly can. Therefore Steward, Charm, Leadership, Trade are the most important skills in the game. Melee or Ranged prowess of our characters are optional and benefits from perks from combat skills are rather mediocre if even noticeable.What 5 and how?
yup, mods in warband/classic were amazing but i really hope (and am here annoying the devs everyday with feedback lol) that vanilla bannerlord becomes an amazing and balanced game that won't be so reliable on mods to really shine:S mods for Warband actually changed the game for the better, but i really hope Bannelord would not suffer the same fate. Mods should not fix the game.
one of my characters died at age 58 at level 39. And no, no mods no console commands. You see, steward is a skill that kicks the development of your character, or charm depending on how you wanna play it. Trade is also an option, but as it now i'm happy with trade 125 and do not go further. But you can get trade 330 in ~1000-1200 days if you want to.Wouldn't that require character level 36 or higher?