Make 'em into Arab raiders instead. There are already some cool helms in the game for them.Benz282 said:So far the biggest battle I've played was ~220 Crusaders against ~80 Rhodoks, and had little lag.
The one thing that has bugged me thus far is the Steppe Raider parties. Since the Khergits are out of the game, perhaps removing them would be ok?
Couched said:are you goin' to expand more this mod?...i don't know...other features such as shield bash and that kind of stuff...the personal kingdom option..there are a lot of good idea in lords and realms that you can take...(if you have the permission fo course..)
in the armor sector i suggest you to ask a permission to the 1257 mod for it kinght's helm...that is really spectacular
As it happens i actually sent a pm to Ursca last night, asking permission to use the barrel helmet and kettle hat from the 1257 edition mod (as you probably can tell from my sig i am a huge fan of that mod ). if he ok's it i will ask Spanky aswell, since i reccon the models were made for his mod, and if they are both ok with it the helmets will be in the next version.
I have also asked Tooff if i can use his helmets from his "crusaders" mod.
I dont know the first thing about modelling myself, and i am one of those people that refuse to read tutorials, but i just managed to come up with something that could be mistaken for a crusader version of the native great helmet with wings. All i did was add a part of the Ladies wimple model to it.
As for shield bash, that could happen.. possibly... eventually. Im not much of a coder and it seems like quite a bit of work. I will not add formations or morale though.
I would really like to include the personal kingdom stuff, but once again.. i look at the code and go "dooooh! ". Hopefully it will be added eventually though.
Once i feel the mod is getting closer to being finished i will release the source, so anyone can add or remove whatever they want.
okCouched said:Sam Gillis said:did you put your other custom textures in it so you can buy them in the shops ? I hope you did
All but the swedish armor and the flemish armor are in (i guess the flemish one is the one you are after) I had those in a different .BRF file and so i forgot to add them to this version.
Both the brf file and the textures ARE included tho so you can add them quite simply using the item editor. I will make sure they are properly included in the next release.
Edit: I will also do something about the flemish knight as i find the colours a bit to bright atm.
more please (lol)Couched said:Desdichado. It is spanish for misfortunate or miserable. That shield design is from the 1982..? version of "Ivanhoe". In that context i think it stands for desinherited, ie "the desinherited knight".
I was thinking of adding it as starting gear in case the player chose "an impoverished noble", "a squire" and "being forced out of your home" in character creation. Im not sure how to make that work though, so for the moment you get that gear just by chosing "squire" and the other choises doesnt matter.
Edit: Seems like most people prefer to play the Kingdom of Tulga. Should i add some more versions of crusader style banners or are you happy using their faction banner?
An horse for crusaders with plate and mail would be cool... its the only one i couldn't find...
When you add the swedish armor i will probably have a hard time playing any other mod than this. It is looking great and will you be adding tweaks like getting all your taxes by visiting one village and such?
GodHandApostole said:New game needed and no Khergits. they've been replaced by uber crusader faction