Couched
Squire
I decided to turn my texture pack (http://forums.taleworlds.com/index.php/topic,52806.0.html) into a mod. The purpose of the mod is the same as the texture pack, to share my textures with the community.
The same rules apply, any textures that i make and add to the mod can be altered and used freely by anyone for anything (unless you are going to print the textures, wrap them around a brick and throw it through my livingroom window).
The theme of the mod is european, and all the factions have been changed to have a medieval european feel to them.
This second beta is really more of a small update then a new version, i just really wanted to get the new helmets out there as i feel they add quite a lot to the overall feel of the mod, as well as correcting a few mistakes and minor bugs. Imo it's still worth the download, unless you're on a 56k modem. For the next release i will focus more on the coding part, balancing items, renaming lords, hopefully add some new features, etc, etc.
Beta 2 (Not savegame compatible with beta 1)
- Helmets from Ursca, Tooff and Highlander
- A couple of brand new helmets by Youhou
- Some more modified native helmets.
- A few new retextured armors and horses.
Beta 1
- Redone troop trees for all 5 factions
- New textures
- A few weapons from Luigi
- Banners from Rise of Khergits mod by <Knight>
I dont know how the new textures looks with the HDR mod thingie, i have never got it to work properly so i dont use it.
Any feedback, good or bad is appreciated.
Enjoy
Couched
Knights Beta 2
http://www.2shared.com/file/10588800/364a21ce/Knights_Beta_2.html
http://www.filefront.com/14251955/Knights_Beta_2.rar
http://rapidshare.com/files/266329178/Knights_Beta_2.rar
Item Patch for Beta 2, does not work with Beta 1 (contains some new items as well as Punkt's high res textures and should be compatible with Beta 2 savegames.)
http://www.2shared.com/file/10588851/3c3ae51d/Knights_Beta_2_Patch_1.html
http://rapidshare.com/files/266335506/Knights_Beta_2_Patch_1.rar
Help wanted!!!
I am looking for a coder, or possibly a coder/modmanager if someone is interested in taking over the development of the mod. My knowledge of the Modulesystem is very basic and to be able to add any real new features i need someone to help me.
A swadian knight.
A swadian lancer. The only unit to use an armoured warhorse. They will wear the best armor in the game and be armed with a heavy lance (no shield for maximum couched damage )
A swadian infantryman
A vaegir knight
And another...
Vaegir infantryman
A nord knight
A nord infantryman
A Rhodokian knight (yes, rhodokian! Sounds a bit more european )
Another rhodokian knight
Rhodokian crossbowman
An order knight
Another...
Order infantryman
The same rules apply, any textures that i make and add to the mod can be altered and used freely by anyone for anything (unless you are going to print the textures, wrap them around a brick and throw it through my livingroom window).
The theme of the mod is european, and all the factions have been changed to have a medieval european feel to them.
This second beta is really more of a small update then a new version, i just really wanted to get the new helmets out there as i feel they add quite a lot to the overall feel of the mod, as well as correcting a few mistakes and minor bugs. Imo it's still worth the download, unless you're on a 56k modem. For the next release i will focus more on the coding part, balancing items, renaming lords, hopefully add some new features, etc, etc.
Beta 2 (Not savegame compatible with beta 1)
- Helmets from Ursca, Tooff and Highlander
- A couple of brand new helmets by Youhou
- Some more modified native helmets.
- A few new retextured armors and horses.
Beta 1
- Redone troop trees for all 5 factions
- New textures
- A few weapons from Luigi
- Banners from Rise of Khergits mod by <Knight>
I dont know how the new textures looks with the HDR mod thingie, i have never got it to work properly so i dont use it.
Any feedback, good or bad is appreciated.
Enjoy
Couched
Knights Beta 2
http://www.2shared.com/file/10588800/364a21ce/Knights_Beta_2.html
http://www.filefront.com/14251955/Knights_Beta_2.rar
http://rapidshare.com/files/266329178/Knights_Beta_2.rar
Item Patch for Beta 2, does not work with Beta 1 (contains some new items as well as Punkt's high res textures and should be compatible with Beta 2 savegames.)
http://www.2shared.com/file/10588851/3c3ae51d/Knights_Beta_2_Patch_1.html
http://rapidshare.com/files/266335506/Knights_Beta_2_Patch_1.rar
Help wanted!!!
I am looking for a coder, or possibly a coder/modmanager if someone is interested in taking over the development of the mod. My knowledge of the Modulesystem is very basic and to be able to add any real new features i need someone to help me.
A swadian knight.
A swadian lancer. The only unit to use an armoured warhorse. They will wear the best armor in the game and be armed with a heavy lance (no shield for maximum couched damage )
A swadian infantryman
A vaegir knight
And another...
Vaegir infantryman
A nord knight
A nord infantryman
A Rhodokian knight (yes, rhodokian! Sounds a bit more european )
Another rhodokian knight
Rhodokian crossbowman
An order knight
Another...
Order infantryman