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Yes i thought about the performance part too. A massive fps drops surely bothered me in pw/pk even tho i had an average pc specs (maybe slightly under). I believe, in comparison to Warband, Bannerlord could be more optimized in the future. We will see.As you know, the issue lies in how much of a pop cap there is on the server, or rather how much a server box can take. Is there any inclination on this, or are we going to need to get the private servers up to actually be able to test this. If the servers can handle 2x the population, a 2x bigger map is wholly justified. So, do we know anything about how many people the mod can take at one time on one server, or are we still in the dark as of now? Also, I heard about on NA Gedizz was planning on having multiple servers wherein when you got to a certain location of the map on one server, it would log you into the other where a continuation of the map would be so that there could be more people on. Is this possible and even recommended? I believe life is feudal and other MMOs use this sort of system. I imagine it could be quite weird if an army is trying to attack a group on another server but can’t because the pop is full on that one.
I think it would be cool, especially if Dekkers is able and willing, to re-create some of the best scenes from pw such as great divide, stormlands, normandy, etc. Not sure if this has been suggested or is already being done, and while a lot of players are quite bored of the limited list of stellar maps (especially currently on NA), but adding a couple on the start might help unify the project and add legitimacy in the eyes of old and new players. Again, a lot of us are bored of those old maps, but new players hearing that this successor mod has updated and better versions of the warband maps might be intriguing to many of them, alongside new ones.
That would be a cool aspect, but also with your second point about dense forests, it sacrifices performance. This is why forests are rather dull in PW; a lot of trees will destroy your computer. It’s a shame really, I made a map and it had a lot of dense forests and it lagged to all hell, when I took them out it was fine. I don’t know if it’ll be like this in bannerlord though it seemed the groups of trees item they added to PK helped a lot and so I’m sure they could figure out a work around.