MP Native Kingdoms [Persistent Kingdoms Successor]

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Younes

Master Knight
WBWF&SNWVC
I hope this suggestion also applies to boats, creating boats by having certain amount of wood sounds really cool
 

Roy1012

Marquis
I hope this suggestion also applies to boats, creating boats by having certain amount of wood sounds really cool
You can already repair them so creating them wouldnt be too much of a stretch I imagine. I despise having to wait until an admin gets on to reset boats because they’re all at the bottom of the ocean. Please make this a semi-priority.
 

Younes

Master Knight
WBWF&SNWVC
You can already repair them so creating them wouldnt be too much of a stretch I imagine. I despise having to wait until an admin gets on to reset boats because they’re all at the bottom of the ocean. Please make this a semi-priority.
Yeah, it would be more interesting and easier if boats are something that can be spawned as opposed to having a spawnpoint for them. If wreckage could have the same behavior as items and despawn after x time, it could be great.

But as the devs have said, they should first try and recreate the original PW without altering too much, and it's experimenting from there on forth
 

Roy1012

Marquis
Apologies for the outdated reference, but have you thought about implementing a Grand Exchange system like in Runescape? A place where all items can be bought and sold at one location. Perhaps it would be too intricate for mount and blade to implement something on the same scale, but would it be possible for something along these lines, basically a streamlined super version of a shop faction?
 

Loyal2Odin

Sergeant
Apologies for the outdated reference, but have you thought about implementing a Grand Exchange system like in Runescape? A place where all items can be bought and sold at one location. Perhaps it would be too intricate for mount and blade to implement something on the same scale, but would it be possible for something along these lines, basically a streamlined super version of a shop faction?
I can see this working if this is released. Probably server will be full of people and I am not sure what the limit will be? 100? 200?

With 200 people on one server, sure this could work
 

Roy1012

Marquis
Perhaps it could be cool for this region to be "peaceful only", people are unable to fight within it. However, this would be extremely hard to implement I imagine, as people could run away from a fight and go there, perhaps there could be some script to void this for a player in recent combat, but I don't know. Just an idea, probably not a good one. We tried having "peaceful only" places in NA PW and, suffice to say, it did not go as intended.
 

Gavin357

Recruit
Perhaps it could be cool for this region to be "peaceful only", people are unable to fight within it. However, this would be extremely hard to implement I imagine, as people could run away from a fight and go there, perhaps there could be some script to void this for a player in recent combat, but I don't know. Just an idea, probably not a good one. We tried having "peaceful only" places in NA PW and, suffice to say, it did not go as intended.
bruh this wont work, already has been tried before to no avail. you kinda do be dreamin'.
 

Roy1012

Marquis
I honestly don't think that there is anything that can be done at the moment. It's just frustrating now that the Modding Kit is released and you see all these fancy maps, but one can't really do anything on the gameplay side other than playing around with some small scripts.

I just don't get how TW is fine with hosting their Native Module as MP but is unwilling to deliver the server executables to the public at this point. I fully understand if it's unstable or even insecure, but they could at least release it in a way so you can host a server locally on your own machine which does not show up in the official server list. That way you can fully develop mp mods while if there are any security, stabillity etc.-issues no one is affected by that.

So at this point I actually hope that it's unwillingness to release rather than Multiplayer being in a really bad state, if it takes another half to full year for this to be delivered we might as well write our own PW standalone game.

For me the transparency is missing on that topic. I've yet to find something related to what's the state of self hosted servers. I don't even need a release date, just a "this and that is not working at the moment so we cannot release it right now".
Six months later (and a year into Early Access) and still little to no information on this topic. Thank you, Taleworlds. Very cool!

I tried doing something to bring awareness to the issue, though it didn't really take off. https://forums.taleworlds.com/index.php?threads/transparency-on-the-future.440342/#post-9656124
 
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Gavin357

Recruit
based on the bannerlord online mod's successes, especially with the infrastructure of the mod, is this any inclination/clue on how many players a server would be able to support?
 
based on the bannerlord online mod's successes, especially with the infrastructure of the mod, is this any inclination/clue on how many players a server would be able to support?
Impossible to tell at the moment. Depends on the engine and it's networking capabilities and of course ultimately on the hardware you run the server software on. We'll aim to at least support as many players as we had in Warband, so about 200 to 250 should be possible at minimum. That being said, we don't want this to become a massive multiplayer mod, tho max players will be configurable.
 

Mushbeast

Knight
Have you tried developing anything using the Beta custom servers? Modded multiplayer servers are possible using that though you require the (pre-Early Access) Beta files and it's certainly not supported by TW at all.

It's not ideal but at the very least you could maybe toy around with maps or get a feel for the MP modding, but of course the code probably won't work on the current builds. I just wish TW would offer some help for the multiplayer modders to get a head-start even if they don't release custom servers to the general public yet...
 

DaN_CZ

Sergeant
WBVC
Ye and speaking of releasing custom servers from TW to public it seems like its gonna take another year as its going at Taleworld-ish pace. Plus no statement was given about the matter so far.
 
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