MP Native Kingdoms [Persistent Kingdoms Successor]

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I also liked the fast-paced combat from PW/PK so ye, absolutely going to try and make it sort of similar if possible. In any case, this will surely be something up for configuration so server owners can choose for themselves
Tbh I think that’s the best of both worlds, not forcing anything but allowing the change if server owners want. I’m assuming though characters health will be doubled just like in PW/PK (or is that just a server function everyone uses, rather than an overall mod thing)?
 

Llaakkee

Sergeant
WBNW
I think the best approach would be to see how Bannerlord mechanics play out in a PW/PK setting before changing anything. A lot of aspects are faster paced than Warband as is, and whilst others are slower, it makes significantly more sense. Combat feeling different in a different game isn't a bad thing!
 
With the announcement of the full release of Bannerlord in Q2 2022 (8-10 months from now), and their promise to release the private servers upon the release of the game, is this actually, finally some good news for Kingdoms? Could it possibly be the release date that we're all waiting for, and the ability to begin modding? Or am I just taking hopium?
 
With the announcement of the full release of Bannerlord in Q2 2022 (8-10 months from now), and their promise to release the private servers upon the release of the game, is this actually, finally some good news for Kingdoms? Could it possibly be the release date that we're all waiting for, and the ability to begin modding? Or am I just taking hopium?
Well, could be our start into development.
 
Sorry if it’s already been asked or answered, and perhaps this is a bit premature, but do you guys have any intention of hosting “official” servers at the start? Obviously I’m assuming you’ll release the source code to allow anyone to put up a server if they wish, but do you intend, at least while the mod is still new and fragile and needs to be tested, plan to have servers hosted by the devs? And, if so, do you plan to expand such to a North American server, similar to how Oasis and Phoenix ran theirs?
 
Sorry if it’s already been asked or answered, and perhaps this is a bit premature, but do you guys have any intention of hosting “official” servers at the start? Obviously I’m assuming you’ll release the source code to allow anyone to put up a server if they wish, but do you intend, at least while the mod is still new and fragile and needs to be tested, plan to have servers hosted by the devs? And, if so, do you plan to expand such to a North American server, similar to how Oasis and Phoenix ran theirs?
We'll surely have a public dev server which we use to test the newest mod versions. Since we wanna add an ingame bug report functionality(so no need to go onto a forum or something) that would go perfect together with the public dev server so we can quickly collect good amounts of feedback without extra overhead for the player.
However these are dev servers, so really only for testing I imagine. As mod development progresses, there might be savedata wipes and so on, so they won't be suited for actually playing the mod longterm I guess. And therefore please do not expect too much from these dev-servers. there won't really be an NA, SA etc. server.
But as you said, as soon as we are able to host our own first dev server(dependend on development progress), we'll release everything publicly so everyone can host their own servers. As said, the dev server really is only to test new features before they go onto a stable branch, not really for actualy playing the mod.
 
We'll surely have a public dev server which we use to test the newest mod versions. Since we wanna add an ingame bug report functionality(so no need to go onto a forum or something) that would go perfect together with the public dev server so we can quickly collect good amounts of feedback without extra overhead for the player.
However these are dev servers, so really only for testing I imagine. As mod development progresses, there might be savedata wipes and so on, so they won't be suited for actually playing the mod longterm I guess. And therefore please do not expect too much from these dev-servers. there won't really be an NA, SA etc. server.
But as you said, as soon as we are able to host our own first dev server(dependend on development progress), we'll release everything publicly so everyone can host their own servers. As said, the dev server really is only to test new features before they go onto a stable branch, not really for actualy playing the mod.
The in-game reporting, is this based on the mod itself, or your individual dev server? If it’s on the server only, it would be wise not to release the source code before people give it time to test. If you are talking about on the mod, that’s excellent, so that even later on, after the initial testing is done, people can still report bugs. I can think of a few issues though. People may use it for an admin chat, to report map bugs, etc. No matter how many disclaimers and information you put up there, people will still be confused, whether it’s a lack of understanding due to poor English comprehension or just not reading it and report junk like “I got rdmed admin help!!!”. The problem will be twofold: the devs get a ton of spam in the inbox, and the players problems will go unanswered, unless you are willing to forward all the info to the individual server owners, which seems like a huge waste of time and resources and probably impossible. Are there any planned safeguards against that?
 
The in-game reporting, is this based on the mod itself, or your individual dev server? If it’s on the server only, it would be wise not to release the source code before people give it time to test. If you are talking about on the mod, that’s excellent, so that even later on, after the initial testing is done, people can still report bugs. I can think of a few issues though. People may use it for an admin chat, to report map bugs, etc. No matter how many disclaimers and information you put up there, people will still be confused, whether it’s a lack of understanding due to poor English comprehension or just not reading it and report junk like “I got rdmed admin help!!!”. The problem will be twofold: the devs get a ton of spam in the inbox, and the players problems will go unanswered, unless you are willing to forward all the info to the individual server owners, which seems like a huge waste of time and resources and probably impossible. Are there any planned safeguards against that?
The reporting will be independent of the server, the feedback will be directly forwarded to us from the client, no matter who or where the server is hosted.
Good point for the confusion part. I would actually disable this feature by default. You'll have to actively enable the feedback option within the settings menu and only then you will see an option to give feedback within the ESC menu while in game/playing.
 
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