Drezavelt
Recruit
Update 09.05.20: The movement of Towns, Castles and Villages is now live. Click here for a Nexus Mods link.
I'm looking for some people to help me with a project. The project basically will redesign the lands we know them.
Moving castle, villages and towns and adding more in.
Changing which ones link to where.
Changing their descriptions so they match locations.
Changing visual elements so the line up with what they are meant to be.
This will NOT be lore friendly. But hopefully sympathetic towards it.
Once that is all done I hope to be moving onto a extra phase where we add a culture or two and mix things up so the starting Kingdoms boundaries make sense. Also hoping to change all the troop trees.
So far I have gone through the settlements for the three Empire factions and Sturgia moving and changing the links of town/castle to village and adding in extra villages, towns and castles for phase one of the roadmap.
The roadmap in text form;
Phase One: Movement - For every faction move their towns, villages and castles into locations that make sense. Protecting river crossings, guarding valleys. Addition – Extra towns, villages and castles in places that feel like they need them. Linking – Linking the right villages with the right towns and castles, some links at the moment just don’t make sense at all.
Phase Two: Resources – Check all villages to make sure they have the correct raw materials assigned to them and change any that just don’t make sense. Cattle in the middle of a forest for example.
Phase Three: Visual – Checking all villages to make sure that their visual elements match. Iron mines have iron mines and not cows next to them. Blank villages have their visual element that matches their resource.
Phase Four: Interior – Checking every village, town and castle that has been moved or added and attempting as best as possible to match the interior location scene. For example villages to be in the correct 'areas' eg, riverside, cliff top, flat, forested.
Phase Five: Descriptions – Adding in descriptions for all locations with correct features. At the moment the current entries are all over the place. Saying a village is near this feature of landscape when it is nowhere close to anything that matches.
What I need help with:
- People who have more experience with modding/coding to help make sure things are going smoothly codewise and not that I've done something that will bite my butt further down the line.
- Writers/researchers - I need some wordsmiths to help with the village and town descriptions. They'll need to shift through the existing content for valley/rivers/mountain names and other features they can refer to when putting them into the descriptions.
- Hopefully others who can, for example, work on sorting out elements for the Aserai and Khuzait while I work on the Vllandian and Stugian
- And hopefully others who are interested in modifiing and expanding the lands of Calradia.
If people are interested in helping or just want to see the progress please feel free to message me on discord. Drezavelt#3146 I've a discord server set up but from past experiences its best not to just slap an invite link on forums so please message if you would like into it Thanks for reading.
Oh and I learnt how to do this from looking at TRUCKERm's Custom Settlement Module Template. So credits go to him for finding how to do this, however I am not using his patcher as I found it funky to work with so am instead editing the large xscenes file that is copied into my module folder and it loads up just fine.
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