Momaw
Knight
1.) Archers are ridiculously deadly. My first two battles in N.E. resulted in arbitrary random deaths by archer: the first time I got hit for 90 damage, the second time for 105 damage. Both were hits in the head from a range where I didn't even realize I was under attack. Random arbitrary deaths suck: game design 101 (yes, I had a helmet; "only" a spiked helm, not a lordly heavy reinforced adamantine sallet helm).
2.) Some new weapons are just ridiculous in general. Halberd. Hey, let's take a poleaxe, make it twice as fast, and do 50% more damage! Seax. Let's make a long knife that does as much damage as a good cut and thrust sword, but is faster and lighter!
3.) Bandits are ridiculously powerful. My army of mercenary arbalestiers, crossbowmen, and veteran spearmen was minced by mountain bandits; I think my men got 6 kills, and suffered 60 casualties. Bandits are guys who have been living away form civilization, eating roots they dig out of the ground and maintaining their weapons with a rock.
4.) Arbalests are not guns. It looks and sounds silly. You also can't see where your projectile is going in flight, so it's impossible to tell why your target didn't get hit. Also, regular crossbows are now crap: even with a crossbows skill of 240, I can't hit anybody at a distance where I might get more than one shot off.
5.) Troop tree is so massive that I have no idea what anybody is going to be carrying, let alone how powerful they are in relation to other units. Easily solved by making a nice diagram.
In general, I get the impression that this mod was designed for, and balanced against, level 62 ultra-heavy-cavalry players who play the game on 1/2 or 1/4 damage. Having ultra-elite troops is all well and good, but the fact that they're so damn common means that common troops are effectively invisible and useless, leaving all the killing on the player's plate. Pity that I'm not actually playing ultra-heavy-cav: I'm a leader, I have leader type skills, and I'm not on the front lines. When my "veteran" army evaporates in front of an equally army of ultra-elite troops,....
Oh well. I doubt anybody cares, I just thought I'd give some examples why this mod makes a very poor first impression.
2.) Some new weapons are just ridiculous in general. Halberd. Hey, let's take a poleaxe, make it twice as fast, and do 50% more damage! Seax. Let's make a long knife that does as much damage as a good cut and thrust sword, but is faster and lighter!
3.) Bandits are ridiculously powerful. My army of mercenary arbalestiers, crossbowmen, and veteran spearmen was minced by mountain bandits; I think my men got 6 kills, and suffered 60 casualties. Bandits are guys who have been living away form civilization, eating roots they dig out of the ground and maintaining their weapons with a rock.
4.) Arbalests are not guns. It looks and sounds silly. You also can't see where your projectile is going in flight, so it's impossible to tell why your target didn't get hit. Also, regular crossbows are now crap: even with a crossbows skill of 240, I can't hit anybody at a distance where I might get more than one shot off.
5.) Troop tree is so massive that I have no idea what anybody is going to be carrying, let alone how powerful they are in relation to other units. Easily solved by making a nice diagram.
In general, I get the impression that this mod was designed for, and balanced against, level 62 ultra-heavy-cavalry players who play the game on 1/2 or 1/4 damage. Having ultra-elite troops is all well and good, but the fact that they're so damn common means that common troops are effectively invisible and useless, leaving all the killing on the player's plate. Pity that I'm not actually playing ultra-heavy-cav: I'm a leader, I have leader type skills, and I'm not on the front lines. When my "veteran" army evaporates in front of an equally army of ultra-elite troops,....
Oh well. I doubt anybody cares, I just thought I'd give some examples why this mod makes a very poor first impression.