Is it important for you to be able to join a minor faction?

Is it important for you to be able to join a minor faction?

  • YES, I'd like to have it in the game

    Votes: 63 73.3%
  • NO, I don't think it's a big deal.

    Votes: 23 26.7%

  • Total voters
    86

Users who are viewing this thread

Terco_Viejo

Spanish Gifquisition
Grandmaster Knight
Has anyone imagined being able to conquer a major faction through a minor faction?
When we heard about the existence of the minor factions, I'm sure more than one was happy with this addition. I was one of those who, under the influence of hype, imagined my character taking over The Legion of the Betrayed as if it were Flavius Belisarius; with only one idea: to unify the empire and return it to its glory.

Thanks to the development blogs we know that the player has the possibility to create a clan and that is a very positive point in the possibilities of the game. However, why are the minor factions left as simple mercenary groups and not as a potential major faction? With this argument I want to make all users of this forum participate in a very simple survey that Taleworlds can take note of if it wants:

Is it important for you to be able to join a minor faction?

Excuse my English, it's not my mother tongue. (Spaniard)

 
For me, this is odd. Because in one side I don't think it's 100% important, but on the other hand I'm not understanding how these things go. Clans are minor factions, or what? Because we've seen that Khergits are part of the Khuzaits and that they eventually take over the power, so will they be able to do that or not? We know we as players can't do it, which actually does bother me. Clans left out, I would've liked to join a bandit minor faction and made them a major one conquering all with skull drinkers.
PD: Tu inglés esta bien, cumpa
 
I guess it means that we cannot join an existing clan and minor faction seems to basically be an independent clan. It makes sense, all that was revealed about Bannerlord so far seems to hint at clan being a focus instead of single player character, you're no longer trying to make your dude/dudette raise through the ranks, now you're trying to make your clan ascend to the top. That doesn't really suit me, but oh well.
 
Nymeris said:
For me, this is odd. Because in one side I don't think it's 100% important, but on the other hand I'm not understanding how these things go. Clans are minor factions, or what? Because we've seen that Khergits are part of the Khuzaits and that they eventually take over the power, so will they be able to do that or not? We know we as players can't do it, which actually does bother me. Clans left out, I would've liked to join a bandit minor faction and made them a major one conquering all with skull drinkers.
PD: Tu inglés esta bien, cumpa

[quote author=Devblog]Eventually, you will have the option of branching out and establishing your own kingdom, or, as is the case with Bannerlord, if you have taken a liking to your current one, you can subvert it and seize power for yourself![/quote]

They explain very well in last weeks dev blog that other clans can take control of entire factions, and the players clan can as well.
 
At the moment the minor factions look more interesting because they have a better lore. Maybe later, devs add more background to the clans. Also clans are usually attributed a common important ancestor, that could provide good stories
 
I’m not a viking fan, but the following extract from the Sturgia Dev Blog implied players could join a minor faction:

Now, the Nords were a favourite faction in Warband, and we know a lot of people are drawn to Vikings - the blood eagles, the shipboard funeral pyres, the berserkers eager to join the feasting at Valhalla. Sturgia is Nordic-influenced but it's not really a Viking state: the Nordlands are off of the map (for the present, anyway) and they wouldn't really form the kind of proto-feudal kingdom that the Bannerlord factions represent. But, if players want to have a west Scandinavian-style play experience, the raiding, the companions, the ring-swords, two-handed axes, Valsgarde helmets, hauberks and raven banners will all be there. Among the Sturgian minor factions are the Skolderbroda, a mercenary brotherhood based on the (possibly legendary) Jomsvikings of the Baltic.
https://steamcommunity.com/games/261550/announcements/detail/3065128041437312867

Maybe, TW never intended this. The player starts with his own clan, which may preclude him/her from joining another clan and minor factions are independent clans. Only major factions allow more than one clan to join them. In which case, maybe they were highlighting the fact that we could solely recruit minor faction troops, if we chose to, and role play as Nords or whatever. Equally, I would hope that the player’s clan can make alliances with and enemies of other clans. That would allow us to recruit say Nords and ally with the Skolderbroda - hopefully, we should be able to join a battle in progress on their side. So, maybe not being able to join a minor faction isn’t as limiting as it first appears especially if inter-clan marriage alliances are possible.
 
A player could always roleplay as a Nord, recruit the minor faction units, and use appropriate equipment. It may not be the same thing as joining a Nord (minor) faction, but playing a Nord character living in a foreign land and coming to terms with conditions there could be interesting in itself.
 
Terco_Viejo said:
Has anyone imagined being able to conquer a major faction through a minor faction?
When we heard about the existence of the minor factions, I'm sure more than one was happy with this addition. I was one of those who, under the influence of hype, imagined my character taking over The Legion of the Betrayed as if it were Flavius Belisarius; with only one idea: to unify the empire and return it to its glory.

Thanks to the development blogs we know that the player has the possibility to create a clan and that is a very positive point in the possibilities of the game. However, why are the minor factions left as simple mercenary groups and not as a potential major faction? With this argument I want to make all users of this forum participate in a very simple survey that Taleworlds can take note of if it wants:

Is it important for you to be able to join a minor faction?

Excuse my English, it's not my mother tongue. (Spaniard)

Suppose you can't join clans, it could be that you could customize your own clan. What if they made it so that the player clan is customize able.  Lets put on our tin foil hat now,  because we are getting into customize able troops territory  :shock:
 
Personally I would have liked to have been able to join a minor faction, or join a clan (not sure if this is a thing), and then rise up from the bottom.
Rags to riches, Mount & Blade style.
I still like the fact that there are minor factions in the game but I am disappointed that our involvement and interaction with them will be limited by comparison.



If anyone reads this and has proof that we can join clans, please notify me. I, along with others, would be very interested in that information.


NPC99 said:
...
So, maybe not being able to join a minor faction isn’t as limiting as it first appears especially if inter-clan marriage alliances are possible.
I would think, and hope that inter-clan marriage is a thing. I know that a lot of clans practised exogamy (for obvious reasons) and I would think that clans in Bannerlord would be no different.
 
I suspect there is ingame lore reasons why the player is unable to join minor factions.

Lets take a look at some of the minor factions.

Karakhergits: They will never submit to a life under the Khan, and stick to the old nomad ways.

Now why exactly would these people let in a forgeiner who has never grown accustomed to a life as a nomad?

Skolderbroda: Vikings. Their rules they live under is to hate women and to never show fear to their enemies.

Once the Player picks female as a gender, joining the Skolderbroda is out of the question. And then there is also the question of allowing a forgeiner to get accustomed to viking way of life.

Wolfskins: The lore states that they are mostly made up of wealthy families that sent their sons to engage in their feral side.

This is obviously lore breaking if they allow a poor random forgeiner into their ranks.

Legion of the Betrayed: They are a company of mercenaries made of people who hate the new reformed Empire and refuse to change their ways of fighting. So its very safe to assume these are native Calradians. Letting in a forgeiner who does not understand their battle tactics and culture is simply stupid if their goal is to hold their ideals.

That already excludes more than half of the Minor Factions in the Gamescom thread. And to save developement time and troubles of lore breaking mechanics they simply just removed the feature.



 
@Lolbash

I agree with your points. However, is it legit that we are only able to start off as poor foreigners like traditional M&B/WB? I don't particularly have a problem since that is sticking with M&B's style. But if we are able to start as a Calradian (whatever ethnic), that might change how we could manipulate our way into some of these clans. If we were able to join them. Personally, I like to think in terms of Conan the Cimmerian. That fool through strength and cunning got himself made the leader of several different groups, sometimes at the same time. I'm talking bandit chief, nomad chief, pirate lord, King of Aquilonia, etc.

So it would be cool to come in as a foreigner and use various skills to manipulate your position into a clan regardless of any prejudices or obstacles that might hinder others.
 
Lord Engineer said:
Personally I would have liked to have been able to join a minor faction, or join a clan (not sure if this is a thing)
Again, it doesn't seem possible, because PC doesn't seem to be the focus any longer, instead it's the PC's clan that player takes care of.

At least we know that our clan can already be pretty extensive from the go ('you can start the game with siblings, nephews and nieces'). This also makes me think that we won't be restricted to being a foreigner, considering you can start as an established family. Makes me wonder whether we will have to choose a culture of our clan (Callum mentioned you can send your clanmates to protect your fiefs) that would among other things determine our 'default' troops. Maybe we can start as a mercenary company and have some generic mercenaries as our troops... one can dream :grin:
 
First of all I would like to thank you for your participation in this topic.
Newbies can't post photos, so remove a bar...

Thanks to the screenshot we were given (Encyclopedia) and the video Duh recorded; we know that there will be different cultures:

https:///www.taleworlds.com/Images/News/blog_post_52_taleworldswebsite_03.jpg

Culture together with high rates of influence (quest-missions and favors) is totally plausible to achieve the domination of a minor faction.
We have seen that in great mods like Perisno, Prophesy of Pendor, etc... there are minor factions but unfortunately it is not possible to join them. It would be a pity to miss this option with the potential offered by this mechanics in Bannerlord. Look closely at the difference between Clan (noble vassalage) and Minor Faction. It's not the same thing.
Khuzait is in war with Karakhuzaits, Aserai against Beni Zilal and Jawwal, Batania against wolfskins, Empire against Eleftheroi, Embers of the flame and the Hidden hand and Vlandia against Brotherhood of the woods...

http:///tw.greywool.com/i/OgPgG.jpg
http:///tw.greywool.com/i/lfP26.jpg
http:///tw.greywool.com/i/hwW1g.jpg
http:///tw.greywool.com/i/J0Uv_.jpg
http:///tw.greywool.com/i/mF6Wp.jpg
http:///tw.greywool.com/i/thomo.jpg
http:///tw.greywool.com/i/-jUIF.jpg



 
Terco_Viejo said:
First of all I would like to thank you for your participation in this topic.
Newbies can't post photos, so remove a bar...

Thanks to the screenshot we were given (Encyclopedia) and the video Duh recorded; we know that there will be different cultures:

https:///www.taleworlds.com/Images/News/blog_post_52_taleworldswebsite_03.jpg

Culture together with high rates of influence (quest-missions and favors) is totally plausible to achieve the domination of a minor faction.
We have seen that in great mods like Perisno, Prophesy of Pendor, etc... there are minor factions but unfortunately it is not possible to join them. It would be a pity to miss this option with the potential offered by this mechanics in Bannerlord. Look closely at the difference between Clan (noble vassalage) and Minor Faction. It's not the same thing.
Khuzait is in war with Karakhuzaits, Aserai against Beni Zilal and Jawwal, Batania against wolfskins, Empire against Eleftheroi, Embers of the flame and the Hidden hand and Vlandia against Brotherhood of the woods...

http:///tw.greywool.com/i/OgPgG.jpg
http:///tw.greywool.com/i/lfP26.jpg
http:///tw.greywool.com/i/hwW1g.jpg
http:///tw.greywool.com/i/J0Uv_.jpg
http:///tw.greywool.com/i/mF6Wp.jpg
http:///tw.greywool.com/i/thomo.jpg
http:///tw.greywool.com/i/-jUIF.jpg

A minor faction is just a clan that doesn’t belong to a major faction.

NPC99 said:
The Bannerlord Encyclopeadia in the Gamescom demo listed 89 clans:

8 Aserai clans
7 Battania clans
8 Kuzait clans
8 Sturgia clans
10 Vlandia clans
7 Northern Empire clans
8 Southern Empire clans
10 Western Empire clans
6 Bandit types (same as Warband)
1 Playerland - the player starts with his own clan
1 Neutral - unaffiliated NPCs/civilians?
1 Test clan
14 Minor Factions

The minor factions were:

Beni Zilal - back-alley thieves & enemies of the Aserai
Brotherhood of the Woods - enemies of Vlandia
Company of the Golden Boar - a mercenary company associated with Vlandia
Eleftheroi - cossack enemies of the Empire
Embers of the Flame - enemies of the Empire
Forrest People (Sons of the Forest in Dev blogs) - Finnic tribes & enenies of Sturgia
Ghilman - a brotherhood of slave soldiers or Mamluks associated with the Aserai
Hidden Hand - a rural mafia & enemies of the Empire
Jawwal - Bedouin enemies of the Aserai
Karakhuzaits - traditional steppe tribe & enemies of Khuzait
Lake Rats - enemies of Sturgia
Legion of the Betrayed - a mercenary company formed from a disbanded Empire Legion
Skolderbrotva - Nord/Jomsviking mercenary brotherhood associated with Sturgia
Wolfskins - Fianna enemies of Battania

One of the minor factions mentioned in the Dev blogs, which wasn't listed was the Nord Varangian guard of the dead Emperor, which turned into a mercenary company. Unless this is also the Skolderbrotva which the Dev blogs associated with Sturgia.
The other was the Watchers or Akritai from the Empire's borders. Were they renamed Embers of the Flame?

NPC99 said:
Faction Clans & Enemies from Duh's video:

OgPgG.jpg

lfP26.jpg

hwW1g.jpg

J0Uv_.jpg

mF6Wp.jpg

thomo.jpg

Rj1cX.jpg

-jUIF.jpg


Interesting enemies. I'd love to know more about the Embers of the Flame or the Hidden Hand.

Minor Factions presumably:

KxP0e.jpg

4wzba.jpg

g_Brd.jpg

DsRf_.jpg

dX1Zn.jpg

9uA2S.jpg
 
NPC99 said:
Terco_Viejo said:
First of all I would like to thank you for your participation in this topic.
Newbies can't post photos, so remove a bar...

Thanks to the screenshot we were given (Encyclopedia) and the video Duh recorded; we know that there will be different cultures:

https:///www.taleworlds.com/Images/News/blog_post_52_taleworldswebsite_03.jpg

Culture together with high rates of influence (quest-missions and favors) is totally plausible to achieve the domination of a minor faction.
We have seen that in great mods like Perisno, Prophesy of Pendor, etc... there are minor factions but unfortunately it is not possible to join them. It would be a pity to miss this option with the potential offered by this mechanics in Bannerlord. Look closely at the difference between Clan (noble vassalage) and Minor Faction. It's not the same thing.
Khuzait is in war with Karakhuzaits, Aserai against Beni Zilal and Jawwal, Batania against wolfskins, Empire against Eleftheroi, Embers of the flame and the Hidden hand and Vlandia against Brotherhood of the woods...

http:///tw.greywool.com/i/OgPgG.jpg
http:///tw.greywool.com/i/lfP26.jpg
http:///tw.greywool.com/i/hwW1g.jpg
http:///tw.greywool.com/i/J0Uv_.jpg
http:///tw.greywool.com/i/mF6Wp.jpg
http:///tw.greywool.com/i/thomo.jpg
http:///tw.greywool.com/i/-jUIF.jpg

A minor faction is just a clan that doesn’t belong to a major faction.

NPC99 said:
The Bannerlord Encyclopeadia in the Gamescom demo listed 89 clans:

8 Aserai clans
7 Battania clans
8 Kuzait clans
8 Sturgia clans
10 Vlandia clans
7 Northern Empire clans
8 Southern Empire clans
10 Western Empire clans
6 Bandit types (same as Warband)
1 Playerland - the player starts with his own clan
1 Neutral - unaffiliated NPCs/civilians?
1 Test clan
14 Minor Factions

The minor factions were:

Beni Zilal - back-alley thieves & enemies of the Aserai
Brotherhood of the Woods - enemies of Vlandia
Company of the Golden Boar - a mercenary company associated with Vlandia
Eleftheroi - cossack enemies of the Empire
Embers of the Flame - enemies of the Empire
Forrest People (Sons of the Forest in Dev blogs) - Finnic tribes & enenies of Sturgia
Ghilman - a brotherhood of slave soldiers or Mamluks associated with the Aserai
Hidden Hand - a rural mafia & enemies of the Empire
Jawwal - Bedouin enemies of the Aserai
Karakhuzaits - traditional steppe tribe & enemies of Khuzait
Lake Rats - enemies of Sturgia
Legion of the Betrayed - a mercenary company formed from a disbanded Empire Legion
Skolderbrotva - Nord/Jomsviking mercenary brotherhood associated with Sturgia
Wolfskins - Fianna enemies of Battania

One of the minor factions mentioned in the Dev blogs, which wasn't listed was the Nord Varangian guard of the dead Emperor, which turned into a mercenary company. Unless this is also the Skolderbrotva which the Dev blogs associated with Sturgia.
The other was the Watchers or Akritai from the Empire's borders. Were they renamed Embers of the Flame?

NPC99 said:
Faction Clans & Enemies from Duh's video:

OgPgG.jpg

lfP26.jpg

hwW1g.jpg

J0Uv_.jpg

mF6Wp.jpg

thomo.jpg

Rj1cX.jpg

-jUIF.jpg


Interesting enemies. I'd love to know more about the Embers of the Flame or the Hidden Hand.

Minor Factions presumably:

KxP0e.jpg

4wzba.jpg

g_Brd.jpg

DsRf_.jpg

dX1Zn.jpg

9uA2S.jpg

I thank you for your answer NPC99 and the contribution of information (constant), this way to see the images is more comfortable. However, let me qualify the word 'Clan':

Clan (nobles): Social group formed by a number of families that descend from a common ancestor and recognize the authority of a boss. OK, if there is the mechanics of affiliation or advanced diplomacy, becoming a member of this type of clan will be a safe option. When we render vassalage to the faction leader we will become the leader of our own clan within that faction, therefore we will have the option of linking our clan with others.

Clan (minor faction): A group of people united by a common interest or the same profession.
Why is it not possible to join these groups and from there aim to control a major faction?

Beni Zilal - back-alley thieves & enemies of the Aserai
Brotherhood of the Woods - enemies of Vlandia
Company of the Golden Boar - a mercenary company associated with Vlandia
Eleftheroi - cossack enemies of the Empire
Embers of the Flame - enemies of the Empire
Forrest People (Sons of the Forest in Dev blogs) - Finnic tribes & enenies of Sturgia
Ghilman - a brotherhood of slave soldiers or Mamluks associated with the Aserai
Hidden Hand - a rural mafia & enemies of the Empire
Jawwal - Bedouin enemies of the Aserai
Karakhuzaits - traditional steppe tribe & enemies of Khuzait
Lake Rats - enemies of Sturgia
Legion of the Betrayed - a mercenary company formed from a disbanded Empire Legion
Skolderbrotva - Nord/Jomsviking mercenary brotherhood associated with Sturgia
Wolfskins - Fianna enemies of Battania


 
This isn't question for us, as we know nothing about it aside of most fresh piece of news telling us it's impossible to join minor factions. The guess is that it is because they operate like an independent clan.

Considering that managing and filling your clan with people is now a thing and leading it to glory is a goal (PC isn't even that important anymore, they can die and be replaced by someone from your clan, which sucks, by the way, not as a game mechanic but as an idea itself), I also don't think joining any clan is possible, hence why you wouldn't be able to join minor faction either.
 
Do not look here said:
Considering that managing and filling your clan with people is now a thing and leading it to glory is a goal (PC isn't even that important anymore, they can die and be replaced by someone from your clan...snip...), I also don't think joining any clan is possible, hence why you wouldn't be able to join minor faction either.

+1

BTW they clarified perma_death would be optional:
Can the player and/or AI lords permanently die?
Our current plan is to have this for both players and NPCs, but we will add an easy mode option to disable it for the player character. Players will be able to continue with a family member if their main character dies.

https://steamcommunity.com/games/261550/announcements/detail/2675590778917470953

Once the code's in place it should be easy to add it to any difficulty mode as a mod.  :grin:
 
Oh yeah, I know that, I was more talking about moving perspective from character to some kind of clan's good spirit hanging by their shoulder (or inside their skull, if you prefer FPP). I hope that managing your clan will also be meaningful and its members will be a bit more than simply backup bodies to possess :razz:
 
Do not look here said:
Oh yeah, I know that, I was more talking about moving perspective from character to some kind of clan's good spirit hanging by their shoulder (or inside their skull, if you prefer FPP). I hope that managing your clan will also be meaningful and its members will be a bit more than simply backup bodies to possess :razz:

I agree. Hopefully, we won't regret inter-clan rivalry and demand the ability to suspend it. Bizarrely, some players even objected to Warband's companion disputes.  :grin:
 
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