kampfbock
Recruit
At the moment there are no real internal politics that matter. There are some numbers that can be modified with laws and then there are relations, which only matter, when there is a vote and that voting system in itself has alot of problems.
The laws have interesting sounding names and their little text desciption imply great changes, but in the end they don't do anything other than make one number higher and another lower, which is boring. Laws should, as the texts imply, have real consequences for how a realm is governed. If popular vote is enabled, shouldn't that totally change powerstructures within a kingdom, rather than just boosting some numbers?
What is also curious, there is no conflict within kingdoms right now, even though this is supposed to be an early feudal setting. Why can't i go to war with a fellow vassal of my own kingdom? Why do relationships not matter much aside from the voting? Why aren't there blood feuds with assasinations or other hostile actions as a consequence?
So my suggestion is as follows:
Flesh out the feudal system, this means a clear hieracrhy of vassalage.
War between fellow vassals.
If a vassal declares war on foreign relams it shouldn't be total war between the 2 kingdoms, it could be war between only those vassals and maybe both could turn to their lieges for help and incase of a defensive position your liege might be more willing to aid you than if you were the attacker.
Overwork the law system, it should blend together with the other system and not just be some added numbers. There could even be sub-laws in the domains of vassals and they could be culture specific too.
The laws have interesting sounding names and their little text desciption imply great changes, but in the end they don't do anything other than make one number higher and another lower, which is boring. Laws should, as the texts imply, have real consequences for how a realm is governed. If popular vote is enabled, shouldn't that totally change powerstructures within a kingdom, rather than just boosting some numbers?
What is also curious, there is no conflict within kingdoms right now, even though this is supposed to be an early feudal setting. Why can't i go to war with a fellow vassal of my own kingdom? Why do relationships not matter much aside from the voting? Why aren't there blood feuds with assasinations or other hostile actions as a consequence?
So my suggestion is as follows:
Flesh out the feudal system, this means a clear hieracrhy of vassalage.
War between fellow vassals.
If a vassal declares war on foreign relams it shouldn't be total war between the 2 kingdoms, it could be war between only those vassals and maybe both could turn to their lieges for help and incase of a defensive position your liege might be more willing to aid you than if you were the attacker.
Overwork the law system, it should blend together with the other system and not just be some added numbers. There could even be sub-laws in the domains of vassals and they could be culture specific too.