This is a picture of elves leaving the middle earth.Who is/will be the community liaison after Mexxico? Is callum even still here??
But at the risk of soiling the metaphor, the elves leaving middle earth is actually a happy thing. They are passing the mantle to men, who did what the elves could not and destroyed Sauron despite their mortal failings. Maybe there is hope yet for the Free Peoples of Bannerlord?This is a picture of elves leaving the middle earth.
I am still here. We still have 3-4 more months. We will do lots in this time all together. Thanks for all your comments.
Bannerlord is something we created all together and it will be a better game by time pass.
What version is this?
You can have some kind of button here to replenish all the "cohesion" of the army at once. Or a checkbox for "automatic replenishment" would be even better. Sometimes, when the army is large with a large number of lords, it is very annoying to replenish the strip every time ...
1.5.7. I can only top up in +10 increments.What version is this?
I am pretty sure I have a button to get cohesion up on top of the menu. Its super easy and takes no time to add influence to cohesion.
Good. So you accidentally don't blow all your influence.1.5.7. I can only top up in +10 increments.
@emrozdemir please add this and add something that tells us how much influence it's going to cost
You can have some kind of button here to replenish all the "cohesion" of the army at once. Or a checkbox for "automatic replenishment" would be even better. Sometimes, when the army is large with a large number of lords, it is very annoying to replenish the strip every time ...
Isn't it 1:1 with influence?@emrozdemir please add this and add something that tells us how much influence it's going to cost
Nope. It depends on a few factors: size, troop tiers, relations with lords and I think one other thing...Isn't it 1:1 with influence?
I think good option would be adding auto-replenish checkbox next to current replenish button.
You can have some kind of button here to replenish all the "cohesion" of the army at once. Or a checkbox for "automatic replenishment" would be even better. Sometimes, when the army is large with a large number of lords, it is very annoying to replenish the strip every time ...
yes and no. They have mentioned taking another look at faction perks at some point, but actually changes involving speed have already been made to make a difference (increasing mounted inf speed and adjusting cav ratios/troop upgrade choices). AI changes are really what caused snowballing to be fixed (it is as of 1.5.8 ). You can read about them a several pages back in one of mexs posts.OK OK everybody shut up for a second:
No speed bonus for Khuzaits, instead give them a bonus to mounted archer accuracy (or damage, whichever is easier to implement, and it would come to basically the same thing.
Several reasons: No more Khuzait snowballing. Their snowballing is OBVIOUSLY, to me anyway, caused by their speed bonus. If no one can catch them to fight or escape them, then that's the end of the story. All this tweaking AI and other game mechanics? You're just solving one problem and creating a different one, sometimes two.
Stop trying to make OTHER factions more powerful to counter ONE faction's snowball. You just end up with a mess.
Also, having their cultural bonus be faster horses makes zero sense. The Mongols rode little pony type horses. They were rugged and hardy, not super fast. If anything, Aserai should have that speed bonus, not Khuzaits, because all the desert/Aserai horse varieties are faster, for f's sake. But really, don't do that, then the Aserai would snowball instead of Khuzaits.
So the speed bonus for Khuzait horses makes no sense. Great. Now to give them a cultural bonus that actually makes a lick of sense and DOESN'T lead to snowballing, give their mounted archers a bonus to accuracy. If this is not possible for some reason, do damage instead. But it should be accuracy if possible. Why? Because the Mongols were fckn great at shooting from horseback, obviously. That was their whole thing, what made them different from other culture's armies back in the day. Like. Why do I even have to say this.
It would make them more challenging to fight, and I know that horse archers are already a pain in the ass to fight, but so were the Mongols. But at least you could catch them on the damn map, or escape them, as could the AI. And once you DO engage them, you can totally win as long as you have numbers or high tier troops in your favor. But them being able to escape any battle they choose, or engage any battle they choose, means they're always fighting lower numbers or lower tier troops. This is nonsense.
Thoughts?
Remains to be seen. But assuming you are correct, I still think a mounted archer accuracy bonus makes a hell of a lot more sense than a cavalry speed bonus for Khuzaits. Snowballing or not, I stand by that opinion and I will die mad about it.I think you don't have much to worry about regarding snowballing anymore, our man fixed it.
As far as 1.5.8 it is, but yeah we will see if it stays at acceptable levels in future patches. I definitely agree about the Khuzait speed bonus, just wanted to let you know mex was able to circumnavigate specifically changing faction bonuses (he wasn't allowed too) with other changes I mentioned.Remains to be seen. But assuming you are correct, I still think a mounted archer accuracy bonus makes a hell of a lot more sense than a cavalry speed bonus for Khuzaits. Snowballing or not, I stand by that opinion and I will die mad about it.
Not allowed to change faction bonuses? What that was the sole cause of the Khuzaits snowballing? What kind of clowns are running this operation?As far as 1.5.8 it is, but yeah we will see if it stays at acceptable levels in future patches. I definitely agree about the Khuzait speed bonus, just wanted to let you know mex was able to circumnavigate specifically changing faction bonuses (he wasn't allowed too) with other changes I mentioned.
I do agree with the culture bonus, but IIRC (I usually don't) Mexx doesn't "own" that part of the code and there is a larger planned change. I hope they take away the speed bonus though, it makes no sense as you said in your main post, HA accuracy or damage would be pretty cool - and at least they wouldn't be able to outrun most.Remains to be seen. But assuming you are correct, I still think a mounted archer accuracy bonus makes a hell of a lot more sense than a cavalry speed bonus for Khuzaits. Snowballing or not, I stand by that opinion and I will die mad about it.
It makes less sense because all battles that don't involve the player are autocalculated, and autocalculated battles don't take into account archer accuracy, so Khuzaits would effectively not have a culture bonus at all for 99% of the time.Remains to be seen. But assuming you are correct, I still think a mounted archer accuracy bonus makes a hell of a lot more sense than a cavalry speed bonus for Khuzaits. Snowballing or not, I stand by that opinion and I will die mad about it.
That is a good point. An easy fix might be to include some arbitrary bonus to the autocalc score for Khuzait mounted archer units along with their accuracy culture bonus.It makes less sense because all battles that don't involve the player are autocalculated, and autocalculated battles don't take into account archer accuracy, so Khuzaits would effectively not have a culture bonus at all for 99% of the time.